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Turning a single planet into a dual
Posted: Wed Apr 01, 2015 12:55 pm
by Neimenljivi
I know this has been addressed already some 5 years ago when it would present an issue as it would cause the game to get flooded with duals, but since the game already has a lot of duals, why not add the option of "buying" a 2nd stat on a planet with naq? It would save you the trouble of searching on black market of who's selling a dual and it could still be a price high enough to make sure it isn't cheap. Say 100T per planet, that would cost you 1Q to turn all 10 single planets to duals, as opposed to spending about 500T and a bit of time on the market to find people selling duals.
The added stat would be random and would be at 0. Perhaps in doing something like this, 30% of planetary's defence gets wiped out as the forces causing the planet to make room for another stat cause weapons issues in roughly 30% of planet's defences, which means these defence stations cannot fire at enemy's squad. Or something.
Perhaps this feature could also be used on existing duals or triples (but only once) to restore 1 archaeological layer.
~N
Re: Turning a single planet into a dual
Posted: Wed Apr 01, 2015 1:52 pm
by Kikaz
Lol or something less easily available say 100 merlins?
Re: Turning a single planet into a dual
Posted: Wed Apr 01, 2015 3:22 pm
by Neimenljivi
100 is a lot, I'd say 60 is more than enough, even that would be quite a lot (but ok, maybe you could choose the new stat type so you don't have to spend another 20 merlins to convert it). But yeah, you are right, merlins would be better.
~N
Re: Turning a single planet into a dual
Posted: Thu Apr 02, 2015 8:19 am
by Theon35
I like this idea, and lots of merlins is good too.
Re: Turning a single planet into a dual
Posted: Thu Apr 02, 2015 3:55 pm
by Quina Quen
What about the idea of merging two existing single planets into one at the expense of a planet slot (you'd have a maximum of nine planets) until your cosmic influence regained its ability to house another planet (a specified amount of time), in addition to requiring x number of Merlin's to make it happen.
Re: Turning a single planet into a dual
Posted: Thu Apr 02, 2015 8:45 pm
by Neimenljivi
Or that, although I can see the issues if you want to merge 2 planets with same stat
~N
Re: Turning a single planet into a dual
Posted: Fri Apr 03, 2015 12:12 am
by Quina Quen
By that I'm assuming you can't have two planets with the same type of stat? If or if not, what would be the issue?
Re: Turning a single planet into a dual
Posted: Fri Apr 03, 2015 12:13 am
by Theon35
I just thought of this today and i think it's something to consider:
Well since duals are atm, something you pay for, the suggestion should not be something which would reduce the income from duals from black market page to admin. Instead it should be something which benefits the mass of players and still brings money from it. That way the idea could be considered. I think

what do you think?
Re: Turning a single planet into a dual
Posted: Fri Apr 03, 2015 11:15 am
by Neimenljivi
Duals are something anyone can get quite easily on black market (via forums), they are already there to be purchased with $ along with the triples. Not everything should be so $ oriented so I think it should be something anyone can purchase with ingame resources.
Riviera - dual planets can't have 2 stats of the same type (so they can't be income/income). That's what I meant

Of course, you could convert one planet to a different stat, but the different stat might be bigger, after conversion to that stat, than what the planet can add to your natural stat, so you might run the planet at smaller efficiency that way. Whereas if you can "buy" the additional stat on a single planet it starts from 0 and you can upgrade it up to the point where it's the most efficient for your account setup
~N
Re: Turning a single planet into a dual
Posted: Sat Apr 04, 2015 1:14 am
by Quina Quen
Makes perfect sense Neim.
If then we went with the idea that you could only merge planets (instead of buying the second stat and starting from fresh) and apply the rule that stipulates that from that point you can only house 9 planets for a certain period of time, I think that would favour a better balance over being allowed to 'pay' for a second stat with no penalty other than the resources consumed.
What I'm trying to say is, if you could 'pay' for a second stat and let's say player A has 10 single planets (of whatever variety) and decides to turn them all into duals (given that s/he has the required resources, be it Merlin days or whatever to do so), player A then has 10 duals with no penalty. I'm sure there are plenty of players sat on stacks of Merlin's too. The idea of merging not only would cause the player to lose a planet slot for a certain period of time but also run the risk of losing their investment in what was two planets and now one.
I hope that wasn't too long winded a response.
Re: Turning a single planet into a dual
Posted: Sat Apr 04, 2015 1:33 am
by Kikaz
Neimenljivi wrote:100 is a lot, I'd say 60 is more than enough, even that would be quite a lot (but ok, maybe you could choose the new stat type so you don't have to spend another 20 merlins to convert it). But yeah, you are right, merlins would be better.
~N
Or the bigger the attributes of the two planets being merged the more it costs, instead of just nerfing stuff.
For example if I wanted to merge two of my singles I'd expect a ridiculous number like 250 merlins.
But a baseline cost of say 57 merlins anyways. Reason I say 57 is because duals cost $30 to buy on the black market, $30 gets you 57 merlins.
