Blood War - technical issues

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Blood War - technical issues

Thanks to those who reported through e-mail.
I’ve had several reports about Blood War behaviour, including concerns around alliance movement, PPT, lifers, and Blood Curse outcomes. These issues are mainly historic and resurface now. The 'direct training of lifers' also impacts this.

I'm looking into it. Some of what’s being reported appears to be enabled by how the current system calculates and records Blood War state, so this is going onto the active roadmap for review rather than being considered normal play.

I don’t want to overpromise a specific fix before I finish mapping the mechanics, but the concern is understood and I’ll address it.
Player feedback like this matters, especially when it comes from people trying to keep the game active and fair.
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