Conquering Worlds!
Posted: Sun May 01, 2005 12:57 pm
Ok ok we've all seen the text messages, but we don't get to conquer worlds
So.. heres some suggestons on conquering worlds:
Basically when you kill a player's army so far (more than a certain amount of damage (and I mean like conquered damage), you get a random world which was supposedly belonging to that player. These worlds have the enemy armies on their worlds as they just arrived. Then thats where your army comes in. When your army beats the other army (conquered), here is some random choices..
Junk/Black Market/Dead world: Your men conquered a world where scavenged, damaged and beaten up parts are everywhere, and massive trade agreements coming in from other worlds to swap technologies for other pieces of equipment would greatly benefit your species. You gain access to a new option called "Scrapyard" where you can auction off old weapons to other players who access your name in their free time, and place a bid, where you specify the time when the bid ends. You also gain access to ailien technology not seen by other races which can give you a great upper hand (in scrap of course). Weapons which are bought at the scrapyard cannot be replaced. Other players who visit the Scrapyard can buy the alien technology via an auto auction placed by the compy. However, if the alien technology is bought by another player, you gain the Naquedah.
(Accessible to only the Asgard, Tau're, and the Goa'uld. Replicators have no need for such a world, in fact the parts on the world are very tasty to make more Replicators. The player gains an additional 700 Replicators to do his bidding.)
Theres no example, but the universe expands right?
Low Culture/Bronze Age: Your men conquer a world where the natives are in the Bronze Age type development, or low cultures. This severely depends on race you are: If you are Tau're or Asgard and you conquer a world belonging to a Replicator or Goa'uld world, then they will worship you as heros, and work Naquedah mines in your name. (Boosts your Naquedah income) Also, you gain 20 additional untrained military peons from the local youths who want to join your military to offer their assistance, be it glory, thanks for freedom, or to have revenge.
However, if you are Goa'uld or Replicator, and you conquer this world, then the people will rise up against you, with swords, arrows, clubs you name it. If the Goa'uld or Replicator lose against the natives (which seems very unlikley), then they bury the Stargate. If you fight against the same species/respected species, as in Tau're vs Tau're or Asgard vs Tau're, then the natives automatically fight you (drive you off their warzone), if you lose, they bury the Stargate.
If you win against the natives as Goa'uld or Replicators, the natives are wiped out. All them slave prisoners would make good hosts for the Goa'uld, take 40 additional untrained military peons to your cause, and the natives are enslaved to work the Naquedah mines (more income). All this new planet is teeming with raw ore and reserves, perfect for Replicators, you gain 40 new Replicators and you harvest the Naquedah (more income).
If the Stargate is buried, then the planet is lost (for both sides).
(Example of a Low Culture/Bronze Age world: Abydos (now extinct) )
Industrial Age World- Not exactly primitives, but they have their own world, and use primitive weapons such as shotguns and such, as well as utilising hot air balloons and blimps, and simple biplanes. Now that their world is now free from the enemy, naturally they will attempt a peaceful confrontation, and to be a part of your world's empire (who wouldn't? better technology, medicine, protection, tastier food..
). Tau're and Asgard will have the option to wither agree to peace (that means more troops and income), or they have the option to attack the world which will expend some of your army as they fight back with better weapons.
If you do conquer the world, then you will recieve an income of troops and a more Naquedah bonus. Goa'uld and Replicators know what to do with better worlds like this, they get 3 times as much income and troops.
If you fail, yep they bury the Gate.
(Example of a Industrial Age World: that planet where they got Tritonin)
Futuristic World- Left alone for eons by races they have mastered Anti-Gravity technology, and many more including energy rifles, and a massive civilisation. They would'nt want to be a part of your world, they'd rather fend for themself. If you beat back the world, they will say thanks and offer you a peaceful freindship. If you do accept this, then you get 1 random peice of unique alien technology that can be repaired by your race if damaged (Replicators, Goa'uld, Tau're and Asgard can accept this treaty). If you try to conquer the race (near suicidal) then you will have access to build one random piece of alien technology.
If you fail.. then the race will make an active iris out of Trinium or energy shielding, and start to attack your other worlds!! even the enemies worlds!!
Using energy weapons and the works. When they stop attacking (after a long while) they will go back to their homeworld and activate the iris/shield iris. Then, the world is lost (for both sides).