Re: Turning a single planet into a dual
Posted: Sat Apr 04, 2015 3:31 am
by Neimenljivi
General Riviera wrote:Makes perfect sense Neim.
If then we went with the idea that you could only merge planets (instead of buying the second stat and starting from fresh) and apply the rule that stipulates that from that point you can only house 9 planets for a certain period of time, I think that would favour a better balance over being allowed to 'pay' for a second stat with no penalty other than the resources consumed.
What I'm trying to say is, if you could 'pay' for a second stat and let's say player A has 10 single planets (of whatever variety) and decides to turn them all into duals (given that s/he has the required resources, be it Merlin days or whatever to do so), player A then has 10 duals with no penalty. I'm sure there are plenty of players sat on stacks of Merlin's too. The idea of merging not only would cause the player to lose a planet slot for a certain period of time but also run the risk of losing their investment in what was two planets and now one.
I hope that wasn't too long winded a response.
Yeah the 'wait time' between acquiring a new planet for that slot makes sense, although I still think it's better to add a new stat and possibly limit how many times per month you can do something like this.
The penalty would be the decreased defence already
Kikaz - yeah, maybe from 57 min to 114 max? And you get to choose which stat type you wish the new stat to be already with the use of those Merlins? I doubt anyone has over 1k Merlins stacked to be able to do it for all 10 possible singles lol
~N
Re: Turning a single planet into a dual
Posted: Sat Apr 04, 2015 5:05 pm
by Quina Quen
Neim - the issue with reducing open planet slots between our two suggestions is that yours, doesn't facilitate that a player (with an existing set of 10 planets) could add another stat to one or more planets.
Let's say for instance that Kikaz (I love you man, I'm just using you as a game rich example) has 10 single stat planets. He decides to use god only knows how many days of Merlin's to exchange to convert each planet to a dual. What's his loss? Other than his Merlin's? He hasn't lost a single slot - he still has ten planets - all of which are now duals.
You can't lose planet slots if you are not losing a planet to begin with. Which brings me back to merging planets.
Would love to discuss this in a more real time environment if possible. Do you have Skype?
Re: Turning a single planet into a dual
Posted: Sun Apr 05, 2015 4:37 am
by Neimenljivi
I know what you mean mate, but I said you'd limit the adding of second stat to X times per month, not reduce open planet slot for X time. Yes, you would gain a planet stat (and lose some defence on that planet), but think about the costs with your idea.
35$ gets you a Quad atm. 35$ gets you 65(ish) merlins. If you spend 650 merlins that means you could get 10Q naq for that value. A dual costs 50-100T on market (usually those noobish duals). With the remaining 900T you could get both of the stats to 3.7T income and 800k UP or to 750b attack and 800b def. Or any combination - you get the drift. Whereas with spending the merlins you get to keep the stat you have, yes, but the other stat is at 0 so to get it to the aforementioned figures you need to spend roughly 450T. But you can optimize your setup as you probably already have the single-stat optimized and that way you could optimize your new stat as well, whereas with merging planets, the 2nd stat likely won't be optimized.
Going your way, however, makes it less useable and the useage will most likely result in less than optimum efficiency from the 'new' 'duals' as you have to procure a planet first and thus you will rather purchase a dual in the first place and build it up (as it's cheaper and you don't lose the planet slot for X time). Then when you're again at the max amount of planets, you merge another 2 singles, again not having the most optimized setup on them and again having to wait, but you'll buy a dual next due to it being cheaper, etc. And it won't even work out if you have a 1, 3, 5 or 7 single planets. One will also spend resources worth of, say, 35$ (in Merlins) just to merge the two planets, and their output will most likely be lesser as 1 stat won't be optimized. Then you also have to wait a whole lot of time to be able to fill that planet slot.
So basically you spend the same (which is a lot when you put things in perspective), but you don't get to enjoy the added stat until the planet slot is added back again and you most likely don't have the 2nd stat at 100% efficiency. And, again, if you have an odd number of singles it won't even work out.
Merlins are a very valuable thing, especially since it takes time (or $) to get them. If you go via $, I've already shown you you're better off to buy naq and get brand new duals and build them up as it's way cheaper. Basically by not abandoning the singles and buying duals and building them up, all you're doing is exchanging some merlins in order to save some naq. As Kikaz himself said, naq is very easily available while merlins are not.
Yeah I have skype (
unicevalec@msn.com), but I am often away from comp. I do get what you're saying mate, I'm just saying adding another stat would already be very expensive and you'd have to think about ROI, while merging two planets make for even less of an immediate and long term (for as long as the planets efficiency isn't optimized) gain while costs remain the same.
~N
Re: Turning a single planet into a dual
Posted: Fri May 08, 2015 4:56 am
by Lu Bu
this should really be addressed. Who wants to dump or sell a 3T income planet? Why isn't there an option to upgrade? I would gladly pay merlin or naq