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Slowing Down Feeding in Arenas

Posted: Sun Aug 24, 2014 12:40 pm
by Master_Splinter
Sol wrote:MS had a semi-useable idea to hinder a bit of dmu trading in the arena, he was going to post it later.
So my idea is to set a maximum amount of DMU you can take per turn, say around 100T. This will allow you to take repair DMU but stop major changes of said DMU between players. This does not 100% stop feeding but slow it down to a point where we will not hav 100Q cs on turn 1 :O.

Let me know what you think :smt023

Re: Slowing Down Feeding in Arenas

Posted: Sun Aug 24, 2014 12:46 pm
by ~Dä Vinci~
+1 i likey

Re: Slowing Down Feeding in Arenas

Posted: Sun Aug 24, 2014 1:13 pm
by Field Marshall
Think it would work :)

Re: Slowing Down Feeding in Arenas

Posted: Sun Aug 24, 2014 4:03 pm
by reborn
Imo the Dmu aint the problem, hell ive been massed with and without dmu, feeding of planets is the biggest problem.

Even though my first encounter with you Master Spinter, were you was getting fed from 2 players dmu while I was massing his c/s so in the end u killed my c/s, so how is that going to work??

Oh I gave u 200 tri this turn wait a second t/c is coming ill give u another 200.

IMO its should be this all feeding is banned.

"Feeding is defined as giving your resources to other accounts ... one does not GIVE here, ones TAKES. If you purposefully give (via getting them to attack you while holding all currency in the open, or otherwise"

Taken from QW because that's what it should be

I don't see why it just cant b banned its very simple to c who does it in logs, its banned on qw I am sure it can be put in the rules of no selling up now transferring everything into 1 stat to b killed off, or killing yourself on a player were they get kills that way.

As said not hard to c this who does what in logs.

Re: Slowing Down Feeding in Arenas

Posted: Sun Aug 24, 2014 5:56 pm
by Master_Splinter
reborn wrote:Imo the Dmu aint the problem, hell ive been massed with and without dmu, feeding of planets is the biggest problem.
Ive never found planets being a problem, to hav a good defence, planets need to be spread out so thin its easy to target one area and break though. Which is why no one can keep big stats on the sever. There is so many option to players which is why I love onliners like that. Mayb im just not good at it but I find cs massing boring with logs full of 1AT hits with no need to take any losses from your other stats and no way to fight back if your out gunned. (side note: cs only battle if you hav min stats against their defence)
reborn wrote:Would agree with the dmu too.
:smt023
reborn wrote:Even though my first encounter with you Master Spinter, were you was getting fed from 2 players dmu while I was massing his c/s so in the end u killed my c/s, so how is that going to work??
yep all true and im here to stop it
reborn wrote:Oh I gave u 200 tri this turn wait a second t/c is coming ill give u another 200.
never said it would stop it. 'Slowing Down Feeding in Arenas'
reborn wrote:IMO its should be this all feeding is banned.

"Feeding is defined as giving your resources to other accounts ... one does not GIVE here, ones TAKES. If you purposefully give (via getting them to attack you while holding all currency in the open, or otherwise"

Taken from QW because that's what it should be

I don't see why it just cant b banned its very simple to c who does it in logs, its banned on qw I am sure it can be put in the rules of no selling up now transferring everything into 1 stat to b killed off, or killing yourself on a player were they get kills that way.

As said not hard to c this who does what in logs.
The difference between give and take is intent which is hard to prove and would likely take to much time to go over by sol after each arena.

Re: Slowing Down Feeding in Arenas

Posted: Sun Aug 24, 2014 7:15 pm
by Sol
I could always just stop all dmu gain from attacks and no planets on kill :P.

Re: Slowing Down Feeding in Arenas

Posted: Sun Aug 24, 2014 7:21 pm
by frans
Sol wrote:I could always just stop all dmu gain from attacks and no planets on kill :P.
+1

Alternatively, a regular attack could destroy a percentage of DMU instead of stealing it. When you make a kill, the spoils could also be divided up between everyone on the same team/race. Or, in order to get the spoils, you need to have done most of the work, and do the killing blow.

