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Conquering Worlds!

Posted: Sun May 01, 2005 12:57 pm
by Commander Elerium
Ok ok we've all seen the text messages, but we don't get to conquer worlds :twisted:

So.. heres some suggestons on conquering worlds:

Basically when you kill a player's army so far (more than a certain amount of damage (and I mean like conquered damage), you get a random world which was supposedly belonging to that player. These worlds have the enemy armies on their worlds as they just arrived. Then thats where your army comes in. When your army beats the other army (conquered), here is some random choices..

Junk/Black Market/Dead world: Your men conquered a world where scavenged, damaged and beaten up parts are everywhere, and massive trade agreements coming in from other worlds to swap technologies for other pieces of equipment would greatly benefit your species. You gain access to a new option called "Scrapyard" where you can auction off old weapons to other players who access your name in their free time, and place a bid, where you specify the time when the bid ends. You also gain access to ailien technology not seen by other races which can give you a great upper hand (in scrap of course). Weapons which are bought at the scrapyard cannot be replaced. Other players who visit the Scrapyard can buy the alien technology via an auto auction placed by the compy. However, if the alien technology is bought by another player, you gain the Naquedah.

(Accessible to only the Asgard, Tau're, and the Goa'uld. Replicators have no need for such a world, in fact the parts on the world are very tasty to make more Replicators. The player gains an additional 700 Replicators to do his bidding.)

Theres no example, but the universe expands right? :)

Low Culture/Bronze Age: Your men conquer a world where the natives are in the Bronze Age type development, or low cultures. This severely depends on race you are: If you are Tau're or Asgard and you conquer a world belonging to a Replicator or Goa'uld world, then they will worship you as heros, and work Naquedah mines in your name. (Boosts your Naquedah income) Also, you gain 20 additional untrained military peons from the local youths who want to join your military to offer their assistance, be it glory, thanks for freedom, or to have revenge.

However, if you are Goa'uld or Replicator, and you conquer this world, then the people will rise up against you, with swords, arrows, clubs you name it. If the Goa'uld or Replicator lose against the natives (which seems very unlikley), then they bury the Stargate. If you fight against the same species/respected species, as in Tau're vs Tau're or Asgard vs Tau're, then the natives automatically fight you (drive you off their warzone), if you lose, they bury the Stargate.

If you win against the natives as Goa'uld or Replicators, the natives are wiped out. All them slave prisoners would make good hosts for the Goa'uld, take 40 additional untrained military peons to your cause, and the natives are enslaved to work the Naquedah mines (more income). All this new planet is teeming with raw ore and reserves, perfect for Replicators, you gain 40 new Replicators and you harvest the Naquedah (more income).

If the Stargate is buried, then the planet is lost (for both sides).

(Example of a Low Culture/Bronze Age world: Abydos (now extinct) )

Industrial Age World-
Not exactly primitives, but they have their own world, and use primitive weapons such as shotguns and such, as well as utilising hot air balloons and blimps, and simple biplanes. Now that their world is now free from the enemy, naturally they will attempt a peaceful confrontation, and to be a part of your world's empire (who wouldn't? better technology, medicine, protection, tastier food.. :wink: ). Tau're and Asgard will have the option to wither agree to peace (that means more troops and income), or they have the option to attack the world which will expend some of your army as they fight back with better weapons.

If you do conquer the world, then you will recieve an income of troops and a more Naquedah bonus. Goa'uld and Replicators know what to do with better worlds like this, they get 3 times as much income and troops.

If you fail, yep they bury the Gate.

(Example of a Industrial Age World: that planet where they got Tritonin)

Futuristic World- Left alone for eons by races they have mastered Anti-Gravity technology, and many more including energy rifles, and a massive civilisation. They would'nt want to be a part of your world, they'd rather fend for themself. If you beat back the world, they will say thanks and offer you a peaceful freindship. If you do accept this, then you get 1 random peice of unique alien technology that can be repaired by your race if damaged (Replicators, Goa'uld, Tau're and Asgard can accept this treaty). If you try to conquer the race (near suicidal) then you will have access to build one random piece of alien technology.

