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Era 42 - bugs

Posted: Sat Apr 04, 2015 5:07 pm
by Support
Report them here.

Re: Era 42 - bugs

Posted: Sat Apr 04, 2015 5:15 pm
by Quina Quen
Interesting shifty on my post there. Sent to the dump.

I can't log in. 23 hours and 59 minutes until the new server starts, apparently.

Clear cache and cookies? ;)

Or, is it dead Jim?

Re: Era 42 - bugs

Posted: Sat Apr 04, 2015 5:17 pm
by Kikaz
Opens at 23:59 GameTime. (Five hours and 40 minutes from now)

Support is getting the topics ready.

Re: Era 42 - bugs

Posted: Sat Apr 04, 2015 5:21 pm
by Quina Quen
8am GMT.

Great. I'll be fast asleep...

Re: Era 42 - bugs

Posted: Sat Apr 04, 2015 6:07 pm
by Kikaz
Midnight for me. :-D

Re: Era 42 - bugs

Posted: Sun Apr 05, 2015 1:59 am
by Kikaz
Bugs I've noticed so far.

Display bug UP cost displays as '0'.
Global attack log bug, there is only one page, can't go to the next page.

Re: Era 42 - bugs

Posted: Sun Apr 05, 2015 3:30 am
by Support
Both handled, thank you Kikaz.

Re: Era 42 - bugs

Posted: Sun Apr 05, 2015 6:35 pm
by Kikaz
At 00:30 a blank defense weapon generated.

Weapon name: MindControlled Slave Contingent
Quantity:0 Strength 5,300/5,300

Can't sell them, possibly could be fixed with buying one, haven't tried.

Also when you hit a defense with assasins and they die.

They do not add to your dead hosts.

Also not really a bug but leftover code, from last era.

Stat page still shows location: Normal Region.

Re: Era 42 - bugs

Posted: Mon Apr 06, 2015 1:04 am
by Support
Automatic weapon generation works as it should, no zeroes left.
Stat page leftover removed.

Spies and Spykillers now count towards the dead as well.


Of all zombies in a realm, 0.5% fall apart every turn (too much shambling).
If a realm has less than 100 total population left, all zombies in that realm will die on the same turn change.

Re: Era 42 - bugs

Posted: Mon Apr 06, 2015 6:46 pm
by Ras al Ghul
Gal has an odd refresh message when leaving the page.
happens on pc and mobile.

Main page is a little rough on a mobile view.

Re: Era 42 - bugs

Posted: Mon Apr 06, 2015 7:22 pm
by Kikaz
TheLost wrote:Gal has an odd refresh message when leaving the page.
happens on pc and mobile.

Main page is a little rough on a mobile view.
Galactic logs popup is not a bug, more of a work in progress.

Re: Era 42 - bugs

Posted: Tue Apr 07, 2015 10:10 am
by Support
GAL message removed. Progress continues.

After several hours of Zombies slaying populations across the board, decided to remove the Private Message accompanying their carnage, and replacing it with a notification of the expected deaths. Deaths are responsive, change your setup, and the values change. Consider this your scientists hard at work figuring out the Zombie biology. (This has also been broadcast in game.)


Another question was raised which I will put to your esteemed opinions in a poll in Q-General.

Re: Era 42 - bugs

Posted: Wed Apr 08, 2015 6:01 am
by Arty Bang
So to be able to turn Dead into Zombies, you need to have that many untrained units as that would be sacrificed.

Example- I needed to have 3 untrained units present for me to be able to turn 1 dead into a zombie, then have 6 untrained units present to turn 2 dead into zombies.
When i have zero untrained units i cant turn the Dead into zombies.

Is it meant that untrained units have to be present for turning dead into zombies?

Re: Era 42 - bugs

Posted: Wed Apr 08, 2015 6:41 am
by Kikaz
Dont understand what it is your saying..

Untrained have nothing to do with creating zombies.

It takes 3 dead pool (or crazed bots for you replis) and 100,000 NAQ to make ONE zombie.

And untrained units do NOT have to be present to create zombies, I've made around 300 now.

You cannot turn 1 dead into a zombie, you need three.

You do not sacrafice your units to get pool of the dead...

Pool of the dead comes from losses when another player attacks you ONLY (or from zombies eating your population)

Re: Era 42 - bugs

Posted: Wed Apr 08, 2015 6:53 am
by Arty Bang
Kikaz wrote:Dont understand what it is your saying..

Untrained have nothing to do with creating zombies.

It takes 3 dead pool (or crazed bots for you replis) and 100,000 NAQ to make ONE zombie.

And untrained units do NOT have to be present to create zombies, I've made around 300 now.

You cannot turn 1 dead into a zombie, you need three.

You do not sacrafice your units to get pool of the dead...

Pool of the dead comes from losses when another player attacks you ONLY (or from zombies eating your population)

When i had 10 dead with 0 untrained units i could not turn any dead into zombies.
But when i had 3 untrained present i was then able to turn 1 dead into a zombie.
Then i untrained 3 more units and was then able to turn 2 dead into zombies.

So when i have 3 dead and 0 untrained units, i cant make 1 zombie.