Ascension Power Points - Stage I
Posted: Wed May 30, 2018 1:31 pm
Hi, brief announcement regarding APP.
As outlined in the 'What's happening' thread, APP will be undergoing some changes.
Current definitions:
- APP: Ascension Power Points, the main reward for ascending in Main.
- LF: Life Force, your HP on Ascended, also used as a currency for upgrades.
- AT: Attack Turn, your ability to act repeatedly in the game.
- APP:LF ratio: dynamic conversion ratio, 1 APP converts to x LF. At the time of writing this, the ratio is roughly 1 AP:750k LF, increasing over time.
- Conversion caps: maximum and minimum limits on automatic conversion from APP to LF; capped at max 1T LF/day.
- TTC: 'Time to Total Conversion', the time it takes for all APP to be converted down to the minimal amount that will not be converted.
Changes per July 2018:
1. Minimum and Maximum converted per day will be made dynamic, but remain connected to the current planet sizes; Caps increase over time at the same rate the APP:LF ratio grows. This will be retroactive, so the initial change will be significant.
APP:LF ratio is dynamic, increasing with time. With conversion hard-capped at 1T LF/day maximum, every day less APP will be converted, and TTC (Time to Total Conversion) increases over time. As a consequence of this change, more LF will be converted every day, while the same amount of APP is converted.
2. An activity modifier to APP conversion is implemented, offering a boost to conversion by 10% for every 1000 ATs used in the last 24h - this modifier caps at 10%, and is calculated throughout the turn. The modifier is tiered per 1%. The modifier ignores the hard caps on conversion, and effectively increases the APP:LF ratio - you get up to 10% more LF per APP.
Turns exist to be used, a small bonus offers some incentive to use those ATs instead of waiting for conversion. The bonus is meaningless for people without a stack of APP, who have enough ATs at their disposal to -theoretically- maintain the 10% modifier permanently for a little extra auto-generated LF.
3. APP:LF ratio will be formally tied to the age of the Ascension server and be the same for everyone.
tl;dr: APP conversion will be sped up from the current state, then frozen at a fixed amount of APP per day. This means a steady increase in LF gained through automatic conversion over time, and a reduction of the TTC.
This is the first stage of modifications to the Ascension process.
Questions? Fire away.
As outlined in the 'What's happening' thread, APP will be undergoing some changes.
Current definitions:
- APP: Ascension Power Points, the main reward for ascending in Main.
- LF: Life Force, your HP on Ascended, also used as a currency for upgrades.
- AT: Attack Turn, your ability to act repeatedly in the game.
- APP:LF ratio: dynamic conversion ratio, 1 APP converts to x LF. At the time of writing this, the ratio is roughly 1 AP:750k LF, increasing over time.
- Conversion caps: maximum and minimum limits on automatic conversion from APP to LF; capped at max 1T LF/day.
- TTC: 'Time to Total Conversion', the time it takes for all APP to be converted down to the minimal amount that will not be converted.
Changes per July 2018:
1. Minimum and Maximum converted per day will be made dynamic, but remain connected to the current planet sizes; Caps increase over time at the same rate the APP:LF ratio grows. This will be retroactive, so the initial change will be significant.
APP:LF ratio is dynamic, increasing with time. With conversion hard-capped at 1T LF/day maximum, every day less APP will be converted, and TTC (Time to Total Conversion) increases over time. As a consequence of this change, more LF will be converted every day, while the same amount of APP is converted.
2. An activity modifier to APP conversion is implemented, offering a boost to conversion by 10% for every 1000 ATs used in the last 24h - this modifier caps at 10%, and is calculated throughout the turn. The modifier is tiered per 1%. The modifier ignores the hard caps on conversion, and effectively increases the APP:LF ratio - you get up to 10% more LF per APP.
Turns exist to be used, a small bonus offers some incentive to use those ATs instead of waiting for conversion. The bonus is meaningless for people without a stack of APP, who have enough ATs at their disposal to -theoretically- maintain the 10% modifier permanently for a little extra auto-generated LF.
3. APP:LF ratio will be formally tied to the age of the Ascension server and be the same for everyone.
tl;dr: APP conversion will be sped up from the current state, then frozen at a fixed amount of APP per day. This means a steady increase in LF gained through automatic conversion over time, and a reduction of the TTC.
This is the first stage of modifications to the Ascension process.
Questions? Fire away.