Consequences
Posted: Fri Jun 08, 2018 12:43 am
Having returned to the game after about 5 years absence and slowly but surely working my way through ascensions (2 week cooldown is a pest) I have been massed a couple of times for farming. Back in the day being massed would have been a massive issue and i would probably have been posting on alliance forums, checking alliance diplomatic statuses and massing back (probably in reverse order), of late i have realised two things
1) Massing seems to be two a penny - legitimately farming semi-active (at best) accounts who have zero or little defence can result in being massed. Is it just me or are the days of diplomacy dead? Planets used to have names which warned of massing, commanders or alliance leadership would message to warn, threaten, hell even taunt...nowadays it's a soulless clinical mass, they destroy your defence, you get no warning (fair enough, you probably know who you hit to deserve it), but there's not even any interaction whatsoever, which in a way makes me sad, i'm sure i'm not alone in having made allies and even good friends from former enemies or victims
2) Who cares?
I lost my defence in approx 6 mins over about 150 attacks (so ~2250 turns), the units killed are those i put out there to be killed (knowing full well they would be lost in ascension anyway)
I can rebuild my defence in under a minute, the cost of which i could recoup in a couple of minutes and would probably cost somewhere in the region of ~250 turns (being conservative)
I can spend 8 days out of 14 on PPT (more if i time ascending right) and so the only inconvenience suffered in the few hours of g&r i've missed
All the important stuff on my account (MS, covert levels, UP etc) are completely untouchable.
It seems to me that resources are so abundant (UU, turns and naq) that what was once an enjoyable war game, with important command/alliance structures, has lost any element of competitiveness or consequence
Thoughts?
p.s.
First post on here in about 3 years or so
1) Massing seems to be two a penny - legitimately farming semi-active (at best) accounts who have zero or little defence can result in being massed. Is it just me or are the days of diplomacy dead? Planets used to have names which warned of massing, commanders or alliance leadership would message to warn, threaten, hell even taunt...nowadays it's a soulless clinical mass, they destroy your defence, you get no warning (fair enough, you probably know who you hit to deserve it), but there's not even any interaction whatsoever, which in a way makes me sad, i'm sure i'm not alone in having made allies and even good friends from former enemies or victims
2) Who cares?
I lost my defence in approx 6 mins over about 150 attacks (so ~2250 turns), the units killed are those i put out there to be killed (knowing full well they would be lost in ascension anyway)
I can rebuild my defence in under a minute, the cost of which i could recoup in a couple of minutes and would probably cost somewhere in the region of ~250 turns (being conservative)
I can spend 8 days out of 14 on PPT (more if i time ascending right) and so the only inconvenience suffered in the few hours of g&r i've missed
All the important stuff on my account (MS, covert levels, UP etc) are completely untouchable.
It seems to me that resources are so abundant (UU, turns and naq) that what was once an enjoyable war game, with important command/alliance structures, has lost any element of competitiveness or consequence
Thoughts?
p.s.
First post on here in about 3 years or so