If you fail.. then the race will make an active iris out of Trinium or energy shielding, and start to attack your other worlds!! even the enemies worlds!! :-D Using energy weapons and the works. When they stop attacking (after a long while) they will go back to their homeworld and activate the iris/shield iris. Then, the world is lost (for both sides).

Example of a future world: Tollanna (now extinct), Bedrosia (where SG-1 gets in those yellow elecric prisons and Jack goes unconsious on one of them and nearly dies..)

Hope you liked it :) took me a while to figure this out :wink:

Posted: Sun May 01, 2005 1:13 pm
by I Replicate
I love the idea. Similar ideas were suggested before, but in nowhere near as much detail.

---I had this long message typed, but then realized I slightly misunderstood your suggestion---

So if I understand this, when you successfully attack another player, you get some random planet, and the bonus assoiciated with that planet and your race. Afterwards, does the planet die out (no record of it in your account) or is it stored like a weapon is (some option saying you have 10x Dead worlds) or what?

I have more comments, depending on your explanation on how this works... please give an example of this process :)

I do like the idea though, if I understand it.

Posted: Sun May 01, 2005 1:38 pm
by ~Phoenix~
or even better, say u get ur own planet, when u login next u name ur planet and u keep that planet as ur homeworld, a new type of attack could be implimented that costs 100 atk turns and it gets all of ur total power all together and if its higher than the target player u win their planet , so u could end up with loads of planets or none at all

what do u think

Posted: Sun May 01, 2005 1:43 pm
by Commander Elerium
The world becomes yours in a list of dominated worlds :) Basically when its yours, you see 10x Dead Worlds, etc.

When its yours, you build individual defences on the planet and hire a home guard to protect it, as well as you can upgrade it =)

Oh yeah forgot :D Normal World: Just lush vegetation growing in all the areas and the sweet song of birds. Nothing much here, although you do get a Naquedah income from the raw resources here.

Either:

When you get invaded, they will attack one of your worlds, either your world (the world you started on) or one of the captured worlds. The benefit to the player will only work for the player only, so for example if he is conquered on a dead world by another, then he loses the benefit and the enemy doesnt gain his old benefit.

If the enemy conquers another enemies world, then that world is treated as a normal world (nothing).

Or:

When you get invaded, they will attack one of your worlds, either your world (the world you started on) or one of the captured worlds. The benefit to the player can be lost, so for example if he is conquered on a dead world by another, then he loses the benefit and the enemy gains the benefit.


Ill give a full example of how the conquering works in the game :)

My army goes to attack Lord_Asheron. Surprise, I manage to get a " You Conquered the enemy!" message at the end of my victory. At the end of this, it also gives me a random world depending on what I do. Lets say it happened to be a future world, and the denizens now like me, and want to give one of their technologies to me (as well as to be a part of my empire). Instead, I take the second option to conquer them to my will. My army now goes up against the futuristic world army using bizzare weapons which dish suicidal damage to me. My men now are driven back into the gate, and becuase of this, I get a message saying they have set up an energy iris. Now, the futuristic people want revenge, so they start to attack Lord_Asheron with their weapons, wiping a hell of a lot out over a couple of days. Then they turn on me too wiping a hell of a lot of me out over a couple of days and stealing my Naquedah :lol:.

Eventually after a week of being wiped, and steam coming from my ears (and Lord_Asherons!) they stop their attacks. Their energy iris prevents us from attacking them, so now we can't attack their world.

If I did conquer their world, I would have probably gained the plans to make a Fusion Sheild Generator. This would have made me seemingly invulnerable to many enemies, but probably at the cost of a Mothership :shock:.

Also you can name your planets :)

Posted: Sun May 01, 2005 2:02 pm
by Replisean
man this is good stuff.

Posted: Sun May 01, 2005 2:03 pm
by [SGC_ReplicÅtors]
I had a thought about science and research how about the worlds u take give u scince points like primitove worlds wold give u 1 science point while more advance worlds give u 10 or so.

Posted: Sun May 01, 2005 2:04 pm
by ~Phoenix~
Commander Elerium wrote:The world becomes yours in a list of dominated worlds :) Basically when its yours, you see 10x Dead Worlds, etc.

