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Fix main

Posted: Sun Oct 29, 2017 1:34 pm
by Tok`ra
My two cents: its far too easy to obliterate your accounta UU then just raid back to the raid llimit.

What makes it easy ?
Far too many innactive raid targets.

how to fix it ?

Auto vac mode accounts after 1-2 weeks innactivity.
Remove the glut of innactives from the equation, it would return strategy to the game.


Thoughts ?

Re: Fix main

Posted: Sun Oct 29, 2017 2:12 pm
by jedi~tank
Link posted to Mayhem members to read for input.

Re: Fix main

Posted: Sun Oct 29, 2017 5:45 pm
by Tok`ra
jedi~tank wrote: Sun Oct 29, 2017 2:12 pm Link posted to Mayhem members to read for input.
Doing the same for my fellow Olympians and Ill send Johanna the link too.

Re: Fix main

Posted: Sun Oct 29, 2017 7:43 pm
by Quina Quen
Inactive accounts are good for noobs like me though hehe. 0-160m army in two hours :smt117 =D>

Re: Fix main

Posted: Sun Oct 29, 2017 7:48 pm
by Tok`ra
General Riviera wrote: Sun Oct 29, 2017 7:43 pm Inactive accounts are good for noobs like me though hehe. 0-160m army in two hours :smt117 =D>
Should give you an idea how wars ibgame are pointless slapfights now.

Loose 600mil uu, raid it back same day.

Re: Fix main

Posted: Sun Oct 29, 2017 8:01 pm
by Quina Quen
It's always been like that though mate.

If you close inactives off, people really will stop playing. Where are you going to farm from?

Re: Fix main

Posted: Sun Oct 29, 2017 8:05 pm
by Tok`ra
General Riviera wrote: Sun Oct 29, 2017 8:01 pm It's always been like that though mate.

If you close inactives off, people really will stop playing. Where are you going to farm from?

Wasn't like that before raiding was added.....

And farming isn't the issue, neaely unlimitd UU from raiding is.

Re: Fix main

Posted: Sun Oct 29, 2017 8:23 pm
by Quina Quen
Why complain? Would you prefer a UU-less game?

Re: Fix main

Posted: Mon Oct 30, 2017 1:03 am
by ~Dä Vinci~
Uhm, this has always been the case. Maybe not to the extent it's currently in. You can't just auto vac every account, would kil farming raiding and be a terrible game to play. Would be so slow and drawn out and planets with att/def attributes would be even powerful. You need to increase the cost of weapons to counter this.

Re: Fix main

Posted: Mon Oct 30, 2017 2:19 am
by Tok`ra
~Dä Vinci~ wrote: Mon Oct 30, 2017 1:03 am Uhm, this has always been the case.
raiding hasnt always existed.......


Once upon a time, if you lost 90% of your army size in a war, it stayed lost for a long while, these days you can raidvit back in a sitting, and it makes wars pointless.

Now, that said, it could also be argued the raid cap is far too low as well, as people abke to raid far more could remove more UU from innactive accounts.

Re: Fix main

Posted: Mon Oct 30, 2017 2:53 am
by IFLuX
if you do that now...

for example :

Hitler change his planets to attack/ up .
No1 will be able to touch him. :smt050

now you just mass him and go raid back the uu's

Re: Fix main

Posted: Mon Oct 30, 2017 3:09 am
by Tok`ra
IFLuX wrote: Mon Oct 30, 2017 2:53 am if you do that now...

for example :

Hitler change his planets to attack/ up .
No1 will be able to touch him. :smt050

now you just mass him and go raid back the uu's


Tgen whats the point of massing if losses dont particurally matter ?

Re: Fix main

Posted: Mon Oct 30, 2017 3:34 am
by Tok`ra
To be clear, Im not calling for any one solution, just saying ones needed.

Scaling raid returns based on pop size, for example, could work too.

Re: Fix main

Posted: Mon Oct 30, 2017 6:14 am
by Colonel Jack Oneill
Think it would kill the game off, many people sell UU to make there naq to grow

Re: Fix main

Posted: Mon Oct 30, 2017 8:10 am
by ~nyx~
a real good fix would be rewinding game to pre planets and *NGs :)

I do like the limit attacks to size and ranks like ascended has though.

don't remember a non raid time on main, must been pre Oct 2005. :/ noone showed me how to raid until I'd been here a good 6 months or so, Lol