Page 1 of 2

Making ascension more interesting.

Posted: Thu Mar 02, 2006 12:42 pm
by Wintermute
I think some changes need to be made to ascension to make it a bit more interesting. Obviously I voted for easier to see DMU since I think this would make it much easier to generate people's interest.

Posted: Thu Mar 02, 2006 12:58 pm
by Lord Dougy
needs descension

Posted: Thu Mar 02, 2006 1:22 pm
by RepliJake
Lord Dougy wrote:needs descension

Posted: Thu Mar 02, 2006 1:26 pm
by Dr Darkā„¢
RepliJake wrote:
Lord Dougy wrote:needs descension

Posted: Thu Mar 02, 2006 2:38 pm
by Unknown
Making DMU more visible wouldn't do alot at all really becasue as i have found when i do eventually get to see someone with enough dmu worth taking they seem to have high defences... hence them having more DMU out..... it would just be more of a tease! LoL

We possibly need some things recalculating to make our stats a bit more challenging.
It appears that even if you dont log in for a few days you can come back and have not been damaged as accounts are sooo close in stats... peoples growth rates could possibly be increased to add more competition. And increase the risk that if you dont log in regularly then you may be at risk from attacks.

I may be wide of the mark, but it does seem that stats are very close.
Apart from the few exceptions.

Posted: Thu Mar 02, 2006 4:23 pm
by Kerrus Magrus
well, first off, we need persoanl attacks. but have it like raid in main, you can only attack people close to you in rank. and we need WAR

not the itty, bitty, declaration of war, but SERVER WIDE WAR. where you can join one side or the other, and you get bonuses based on what side you join, and get a bunch of war related options. no descention, but have penalty things instead. when the war ends, the winning side gets a permanent bonus, while the losing side gets nothing. and to keep it fair, set up something so that all tghe powerful, affiliated players cannot just join one side and win. maybe give uber bonuses to people of lower power and rankings.

Posted: Thu Mar 02, 2006 6:27 pm
by Silent Todd
We need some way to interfere on the mortal planes if you ask me. Something that gives people a reason to do well in ascention as well as make it a strategic move to ascend in main. Such as a way to convert resources between the two realms. Sacrifice UU in main for Life points in ascended, and vice versa. Or DMU into Naquada, Planets into naquadah. I realize that the hassles of doing this between the servers probably makes it out of the question, but it would be cool.

Posted: Thu Mar 02, 2006 7:45 pm
by saab92x
I like Todd's idea...

Imagine sending a plague that kills your enemie's troops in main :twisted:

Or sending ascended planets to aid in attacking in main

This would be very consistant with the show.

Posted: Thu Mar 02, 2006 8:31 pm
by chunkysoup
lol....

i voted ascension is perfect the way it is (only one to vote that way apparently heh)...

2nd choice would have been to decrease rank modifier (noone voted that either heh)

3rd choice would have been to include descension...

about not seeing other peoples dmu - you dont think it adds a certain amount of risk and flavor to ascension? kinda boring in main knowing 100% that if you can see their stats on rankings page, you can successfully recon them... in ascension theres the risk of losing thousands of covert planets every time u hit that recon button, and i love it!

Posted: Thu Mar 02, 2006 9:03 pm
by Wintermute
chunkysoup wrote:about not seeing other peoples dmu - you dont think it adds a certain amount of risk and flavor to ascension? kinda boring in main knowing 100% that if you can see their stats on rankings page, you can successfully recon them... in ascension theres the risk of losing thousands of covert planets every time u hit that recon button, and i love it!


Actually I do agree with you. And I think some of the other things mentioned (Todd's idea and descension) are more interesting ideas.

That being said let me explain why I still think it's the best way to go for now. I believe it would be a very simple change to implement. You just need to alter a threshold value and it's done (I think). Everything else mentioned would require a lot more work. I'm thinking this would be a quick and easy way to inject some life into ascension since i think it undeniably would encourage attacking and people would be more likely to get annoyed with one another possibly starting some more major wars.

Posted: Thu Mar 02, 2006 10:39 pm
by chunkysoup
you want to start major wars? you dont need a lot of dmu attacks to do that... raid someone, even once, guaranteed to piss the **Filtered** outta them

Posted: Thu Mar 02, 2006 10:44 pm
by Wintermute
It's not that I'm personally looking to start a big war with someone. I think ascension isn't conducive to being actively played and this would help with that.