When its yours, you build individual defences on the planet and hire a home guard to protect it, as well as you can upgrade it =)

Oh yeah forgot :D Normal World: Just lush vegetation growing in all the areas and the sweet song of birds. Nothing much here, although you do get a Naquedah income from the raw resources here.

Either:

When you get invaded, they will attack one of your worlds, either your world (the world you started on) or one of the captured worlds. The benefit to the player will only work for the player only, so for example if he is conquered on a dead world by another, then he loses the benefit and the enemy doesnt gain his old benefit.

If the enemy conquers another enemies world, then that world is treated as a normal world (nothing).

Or:

When you get invaded, they will attack one of your worlds, either your world (the world you started on) or one of the captured worlds. The benefit to the player can be lost, so for example if he is conquered on a dead world by another, then he loses the benefit and the enemy gains the benefit.


Ill give a full example of how the conquering works in the game :)

My army goes to attack Lord_Asheron. Surprise, I manage to get a " You Conquered the enemy!" message at the end of my victory. At the end of this, it also gives me a random world depending on what I do. Lets say it happened to be a future world, and the denizens now like me, and want to give one of their technologies to me (as well as to be a part of my empire). Instead, I take the second option to conquer them to my will. My army now goes up against the futuristic world army using bizzare weapons which dish suicidal damage to me. My men now are driven back into the gate, and becuase of this, I get a message saying they have set up an energy iris. Now, the futuristic people want revenge, so they start to attack Lord_Asheron with their weapons, wiping a hell of a lot out over a couple of days. Then they turn on me too wiping a hell of a lot of me out over a couple of days and stealing my Naquedah :lol:.

Eventually after a week of being wiped, and steam coming from my ears (and Lord_Asherons!) they stop their attacks. Their energy iris prevents us from attacking them, so now we can't attack their world.

If I did conquer their world, I would have probably gained the plans to make a Fusion Sheild Generator. This would have made me seemingly invulnerable to many enemies, but probably at the cost of a Mothership :shock:.

Also you can name your planets :)



i think this is just a tad too complicated, there must be a way to make it simpler, the way i said before is sort of like urs but too simple

if u find a way too add urs to mine u might be on to something

Posted: Sun May 01, 2005 3:08 pm
by Commander Elerium
Crisp wrote:or even better, say u get ur own planet, when u login next u name ur planet and u keep that planet as ur homeworld, a new type of attack could be implimented that costs 100 atk turns and it gets all of ur total power all together and if its higher than the target player u win their planet , so u could end up with loads of planets or none at all

what do u think


Bingo dude, actually I just realised thats a great idea. It prevents abuse and it also allows godly players to wait on it to take over more worlds! I like :) I'm not so sure about homeworlds however if they should be invaded, if homeworlds are dead, then people would lose the game which is'nt good..

I've just changed your idea slightly, heres the revamp:

When you want to conquer a world, you must have 100 attack turns. After the battle if it says "You conquered the enemy!" you have an option. Spend 100 attack turns for the chance to conquer the world. Lets say you go for it. It turns out to be a Bronze Age world, and becuase your Tau're who just killed Goa'uld, they praise you. Theres only 1 option for this, to accept the praise. Automatically they are so called "conquered" (i.e. part of your empire) becuase you saved them. You receive a Naquedah bonus and 20 new recruits. I can now rename the world, build defences and the like and get a new bonus, plus I live with the fact I saved a race :) I rename the planet "Eleriakium" (dont ask me it was fresh from my head)

Heres another example:

The world I find is a futuristic world, and I have 2 options, to accept the technology or to conquer them. I decide to accept the technology where I could have conquered them but it would have been more suicidal.

I had a thought about science and research how about the worlds u take give u scince points like primitove worlds wold give u 1 science point while more advance worlds give u 10 or so.


That reminds me of Imperium Galactica :D great game that was (you needed certain buildings on planets (tech buildings) to research better ships and colonies, etc).

Hmm heres an idea.

Lets take the Futuristic world as an example, lets say I beat Lord Ascheron, and all that, and I agreed on to keep the first random alien technology. Now, I get the technology, but the world is lost, whereas if I'd conquered it, I would have got a more better offering (the plans to the technology) AND the world.

