Demi-gods
Posted: Wed Jan 14, 2015 7:28 pm
Four/five things coming up which are tied into each other:
1. I'm re-evaluating the demi-gods power (not the ability, but the strength the abilities provides) and in light of the the recent demi-god update I'll scale accordingly.
2. I'll decrease the skill level thresholds so you can increment faster (this will weigh upon #1 and vice versa).
3. Some demi abilities need some 'finishing' (e.g. max turn demi's need to be applied to tourney prizes and some other bits).
EITHER
4. A form of energy buffer will be made so that as you equip demi-gods instead of drawing energy from your stockpile, it will draw from the buffer. This buffer is filled with 24 hrs worth of energy of the demis you equip, so you will need this amount of energy to equip whatever set of demi-gods.
It won't stop you unequipping, but it will decrease/increase due to the net loss or gain depending on what you equip next.
e.g. If the next set of demis you choose uses the same amount of energy per turn (and thus has the same 24hr buffer), it would not shift.
e.g. If you unequipped everything you would lose whatever is in the buffer.
e.g. If you equipped more demis the buffer would draw out energy from your stockpile into the current buffer to match the relative worth.
After the 24 hrs - the buffer is empty if not changed- your demi's will unequip themselves.
5. I'll review the energy demi-gods use and change accordingly.
OR
4. A form of energy buffer will be made so that as you equip demi-gods instead of drawing energy from your stockpile, it will draw from the buffer. This buffer is filled with 24 hrs worth of energy of the demis you equip, so you will need this amount of energy to equip whatever set of demi-gods.
It won't stop you unequipping.
If you change your demi set up, the buffer will wipe itself and you will need to refill with the next demi's you choose. I.e. You will need 24hrs of the energy required.
After the 24 hrs - the buffer is empty - your demi's will unequip themselves.
The reason for 1/2:
Been on the todo list for awhile. Demi's have been well integrated into game-play and with the recent energy requirement they have become more of a fast strategy rather than an object synonymous with planets. It's fair to say you don't equip all of them all the time. Abilities reflected the fact people could (and did) amount a few of the same ability and perma equipped them. Though still possible, not without a fair sacrifice.
As such they will be reviewed and changed to reflect more of a temporary use. Skill levels are of course the only way to increase the ability without finding a whole new (better) demi out of pure luck. So they will be expanded out further to allow a greater range of increase that's reachable. Hopefully making it less tedious to perform one skill increase.
Reason for 3:
Self explanatory.
Reason for 4/5:
There's a few parts, the first is a 'just in case' you can't get back on your account for some unknown reason and your equipped demis eat all of your energy stockpile (which as you all know can cost many thousands of turns).
The second is to standardise energy usage. There is a massive range of abilities now, some are worth perma equipping, others barely a few seconds. A few are hard to define secondary costs like dmu or turns (and before you think it - not the weapon demi). As such either 4/5 or 4 (altered), provides necessary reinforcement. 4 (altered) will most likely be the path taken.
The other reason is that it promotes a bit of activity, causing people to log in every 24 hrs to re-equip.
The reason why I won't just increase the time between demi changes is because they still need to be fast acting.
1. I'm re-evaluating the demi-gods power (not the ability, but the strength the abilities provides) and in light of the the recent demi-god update I'll scale accordingly.
2. I'll decrease the skill level thresholds so you can increment faster (this will weigh upon #1 and vice versa).
3. Some demi abilities need some 'finishing' (e.g. max turn demi's need to be applied to tourney prizes and some other bits).
EITHER
4. A form of energy buffer will be made so that as you equip demi-gods instead of drawing energy from your stockpile, it will draw from the buffer. This buffer is filled with 24 hrs worth of energy of the demis you equip, so you will need this amount of energy to equip whatever set of demi-gods.
It won't stop you unequipping, but it will decrease/increase due to the net loss or gain depending on what you equip next.
e.g. If the next set of demis you choose uses the same amount of energy per turn (and thus has the same 24hr buffer), it would not shift.
e.g. If you unequipped everything you would lose whatever is in the buffer.
e.g. If you equipped more demis the buffer would draw out energy from your stockpile into the current buffer to match the relative worth.
After the 24 hrs - the buffer is empty if not changed- your demi's will unequip themselves.
5. I'll review the energy demi-gods use and change accordingly.
OR
4. A form of energy buffer will be made so that as you equip demi-gods instead of drawing energy from your stockpile, it will draw from the buffer. This buffer is filled with 24 hrs worth of energy of the demis you equip, so you will need this amount of energy to equip whatever set of demi-gods.
It won't stop you unequipping.
If you change your demi set up, the buffer will wipe itself and you will need to refill with the next demi's you choose. I.e. You will need 24hrs of the energy required.
After the 24 hrs - the buffer is empty - your demi's will unequip themselves.
The reason for 1/2:
Been on the todo list for awhile. Demi's have been well integrated into game-play and with the recent energy requirement they have become more of a fast strategy rather than an object synonymous with planets. It's fair to say you don't equip all of them all the time. Abilities reflected the fact people could (and did) amount a few of the same ability and perma equipped them. Though still possible, not without a fair sacrifice.
As such they will be reviewed and changed to reflect more of a temporary use. Skill levels are of course the only way to increase the ability without finding a whole new (better) demi out of pure luck. So they will be expanded out further to allow a greater range of increase that's reachable. Hopefully making it less tedious to perform one skill increase.
Reason for 3:
Self explanatory.
Reason for 4/5:
There's a few parts, the first is a 'just in case' you can't get back on your account for some unknown reason and your equipped demis eat all of your energy stockpile (which as you all know can cost many thousands of turns).
The second is to standardise energy usage. There is a massive range of abilities now, some are worth perma equipping, others barely a few seconds. A few are hard to define secondary costs like dmu or turns (and before you think it - not the weapon demi). As such either 4/5 or 4 (altered), provides necessary reinforcement. 4 (altered) will most likely be the path taken.
The other reason is that it promotes a bit of activity, causing people to log in every 24 hrs to re-equip.
The reason why I won't just increase the time between demi changes is because they still need to be fast acting.