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APP Generation Bug

Posted: Sat Jul 19, 2014 3:57 am
by ~Tziki~
So, APP is tiered, and at 20b planets your supposed to get the highest amount per day (1t/day)
Your Physical Expanse 20,092,448,433 Planets
This turn change you will gain roughly a maximum of 16,134,044,567 Life force.


This equates to
774,434,139,216 LFC a day
NOT
1,000,000,000,000 LFC a day

And to reach 1t/day it should be
20,833,333,333 per turn

So its bad enough it is so damn slow already (See thread below for that argument)
viewtopic.php?f=32&t=200209

But despite it being argued its perfectly fine, it is infact not working as it is claimed to be, making it even slower than claimed.

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 4:17 am
by frazz
I would tend to agree

I get 16,579,215,380 per turn amounting to 795,802,338,240 per day and I am at 22,403,493,596 planets

looking at the difference between kev and me to assuming 10 bill per bill of planets that would mean 1 t at 43 bill planets roughly

just an assumption that 1 bill planets adds 10 b lf and its not exponential

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 4:18 am
by Clockwork
Those numbers look correct to me Tziki, plug your stats into this:- http://ascended.gatewars.com/lfperturn.php

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 4:23 am
by ~Tziki~
Days until all received = 1155

^ LOL
Clockwork wrote:Those numbers look correct to me Tziki, plug your stats into this:- http://ascended.gatewars.com/lfperturn.php
They are correct, the numbers. But it is supposed to be 1t/day at 20b planets, and it isnt. Which means the thread linked in first post is now that much more valid since its not even being produced at the speed stated.

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 8:02 am
by Slim87R
Same boat here. Over 22B planets and still quite a bit below 1T a day.

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 3:59 pm
by Sol
I may have said it's 1 trill per day @ 20 bill planets in the past (I'm not sure actually, I could have), but that would be incorrect, and no it wasn't changed.

Just breezing over that thread as well, and I did mention it at the 1 t @ 20 rate, will re-check what I said in that thread.

Also, the rate isn't linear as some of you have guessed, it grows slightly more rapidly, and then starts to plateau out. A few reasons for this; it agitates people just sitting and accumulating billions of planets for a decreasing APP-> LF gain. Inversely, active people who lose a few bill planets every so often won't have their conversion completely stumped, and it will be fairly easy to get back on the wagon. A similar reason for the 400 bill/day lower bound, obviously for noobies, but the occasional massed out player with a terrible CER.

@18 bill: 755 bill/day
@14 bill: 710 / day
@10 bill: 654 / day
@6 bill: 577 / day

The numbers I used in that other thread (the pure mathematical breakdown) were @ 700 bill per day, which is near enough to 13 bill planets.
The first wall post:
You do get more, you get 1 trill per day max @ 20 bill planets which is common, at that rate you would surpass the 100 trill per 6 month cap (of the olden days), in a 100 days or about 14 weeks or 3.6 months, so you get nearly double the old rate. At about 10 bill planets, even commoner, it's around the 6 months, aka normal.
So it's 775.4 bill per day or about 140 trill over 6 months, 140% increase from the normal rate, @6 bill planet you get about the old cap rate (104 trill per 6 months). My point being it's generally 'better' than the 6 month cap.

As far as this goes:
Now here is the other you, we assume you hit the max lf per turn: You do nothing, you get 1 trill a day, 14 trill in 2 weeks so 140 quad overall.
You have stocked 4k turns from the first week netting you 67 quad, you stocked another 4k from the second week so you now have another 67 quad. You now have 274 quad in total for the 2 weeks.
Just for the kicks lets say you decide to go out and enjoy life for a week. You still have 7 quad more than the other alternate you and you farmed half as much as him/her.
I'll re-do it:
Ok the average farming hit right now for people over 20 bill planets is 312.2 trill per 15 turns, some better some worse but yeah. That's 83 q per 4k. Converting to turns naturally is about once in 3 weeks, so you amount approx. 4000 x 4 turns every 3 weeks which is 332 quad.
775.4 bill per day over 3 weeks is 162.8 quad. 4000 x 3 turns is 249 quad and so you obtain 411.8 quad. About 24% more or 3,846 turns 'better off'.
I would like to point out this means you gain about an extra WEEK of growth compared to a 'normal farmer', every 3 weeks, while doing 4000 turns less farming.

Similarly for unnatural converting (2 weeks): 775.4 per day + 4000 x 2 = 274.5 quad compared to purely farming 4000 x 3 = 249 quad, 25.5 quad extra or 1229 turns 'better off'.

It's still significantly more than a pure farmer.

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 7:41 pm
by Slim87R
Correct me if I am wrong here, but with the old cap system you were only barred from converting again for 6 months at 100T right? So say you convert 99T, would you have been able to convert again 3 weeks later at 99T, or was the 100T number cumulative over a rolling/static 6 month period? If not, then the old cap system would be exponentially better than the current system as long as you avoided converting more than 99T at a time.

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 8:09 pm
by Sol
Slim87R wrote: If not, then the old cap system would be exponentially better than the current system as long as you avoided converting more than 99T at a time.
Exactly, and people already get a week of work ahead of people with no APP every few weeks.
Consider it now somewhat cumulative :P

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 8:13 pm
by Slim87R
Sol wrote:
Slim87R wrote: If not, then the old cap system would be exponentially better than the current system as long as you avoided converting more than 99T at a time.
Exactly, and people already get a week of work ahead of people with no APP every few weeks.
Consider it now somewhat cumulative :P
Maaaaan, I shouldn't have gone inactive for 8 months while the old system was in place. Would have been able to ascend with enough APP to be able to rival the top guys. #-o

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 8:17 pm
by Sol
Slim87R wrote:
Sol wrote:
Slim87R wrote: If not, then the old cap system would be exponentially better than the current system as long as you avoided converting more than 99T at a time.
Exactly, and people already get a week of work ahead of people with no APP every few weeks.
Consider it now somewhat cumulative :P
Maaaaan, I shouldn't have gone inactive for 8 months while the old system was in place. Would have been able to ascend with enough APP to be able to rival the top guys. #-o
There wasn't even a cap before :P

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 8:20 pm
by Slim87R
Sol wrote:
Slim87R wrote:
Sol wrote:
Slim87R wrote: If not, then the old cap system would be exponentially better than the current system as long as you avoided converting more than 99T at a time.
Exactly, and people already get a week of work ahead of people with no APP every few weeks.
Consider it now somewhat cumulative :P
Maaaaan, I shouldn't have gone inactive for 8 months while the old system was in place. Would have been able to ascend with enough APP to be able to rival the top guys. #-o
There wasn't even a cap before :P
I meant the 100T soft cap. Should have done 15 99T ascensions all 3-4 weeks apart and I would have decent personals and great physicals.

Re: APP Generation Bug

Posted: Sat Jul 19, 2014 9:15 pm
by Sol
Slim87R wrote:
Sol wrote:
Slim87R wrote:
Sol wrote:
Slim87R wrote: If not, then the old cap system would be exponentially better than the current system as long as you avoided converting more than 99T at a time.
Exactly, and people already get a week of work ahead of people with no APP every few weeks.
Consider it now somewhat cumulative :P
Maaaaan, I shouldn't have gone inactive for 8 months while the old system was in place. Would have been able to ascend with enough APP to be able to rival the top guys. #-o
There wasn't even a cap before :P
I meant the 100T soft cap. Should have done 15 99T ascensions all 3-4 weeks apart and I would have decent personals and great physicals.
I know I know, just pointing out it was even better than that before :P

Re: APP Generation Bug

Posted: Sun Jul 20, 2014 7:45 pm
by ~Tziki~
Sol wrote:
Slim87R wrote:
Sol wrote:
Slim87R wrote:
Sol wrote:
Slim87R wrote: If not, then the old cap system would be exponentially better than the current system as long as you avoided converting more than 99T at a time.
Exactly, and people already get a week of work ahead of people with no APP every few weeks.
Consider it now somewhat cumulative :P
Maaaaan, I shouldn't have gone inactive for 8 months while the old system was in place. Would have been able to ascend with enough APP to be able to rival the top guys. #-o
There wasn't even a cap before :P
I meant the 100T soft cap. Should have done 15 99T ascensions all 3-4 weeks apart and I would have decent personals and great physicals.
I know I know, just pointing out it was even better than that before :P
as opposed to useless now, and after this thread appears to be even more useless than we realised. GG SoL, way to keep that one in the bag until someone bothered to check it. Guess its back to the old thread to have it fixed to what it should be, let alone having it increased from there -.-

Re: APP Generation Bug

Posted: Sun Jul 20, 2014 8:19 pm
by Sol
~Tziki~ wrote: as opposed to useless now, and after this thread appears to be even more useless than we realised. GG SoL, way to keep that one in the bag until someone bothered to check it. Guess its back to the old thread to have it fixed to what it should be, let alone having it increased from there -.-
Way to keep what in the bag? That I mentioned it was 1 trill per day at 20 bill planets in one post in one thread because I forgot?

Re: APP Generation Bug

Posted: Tue Sep 02, 2014 1:06 pm
by ~Tziki~
a lot of people took that one post in one thread seriously and therefore didnt complain as much, these little things can have a great effect on chain reactions or lack of.

time to fix it ^^