Allied mothership support................. and hyperdrives.
Posted: Mon Feb 27, 2006 9:09 am
The Tau'ri tech gave me an idea........
Why not have this for real ?
Allow a purchace of a hyperdrive for a MoShip. Have it upgradeable.
It will allow allies to support eachother by selecting, when someone you've clicked to defend (maybe add a tab on the profile screen similar to peace/war/neutral) gets attacked your mothership can (if above a certain preselected strenght) go to hyperspace to support them. Have the speed of the hyperdrive affect the response time, and ammount of defense it can provide.
Base level 1 hyperdrive- arrives after attack, reduces ammount of naq/uu took
Lvl2 - Defends 15turn attacks only, arrives on 15th turn.
Lvl2- arrives on 14th turn
Lvl3- 13th turn
Lvl4- 12th turn
Lvl5- 11th turn
Lvl6- 10th turn
Lvl7- 9th turn
Lvl8- 8th turn
Lvl9- 7th turn
Lvl10- 6th turn
Lvl11- 5th turn
Lvl12- 4th turn
Lvl13- 3rd turn
Lvl14- 2nd turn
Lvl15- 1st turn
Lvl16- Fighter wing. Allow purchasing fighters for use on mothership. Must train UU to fly them.
Lvl17- Arrives before battle and takes defensive position, some bonus
Lvl 18- Ambush, does more dammage
Lvl 19- Minefeild ambush, more dammage (buy mines like weapon slots for defensive battles, can buy them at this level.
Lvl 20- picket ships, allows purchase of smaller support ships, such as AlKesh. They attack as well, but can be destroyed if hit too hard.
Yes, this will make things more complicated, but it will also make more randomness. You will be more careful in attacking because you will not know who someones allies are, and how powerful they may be.
Why not have this for real ?
Allow a purchace of a hyperdrive for a MoShip. Have it upgradeable.
It will allow allies to support eachother by selecting, when someone you've clicked to defend (maybe add a tab on the profile screen similar to peace/war/neutral) gets attacked your mothership can (if above a certain preselected strenght) go to hyperspace to support them. Have the speed of the hyperdrive affect the response time, and ammount of defense it can provide.
Base level 1 hyperdrive- arrives after attack, reduces ammount of naq/uu took
Lvl2 - Defends 15turn attacks only, arrives on 15th turn.
Lvl2- arrives on 14th turn
Lvl3- 13th turn
Lvl4- 12th turn
Lvl5- 11th turn
Lvl6- 10th turn
Lvl7- 9th turn
Lvl8- 8th turn
Lvl9- 7th turn
Lvl10- 6th turn
Lvl11- 5th turn
Lvl12- 4th turn
Lvl13- 3rd turn
Lvl14- 2nd turn
Lvl15- 1st turn
Lvl16- Fighter wing. Allow purchasing fighters for use on mothership. Must train UU to fly them.
Lvl17- Arrives before battle and takes defensive position, some bonus
Lvl 18- Ambush, does more dammage
Lvl 19- Minefeild ambush, more dammage (buy mines like weapon slots for defensive battles, can buy them at this level.
Lvl 20- picket ships, allows purchase of smaller support ships, such as AlKesh. They attack as well, but can be destroyed if hit too hard.
Yes, this will make things more complicated, but it will also make more randomness. You will be more careful in attacking because you will not know who someones allies are, and how powerful they may be.
