Weapon repair costs
Posted: Wed Nov 26, 2014 5:09 pm
So, weapon repair costs are not at all based on how much it costs to actually buy them. It's based loosely on some constants.
Should it be based around the purchase costs?
For example, turning it into an equation like:
Cost to repair = Number of weps * buy cost * (1 - current power/Max power)*0.5
So for 500 mill of the best stock weps @ half power:
500 mill *3,500,800* (1 - 1280/2560)*0.5 = 437 trill
So if you save your weps before they explode you can 'save them' for half the price of buying completely new weps.
For a typical attack, it's about a decrease of 4% in weapon strength or a cost of 27 trill (currently only 151 bill dmu).
Should it be based around the purchase costs?
For example, turning it into an equation like:
Cost to repair = Number of weps * buy cost * (1 - current power/Max power)*0.5
So for 500 mill of the best stock weps @ half power:
500 mill *3,500,800* (1 - 1280/2560)*0.5 = 437 trill
So if you save your weps before they explode you can 'save them' for half the price of buying completely new weps.
For a typical attack, it's about a decrease of 4% in weapon strength or a cost of 27 trill (currently only 151 bill dmu).