Posted: Tue Mar 07, 2006 1:18 am
by Nostradamus
What I think would be very cool is to have a battle arena. Individual or group fights with bonuses for the winning side.

For exemple let's say we have a 3 v 3 match. The allowed time will be like 100 turns. For this period in order to make things more interesting you would either receive some war resources that would be spent to increase your stats or you will get a bonus making 3 times more dmu, turns and planets. You WILL NOT be able to keep the war resources after the match is over ..... you will revert to the old stats, but get the bonuses for winning the battle ..... like 100 more fleets, or 50 mil dmu, or 50k life force .... something like this.

This will surely annimate things around here, we will have many more people wanting to do this ..... what has to be done is to prevent any abuse ..... those battle should be only between players with similar stats and I mean all stats not what ranks are showing .... those players that are active will de able to advance ..... because the fights will be between players with similar strenght strategy will play a major role .... we will all be able to see are the best players :-D

Posted: Tue Mar 07, 2006 1:25 am
by god of darkness
good idea, i like it :twisted:

Posted: Tue Mar 07, 2006 7:08 am
by MackTheKnife
Warning : Long Post Ahead.

I have ideas, some are probably unworkable.

1) Get rid of names and identifing features. Make it impossible to know who you are attacking (unless you are really clued in on your friends stats etc), including stopping indentifiers being shown even in page source. I don't know how this could work because of the ID number thing. I think it would be possible.

For battle\covert logs, instead of a link to the player with name, you link to the player with a number that is unique to the account that is attacked, basically, the game gives every other account in the game a number or letter combination (which is different to every other account), and if that player attacks you, you get a link to the account via that specific combination only.

To prevent people from just telling their mate what rank they are, you could randomize the ranks shown, you only get told what "group" of maybe 10 or 20 players you are in, and you need to figure out where you are in that group with action and building!

Eventually, people might find out what number corresponds to which player for them (or people might try to subvert the system somehow, possibly with messages, might be wise to remove link from them or just stop them) because they attacked them or something. Maybe every so often randomise the numbers again.

2) Increase planetary growth, via the same method applied recently to Chaos Global Population Growth, ie lower you have it, the more you get for less money. This will enable a quicker growth by lower players. As well as that, increase growth in general. Comparing ascended to chaos or even main, the growth is turtle slow.

3) At least tell us what decension will do even if it's NOT implemented. People may be more inclined to attack if they know even if they anger someone in main, a few weeks later they won't be able to get their high rank mates to descend them.

IMO, decension should not be a account killing event, and yes, whilst bad, it should not have a massive effect on your character, and I think should'nt really effect your main account either (your physical realm won't forget how to make ascended weapons, won't forget the knowledge given that improves their abilities ie the 5,10,15,20,25 etc bonuses, and won't forget what to do to make you have to pay for banking again), I certainly don't think it should boot you out of the ascended server completely, or turn your main account back into a tauri or whatever.

4) Tied in with the "no names" feature, add in chaos style race support, so you get "factions" based on the races like in SG-1 style ascension. Group players together in a few smaller groups, so they can attack other groups, and then the races as a whole attacks each other. This might be less workable, especially if messages are prohibited and people don't know who anyone is.

If of these are done, I'm certain ascension will pick up again, people will not have a fear of decension so bad that they stop attacking, people can't have massive alliances attack them, decension will not be something that players fear so much they won't want to attack, growth and rebuilding is fast, and people will have to look after themselves completely, they won't be able to relay on bigger alliances friends backing them up.

Other ideas:

Basically, it needs to be made faster, and give people more reason to attack. Lowering defence, increase DMU made, increasing planetary growth can all help people to want to attack.

Basically, you make the game lone wolf based, and then add in an element of pack mentality.

For the aussies, you may be familiar with "State of Origin" rugby league, where the best players born QLD go against the best born NSW, regardless of what team they play for and where they live, the players give the very best efforts, it's called "State Against State, Mate Against Mate" and even friends and teammates become bitter enemies in the games.

What i'm getting at, in ascension, even the number one alliances Leader and 2nd in Command might be best of friends in main\rl whatever, but in ascension, they can be bitter enemies.

And leave the "no PPT" thing the way it is.