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TOP NAQ GAINERS PER TURNS USED

Posted: Tue Jan 06, 2015 1:03 am
by Kikaz
Make it so you have to spend at least 2,000 turns to be ranked on here.

Inactives hitting four times and logging out forever make it harder to see how we stand amongst the real top farmers.

Also bring back top raided?

Re: TOP NAQ GAINERS PER TURNS USED

Posted: Wed Jan 07, 2015 3:00 am
by teesdale
assuming potato is the opposite of no, i voted potato.

Re: TOP NAQ GAINERS PER TURNS USED

Posted: Wed Jan 07, 2015 8:56 am
by Support
Changed it to 'grow' with the Era.
To qualify for the top, you will have to have more than 0.7 ATs used for every AT given (game gives 10AT per turn, so 7 per turn). This does not account for Market and SS Bonus turns, so active players will spend more than that farming.
Raiding is set at 0.3 ATs per every AT. These lower limits are shown on the page.

I will enable the full farm/raid ratio list for everyone later, so you can see where you rank ratio-wise compared to even the smallest 1-day farmer (you can even quick-report outliers).

Re: TOP NAQ GAINERS PER TURNS USED

Posted: Wed Jan 07, 2015 10:46 am
by Kikaz
That's so Potato.

Re: TOP NAQ GAINERS PER TURNS USED

Posted: Mon May 09, 2016 10:31 pm
by Ace1102
I found an issue with the 'Growing' AT's method.
It makes it near impossible for anyone starting an era late or part way through to get listed in the top 10 as the number of AT's required before you are listed on there just about exceeds the amount of AT's i'll actually see before the end of the era.
At this point I would be about rank 6 by naq gained.

It Might be better as a set number?