Example of a future world: Tollanna (now extinct), Bedrosia (where SG-1 gets in those yellow elecric prisons and Jack goes unconsious on one of them and nearly dies..)
Hope you liked it
took me a while to figure this out 
So.. heres some suggestons on conquering worlds:
Basically when you kill a player's army so far (more than a certain amount of damage (and I mean like conquered damage), you get a random world which was supposedly belonging to that player. These worlds have the enemy armies on their worlds as they just arrived. Then thats where your army comes in. When your army beats the other army (conquered), here is some random choices..
Junk/Black Market/Dead world: Your men conquered a world where scavenged, damaged and beaten up parts are everywhere, and massive trade agreements coming in from other worlds to swap technologies for other pieces of equipment would greatly benefit your species. You gain access to a new option called "Scrapyard" where you can auction off old weapons to other players who access your name in their free time, and place a bid, where you specify the time when the bid ends. You also gain access to ailien technology not seen by other races which can give you a great upper hand (in scrap of course). Weapons which are bought at the scrapyard cannot be replaced. Other players who visit the Scrapyard can buy the alien technology via an auto auction placed by the compy. However, if the alien technology is bought by another player, you gain the Naquedah.
(Accessible to only the Asgard, Tau're, and the Goa'uld. Replicators have no need for such a world, in fact the parts on the world are very tasty to make more Replicators. The player gains an additional 700 Replicators to do his bidding.)
Theres no example, but the universe expands right?
Low Culture/Bronze Age: Your men conquer a world where the natives are in the Bronze Age type development, or low cultures. This severely depends on race you are: If you are Tau're or Asgard and you conquer a world belonging to a Replicator or Goa'uld world, then they will worship you as heros, and work Naquedah mines in your name. (Boosts your Naquedah income) Also, you gain 20 additional untrained military peons from the local youths who want to join your military to offer their assistance, be it glory, thanks for freedom, or to have revenge.
However, if you are Goa'uld or Replicator, and you conquer this world, then the people will rise up against you, with swords, arrows, clubs you name it. If the Goa'uld or Replicator lose against the natives (which seems very unlikley), then they bury the Stargate. If you fight against the same species/respected species, as in Tau're vs Tau're or Asgard vs Tau're, then the natives automatically fight you (drive you off their warzone), if you lose, they bury the Stargate.
If you win against the natives as Goa'uld or Replicators, the natives are wiped out. All them slave prisoners would make good hosts for the Goa'uld, take 40 additional untrained military peons to your cause, and the natives are enslaved to work the Naquedah mines (more income). All this new planet is teeming with raw ore and reserves, perfect for Replicators, you gain 40 new Replicators and you harvest the Naquedah (more income).
If the Stargate is buried, then the planet is lost (for both sides).
(Example of a Low Culture/Bronze Age world: Abydos (now extinct) )
Industrial Age World- Not exactly primitives, but they have their own world, and use primitive weapons such as shotguns and such, as well as utilising hot air balloons and blimps, and simple biplanes. Now that their world is now free from the enemy, naturally they will attempt a peaceful confrontation, and to be a part of your world's empire (who wouldn't? better technology, medicine, protection, tastier food..
If you do conquer the world, then you will recieve an income of troops and a more Naquedah bonus. Goa'uld and Replicators know what to do with better worlds like this, they get 3 times as much income and troops.
If you fail, yep they bury the Gate.
(Example of a Industrial Age World: that planet where they got Tritonin)
Futuristic World- Left alone for eons by races they have mastered Anti-Gravity technology, and many more including energy rifles, and a massive civilisation. They would'nt want to be a part of your world, they'd rather fend for themself. If you beat back the world, they will say thanks and offer you a peaceful freindship. If you do accept this, then you get 1 random peice of unique alien technology that can be repaired by your race if damaged (Replicators, Goa'uld, Tau're and Asgard can accept this treaty). If you try to conquer the race (near suicidal) then you will have access to build one random piece of alien technology.
If you fail.. then the race will make an active iris out of Trinium or energy shielding, and start to attack your other worlds!! even the enemies worlds!!
Using energy weapons and the works. When they stop attacking (after a long while) they will go back to their homeworld and activate the iris/shield iris. Then, the world is lost (for both sides).
Example of a future world: Tollanna (now extinct), Bedrosia (where SG-1 gets in those yellow elecric prisons and Jack goes unconsious on one of them and nearly dies..)
Hope you liked it