Page 1 of 1

Stats Breakdown **FIXED

Posted: Sat Dec 31, 2016 1:45 am
by Belsamber
Well for some random reason thought I would check my breakdown, I clicked on income and got this:

CALCULATIONS:
Income:

[spoiler]You have 0 untrained units; 0 miners ; 0 lifers.
You get 20 naq per untrained unit. And 80 per miner/lifer.

Your starting income is therefore (0 x 20) + (0 x 80)
Your starting income is: 0
x 1.01 for ad displays = 0
x 1.1 for no commander = 0
x 1.0 as you have [0] officers - So you keep all your income.
x 1.00 for realm alert set at: = 0
GRAND TOTAL PER TURN: 0

of course, deduct your 1% alliance dues too ...[/spoiler]
Covert Power:
[spoiler]Your covert power/action is determined by 2 (and a half) things: 1) your covert or spy skill level (found in training tab), and number of agents. And the half is, when you are sending spies out, your enemy covert level.
Your level is only ever effectively 4 levels above that of your enemy. Beyond this and your advancements are irrelevant. An EMP is useless against a rifle. But very effective against GPS targetting. As analogy. While at home, full levels can be utilitzed (home turf advantage).

You have a covert skill level of (which gives an absolute minimum covert action of 1) and 0 covert agents.
We then get a multiplier based on your covert level. It is the square root of (2 to the power of your level).
So for you it is the square root of 1, or 1.00.
We then multiply the number of agents you have by the multiplier, so:
0 x 1 = 0
You have covert technologies that increase your ability. After the tech multiplier, your covert power is: 0
A lone wolf (no alliance) multiplier of 1.1 brings your covert power to 0
To your total, we add the raw number of agents, so add , giving covert power of 0
Now, double the power, since you are so cool, giving: 0
Planets can add up to 50% of your natural (0) power each.
Your final covert power is: 0[/spoiler]

Unit Production:

[spoiler]Your Unit Production (UP) is a daily value, but distributed each turn. Therefore you get 2.0833 percent of your daily UP per turn.
We will call this the turn multiplier, by which your daily UP is multiplied each turn to give you a turn UP.
Having no commander gives you a multiplier of 1.1 bringing your turn multiplier to 0.0229
Being your own commander gives you a multiplier of 1.2 bringing your turn multiplier to 0.0275
If you have officers, they can add to your UP. They add their UP before their own officers, times half your officer income percent setting (which is )
--to a maximum of half of your own UP -- ONLY when you are not experiencing the plague due to too much population in your realm.
Needless to say, overcrowding does not draw more people in....(it is not like a lineup) --but you have no officers.
We now take your daily raw UP of 0 and multiply it by our current multiplier of 0.0275 = 0
Adding officer contribution of 0 gives a total turn UP of 0
Planets can add up to half your natural UP (0) each

Your final turn Unit Production is therefore 0
Now - for daily total, multiply by 48 (turns in a day) and you get (within a couple, due to rounding): 0. total daily UP.[/spoiler]

Thought I would raise it as maybe it isn't just myself...

Cheers
Bels

Re: Stats Breakdown

Posted: Sat Dec 31, 2016 4:11 am
by Support
Thanks for the heads up!

Should be fine now.
Can you confirm? :)

Re: Stats Breakdown

Posted: Sat Dec 31, 2016 4:53 am
by Belsamber
Yeah all back to normal thanks :smt060

Have a good one.

Cheers
Bels