Re: Slowing Down Feeding in Arenas

Posted: Mon Aug 25, 2014 4:30 am
by reborn
Sol wrote:I could always just stop all dmu gain from attacks and no planets on kill :P.
Sounds dumb or maybe meant as a joke but yeah that could work :P, u live off your own income.

Up the income and planets u get per turn due to your own cer just a tad but it could work.

Re: Slowing Down Feeding in Arenas

Posted: Mon Aug 25, 2014 10:30 am
by byrne_1
How about this one then.

We lose the abilities to have the attack button in tournaments. you live from the income you earn, no one can take your income. the catch is, you must have low "Realm Alert Level" to earn as much dmu u can, but you put ur account at higher risk of being massed in the ground.

Re: Slowing Down Feeding in Arenas

Posted: Mon Aug 25, 2014 2:34 pm
by Slim87R
reborn wrote:
Sol wrote:I could always just stop all dmu gain from attacks and no planets on kill :P.
Sounds dumb or maybe meant as a joke but yeah that could work :P, u live off your own income.

Up the income and planets u get per turn due to your own cer just a tad but it could work.
This actually sounds doable in conjunction with an attack destroying DMU as opposed to taking it. It would stop feeding, the only problem I see is that tournaments would last a lot longer due to the fact that attacking is costly in resources. You take away the planet bonus at the end and no one would be willing to expend resources on attacking others.

Re: Slowing Down Feeding in Arenas

Posted: Mon Aug 25, 2014 2:46 pm
by reborn
Slim87R wrote:
reborn wrote:
Sol wrote:I could always just stop all dmu gain from attacks and no planets on kill :P.
Sounds dumb or maybe meant as a joke but yeah that could work :P, u live off your own income.

Up the income and planets u get per turn due to your own cer just a tad but it could work.
This actually sounds doable in conjunction with an attack destroying DMU as opposed to taking it. It would stop feeding, the only problem I see is that tournaments would last a lot longer due to the fact that attacking is costly in resources. You take away the planet bonus at the end and no one would be willing to expend resources on attacking others.
I think your wrong, ppl will spend after a while, hell I mass 4-5 ppl before I even get a reward, but if u tweaked just a bit how much you get per turn due to OWN CER then it would b fine.

Re: Slowing Down Feeding in Arenas

Posted: Mon Aug 25, 2014 3:35 pm
by Sol
reborn wrote:
Slim87R wrote:
reborn wrote:
Sol wrote:I could always just stop all dmu gain from attacks and no planets on kill :P.
Sounds dumb or maybe meant as a joke but yeah that could work :P, u live off your own income.

Up the income and planets u get per turn due to your own cer just a tad but it could work.
This actually sounds doable in conjunction with an attack destroying DMU as opposed to taking it. It would stop feeding, the only problem I see is that tournaments would last a lot longer due to the fact that attacking is costly in resources. You take away the planet bonus at the end and no one would be willing to expend resources on attacking others.
I think your wrong, ppl will spend after a while, hell I mass 4-5 ppl before I even get a reward, but if u tweaked just a bit how much you get per turn due to OWN CER then it would b fine.
The idea of getting planets after a kill was so you could 'do it again' somewhat, not be completely wiped out from one kill (as slim said) so I have a hunch it would turn into a slower game, and people would have a tendency to turtle more than attack.
I don't mind having CER used in race wars (as it is) but not so much TDM and DM, because it greatly effects a persons account. In race wars each team has a few crap and few good players to balance out the overall planet count.

DMU is laced with C4 so that it explodes if someone takes it, I can work with that :P.

Re: Slowing Down Feeding in Arenas

Posted: Wed Aug 27, 2014 4:07 am
by Field Marshall
More ATs whilst you are at it :D

Re: Slowing Down Feeding in Arenas

Posted: Thu Aug 28, 2014 6:29 am
by Probe
instead of rewarding planets for kills, reward turns?

Re: Slowing Down Feeding in Arenas

Posted: Thu Aug 28, 2014 2:47 pm
by Sol
Probe wrote:instead of rewarding planets for kills, reward turns?
I could do, but that wouldn't really solve any issue :P.