Page 2 of 4

Re: Era 46 - Bugs

Posted: Wed Mar 22, 2017 4:35 am
by Support
You can be sure of one thing, Era 47 will have a launch time more convenient. :)


Re: Commander timer, now reset. That never gets reset, but you don't notice it due to the gap between Eras.

Re: Universal PPT, not this time.

Re: Unit Production; at 48 total, ie. 1 unit per turn, you will receive .9 Untrained Unit and .1 Miner per turn. (Well, this is by itself an explanation of why we usually start with 400 UP.) It will take 10 full turns for all those .1 miners to form a cohesive whole and become 1. (I have checked, and this actually started this turn change.)
Less than a whole unit does not contribute to Income. (So get to upgrading that UP, and next Era we will start at 400 again.)

Re: Era 46 - Bugs

Posted: Wed Mar 22, 2017 4:37 am
by Support
Yes, removing yourself sets the timer to the moment of dismissal. You will have to wait 24h to re-join. This function is actually working exactly as intended. :)


Regarding your UP; 48 / 1 * 10% = .1 = 0 per turn, 1 per 10 turns.
Big_L wrote:By the way, I tried to remove and reattach myself, to test if it changes anything, and now I can't rejoin myself :(

Re: Era 46 - Bugs

Posted: Wed Mar 22, 2017 4:42 am
by Big_L
Support wrote:Yes, removing yourself sets the timer to the moment of dismissal. You will have to wait 24h to re-join. This function is actually working exactly as intended. :)
Fair enough :)

Support wrote:Regarding your UP; 48 / 1 * 10% = .1 = 0 per turn, 1 per 10 turns.
Big_L wrote:By the way, I tried to remove and reattach myself, to test if it changes anything, and now I can't rejoin myself :(
Unit Production 70 /day (96 total)
I think I'm starting to get it!

Re: Era 46 - Bugs

Posted: Wed Mar 22, 2017 1:52 pm
by XaoC
1 turn attack not aggregated on column "Attack Turns Used" "Galactic Attack Logs" page.
I make one 1 turn attack and one 9 turns attack, but in this column I see 779 instead 780. :smt017

Re: Era 46 - Bugs

Posted: Wed Mar 22, 2017 3:13 pm
by Support
Alright, synchronised the numbers for now; if any discrepancies exist at turn change, turn change will fix them.
XaoC wrote:1 turn attack not aggregated on column "Attack Turns Used" "Galactic Attack Logs" page.
I make one 1 turn attack and one 9 turns attack, but in this column I see 779 instead 780. :smt017

Re: Era 46 - Bugs

Posted: Wed Mar 22, 2017 6:23 pm
by Bilbao Pan
is it intended that the juju of secret is not diplayed on the rumour ribbon?

cause we can see an empty field

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 12:27 am
by Mercury Rising
Stats seem to be increasing every now and then with out having worked on them

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 12:48 am
by XaoC
Mercury Rising wrote:Stats seem to be increasing every now and then with out having worked on them
Every turns you unit lvl increases +2

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 1:33 am
by XaoC
Okay, this is intersting fact on this era, for a start open my stats:

Jaffa Guards Average Level: 1,708.00 2
Sarcophagus 2 31,000/31,000
Defense 1,057,720,000 Ranked: 1

How I can do it? What kind units we get every turn/day automaticaly? miners and defenders: automaticaly units NOT DOWN average lvl. Yesterday I train 1 def unit and focused to upgrade lvl, but with small farms and income this is very hard- I spend all my turns. Today I get my second defender and magic :smt019

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 3:14 am
by XaoC
Stats display bug:
on battlefild page I see AS:
Image
on User page I not see AS:
Image

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 6:47 am
by Support
#-o Alright, I will add in a recalc for auto-trained units.
While that may initially crash the average levels (adding 1 level 1 defender to an existing level 2000 defender leads to 2 level 1000 defenders), the level reduction will fall over time (as the pool of existing units grows - eg adding 1 level 1 defender to 10 existing level 2000 defenders will have a far smaller effect).

This should resolve the issue of a single defender army, while preserving the possibility of playing with a very high level, limited army, as well as a lower level massive army.


For the duration of this Era:
- 100% killable attack / defence (Yes, you can now mass someone all the way down to 0.)

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 7:24 am
by Support
- Level recalculation for auto-trained added. (That is the DAILY auto-trained; regular miners from UP do not affect miner level.)
- Deaths now do go all the way down to 0 - ie. an attack on a 0 def will cause unit death until no units are left. Similarly, 1 attacker will always die.

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 7:48 am
by Big_L
Support wrote:- Level recalculation for auto-trained added. (That is the DAILY auto-trained; regular miners from UP do not affect miner level.)
- Deaths now do go all the way down to 0 - ie. an attack on a 0 def will cause unit death until no units are left. Similarly, 1 attacker will always die.
Other than the 1 death minimum on attack, the death rates haven't changed?

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 7:56 am
by Support
They have not. You will start seeing that when volumes of attackers are more or less ~>1k :) Other than that where normally <0.49 would be rounded to 0 (hence the usual 'immortal defenders'), anything over 0 is now rounded to 1.

Re: Era 46 - Bugs

Posted: Thu Mar 23, 2017 8:05 am
by XaoC
wooop, my turns and naq for defence lvl to no purpose. :smt089

CSS :active bump.
Image

Update: 1 attack units dead before each attack. Per day all get 480 ATs + 600 market AT's this is 1080 AT's ~ 108 attack units dead this is over more for attack lvl lost.

Something- success attack kills enemy, unsuccess old death rate.
For example do not change this(from calculation page):
Attacking at less that 20% of enemy defence causes no deaths to the enemy.
and
Attacking at more that 500% of enemy defence causes no deaths to the attack units.