Page 1 of 2
covert capacity should be relative to spy level
Posted: Sat Apr 30, 2005 5:19 am
by Replisean
your covert capacity should be relative to spy level for example:
up to level 10: 50 turns
level 11: 60 turns
level 12: 70 turns
level 13: 80 turns
and so on.
i say this because as the amount of naq you can get per turn is increasing exponentially many people have 100 top weapons and with 50 turns you would be lucky to destroy 5-10 if they have a few smaller weapons.
what are everyones opinions?
Posted: Sat Apr 30, 2005 8:37 am
by Savings Account
The covert system has been "improved" nigh on too many times, it's become nothing more than something that makes you look powerful...
It takes seven or eight spy related movements against a player before they get maxed out, in addition to the stupid limit on one top weapon per sabotage... It therefore gives a player immunity more or less, against ever being seriously damaged via sabotage. What will you do with all those covert capacity turns if you can't use them against the enemy after eight goes?
Spies seem to only have one use these days, higher numbers along with a greater spy level improve your rank. Other than that, they're pretty useless in terms of destructive capabilites (i.e. todays events). I remember when you could threaten someone with sabotage and they would shut up. It's no longer the case...
Posted: Sat Apr 30, 2005 8:41 am
by Replisean
agreed, thats why we need it back to the old ways, i agree with a limit on covert activity but covert capacity should be realtive to spy level and the max should be higher than 8 sabotages.
Posted: Sat Apr 30, 2005 8:59 am
by Savings Account
RepliSean wrote:...thats why we need it back to the old ways...
Memories memories....
I honestly do think Forum should assess the current situation in regard to recon/spy/sabotage. Like I said before, it's become something that makes one
appear powerful, unless of course, you get kicks from destroying newbs.
-feels ashamed-
Hey! There's nothing else to do with a big fat Covert Action beside spy on people...
Posted: Sat Apr 30, 2005 9:12 am
by SSG EnterTheLion
I agree..covert has become a joke.. ppl who bank alot and attack alot don't have to bother much with it. If it doesn't have any affect, it may as well be done away with. I hope it returns to the old ways, when covert was worth a damn.
Posted: Sat Apr 30, 2005 9:14 am
by chunkysoup
completely agree with all y'all
Posted: Sat Apr 30, 2005 1:20 pm
by Gatedialer
Man i didn't know that you could only destroy 1 top level weapon. That is just dumb. Covert is the hardest and most expensive to use. Therefor it should have alot more power. Oh and i'm not a replicator.
Posted: Sat Apr 30, 2005 3:43 pm
by Forum
the universe works in cycles....
Posted: Sat Apr 30, 2005 4:01 pm
by IcER
Forum wrote:the universe works in cycles....
I never was good at cryptic clues

Posted: Sat Apr 30, 2005 6:30 pm
by Savings Account
Forum wrote:the universe works in cycles....
How very useful that statement is considering the afore mentioned...
alike to IcER on this one, he wrote:...never was good at cryptic clues
Posted: Sat Apr 30, 2005 6:39 pm
by Forum
at least i never said:
"if you immediately know that the candlelight is fire...the meal was cooked a long time ago"
diamond-dust wrote:Forum wrote:the universe works in cycles....
How very useful that statement is considering the afore mentioned...
alike to IcER on this one, he wrote:...never was good at cryptic clues
Posted: Sat Apr 30, 2005 6:49 pm
by NoDot
Forum wrote:at least i never said:
"if you immediately know that the candlelight is fire...the meal was cooked a long time ago"

Hey! I liked that line!
Posted: Sat Apr 30, 2005 11:24 pm
by Spykie
Posted: Sun May 01, 2005 12:34 am
by RepliJake
the universe works in cycles... what has happened before will happen again...
Another wild idea
Posted: Fri May 06, 2005 2:47 pm
by Xhéralt
I touched on this in another thread but---
Sabotage (direct destuction of weapon assts) should exist as a levelling mechanism against the top players. Otherwise, unless you multiaccount or have a dedicated and active online alliance, they are untouchable. BUT the top players, by virute of BEING the top players, can afford to buy more spies and covert levels than anyone else. Which makes them STILL untouchable.
SO -- what if indiviudal effectiveness of spies was linked to your rank, but in inverse proportion to you rank? That is, the HIGHER rank you are the LOWER the (individual) effectiveness of your spies? High rank by definition means that you can stomp the snot out of anyone else below you by conventional means; so use that. Having high rank and lots of spies means you become bureaucratic and bloated -- like the CIA, whereas you can be a lean mean spying machine with a small number of ops.
Or, if sabotage is restored to it's former power, create Sabotage Turns, like attack turns, that have to be built up over time. So that it doesn't matter HOW powerful you are covert, you can only go out and do it so many times.