With that world I can upgrade it, rename it, and everything. It would be sweet. Basically to recap on this you have 2 options, the first one denies you the world, but you get a bonus to take with you. The second one gets you an even better bonus and the planet. That would work well.

Posted: Sun May 01, 2005 6:50 pm
by Asger
I like the idea of having planets we could win/lose

Posted: Sun May 01, 2005 6:55 pm
by Jaffa15
I wonder how hard it would be to put this in the game?

Posted: Mon May 02, 2005 2:18 am
by ~Phoenix~
Jaffa15 wrote:I wonder how hard it would be to put this in the game?


i wouldn´t have thought it would be that dificult

as there is nothing complex about it

Posted: Mon May 02, 2005 6:14 am
by ~Phoenix~
i thought if an advantage of having many planets as there have been none mentioned, for each one u have u could get say 5´000naq/turn more

and it could also increase bank capacity, ie. u could have 6 different banks to put it in, and if someone takes control of the planet they get all of the naq in the bank

Posted: Mon May 02, 2005 6:21 am
by ~Phoenix~
Commander Elerium wrote:
Crisp wrote:or even better, say u get ur own planet, when u login next u name ur planet and u keep that planet as ur homeworld, a new type of attack could be implimented that costs 100 atk turns and it gets all of ur total power all together and if its higher than the target player u win their planet , so u could end up with loads of planets or none at all

what do u think


Bingo dude, actually I just realised thats a great idea. It prevents abuse and it also allows godly players to wait on it to take over more worlds! I like :) I'm not so sure about homeworlds however if they should be invaded, if homeworlds are dead, then people would lose the game which is'nt good..

I've just changed your idea slightly, heres the revamp:

When you want to conquer a world, you must have 100 attack turns. After the battle if it says "You conquered the enemy!" you have an option. Spend 100 attack turns for the chance to conquer the world. Lets say you go for it. It turns out to be a Bronze Age world, and becuase your Tau're who just killed Goa'uld, they praise you. Theres only 1 option for this, to accept the praise. Automatically they are so called "conquered" (i.e. part of your empire) becuase you saved them. You receive a Naquedah bonus and 20 new recruits. I can now rename the world, build defences and the like and get a new bonus, plus I live with the fact I saved a race :) I rename the planet "Eleriakium" (dont ask me it was fresh from my head)

Heres another example:

The world I find is a futuristic world, and I have 2 options, to accept the technology or to conquer them. I decide to accept the technology where I could have conquered them but it would have been more suicidal.

I had a thought about science and research how about the worlds u take give u scince points like primitove worlds wold give u 1 science point while more advance worlds give u 10 or so.


That reminds me of Imperium Galactica :D great game that was (you needed certain buildings on planets (tech buildings) to research better ships and colonies, etc).

Hmm heres an idea.

Lets take the Futuristic world as an example, lets say I beat Lord Ascheron, and all that, and I agreed on to keep the first random alien technology. Now, I get the technology, but the world is lost, whereas if I'd conquered it, I would have got a more better offering (the plans to the technology) AND the world.

With that world I can upgrade it, rename it, and everything. It would be sweet. Basically to recap on this you have 2 options, the first one denies you the world, but you get a bonus to take with you. The second one gets you an even better bonus and the planet. That would work well.



i think the different ages is a bit farfetched and to difficult to put in, and u should only be able to capture the person who u attacked planets, but i think u will all have to have 1 planet at the start each, otherwise u could get 1000planets each,

if it is made so that u take each others planets it would never get out of hand

so if u lose urs and u dont have any other planets u would have to become the officer of the person who attacked and stole ur planet until u get another one

this way there would be a reason for attacking someone close rank to u

Posted: Mon May 02, 2005 2:00 pm
by NoDot
Jaffa15 wrote:I wonder how hard it would be to put this in the game?
It'd be very difficult. We'd be talking a total revamp of the entire interface, pretty much. Not to mention generating all those planets and their technology. I don't know how Forum has the system organized, though, so I'm in no position to give exact specifics.

Posted: Mon May 02, 2005 4:28 pm
by Spykie
Crisp wrote:i thought if an advantage of having many planets as there have been none mentioned, for each one u have u could get say 5´000naq/turn more


I wouldn't even bother to get 20 planets then :roll: