How often do you go and kill someone? And when you do how badly do you want to destroy them?Clockwork wrote:because who's going to waste turns killing somebody that could be better used farming resources / wrecks.
You can effectively stunt peoples growth for a week by using a few hundred turns, a bill planets already and a TC. You might have to do that a few times in war. It's not really a typical event.
Well it's really either 'make hits less powerful' or 'increase realm alert lag or decrease turns till phase', I've assumed most people will want the first, we all know how annoying it is to hit once every 10 seconds or a few hits after every TC to phase a player again.Clockwork wrote: Slow massing down if you must ( I don't think it's needed ) but don't reduce how efficient turns are.
As far as suggestions went, someone mentioned it, and it's pretty obvious, it's hell easy to wipe out a players planets in a TC or two. Practically undefendable . On the flip side though you shouldn't build anything that won't cause damage to the other player.