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bigger badder spies???
Posted: Tue May 03, 2005 10:25 am
by Saturnine
Now that were talking about adding planets, motherships, and naquadah mines. Lets talk about how to blow them up!!! It is unfeasable that my attacking raiders are going to crush a defending mothership right? Especially with the my gateweapons? I thought those were pointed at gates or through gates or something like that?
"X of your raiders recieve gate weapons
and x of your raiders magically float through the atmosphere and attack the mothership in space"
I propose bigger and badder spies!! For both offense and defense!! They would be more expensive and would be trained to sabotage things like worlds, (cost the most, they would poison the atmosphere or set of naquadriah bombs) mines (costs less), and motherships (medium required super spies). The other spies would be seen as simpler versions trained for simpler things (like weapons).
We could make covert cool again with this: When it comes to worlds, motherships, and mines: all that should matter is a higher covert rating. Forget the realm alert. If your enemy has a higher rating than you this stuff is fair game!!! BC anyone on the 1000's rank chain wont be able to afford much of this stuff anyway. Or atleast a lot of it like the high rollers in the top 50's
Heres a proposal:
Goaulds: Asraks or kull warriors?
Tauri: Tokra allies?
Asgard: you tell me?
Replicators: A more fancier term than "human replicators" but human replicators is the idea
Re: bigger badder spies???
Posted: Tue May 03, 2005 10:46 am
by ~Phoenix~
lord saturnine wrote:Now that were talking about adding planets, motherships, and naquadah mines. Lets talk about how to blow them up!!! It is unfeasable that my attacking raiders are going to crush a defending mothership right? Especially with the my gateweapons? I thought those were pointed at gates or through gates or something like that?
"X of your raiders recieve gate weapons
and x of your raiders magically float through the atmosphere and attack the mothership in space"
I propose bigger and badder spies!! For both offense and defense!! They would be more expensive and would be trained to sabotage things like worlds, (cost the most, they would poison the atmosphere or set of naquadriah bombs) mines (costs less), and motherships (medium required super spies). The other spies would be seen as simpler versions trained for simpler things (like weapons).
We could make covert cool again with this: When it comes to worlds, motherships, and mines: all that should matter is a higher covert rating. Forget the realm alert. If your enemy has a higher rating than you this stuff is fair game!!! BC anyone on the 1000's rank chain wont be able to afford much of this stuff anyway. Or atleast a lot of it like the high rollers in the top 50's
Heres a proposal:
Goaulds: Asraks or kull warriors?
Tauri: Tokra allies?
Asgard: you tell me?
Replicators: A more fancier term than "human replicators" but human replicators is the idea
u might aswell send a nuke through the stargate
Posted: Tue May 03, 2005 10:53 am
by Spykie
Please not even more spies...
Posted: Tue May 03, 2005 10:55 am
by Saturnine
It would be more effective yes. But then we might as well not have attack turns, soldiers, or weapons either. We'd call it a day and solve all of the problems with that.
So I suppose you are agreeing that we do need a more powerful way to defend ourselves against the ships (besides other ships)?? A more powerfull way to destroy the mines and worlds??
Posted: Tue May 03, 2005 11:07 am
by Replisean
before we decided how to blow up planets we dont have how about trying to get some planets
Posted: Tue May 03, 2005 11:10 am
by Saturnine
RepliSean wrote:before we decided how to blow up planets we dont have how about trying to get some planets
Right. Right. But these are three great ideas which think will make it to implementation. How better to insure this than to keep people talking? I'm just trying to stick with the same idea, but start different conversations on the matters.
Posted: Tue May 03, 2005 11:31 am
by Gatedialer
Spykie wrote:Please not even more spies...
just because you got sabed and complained dosn't mean that we shoudn't be able to have spies and kill people that way.
Posted: Tue May 03, 2005 12:49 pm
by ~Phoenix~
i still think my idea of the nuke is better
nuke it
nuke it again
nuke the sun
then they r pretty much screwed
Posted: Tue May 03, 2005 2:13 pm
by Spykie
Gatedialer wrote:Spykie wrote:Please not even more spies...
just because you got sabed and complained dosn't mean that we shoudn't be able to have spies and kill people that way.
I've never been sabbed, and will most likely never will be (or I might get sabbed one day but it will cost the person sabbing me dearly)
Posted: Tue May 03, 2005 2:54 pm
by Guest
Crisp wrote:i still think my idea of the nuke is better
nuke it
nuke it again
nuke the sun
then they r pretty much screwed
i have to say that is a good idea, it sticks with sg1's story line fully, if u cant do anythin else nuke it, if that doesnt work naq enhanced nuke it, if that doesnt work ure screwed

Posted: Tue May 03, 2005 3:48 pm
by NoDot
nebulator wrote:i have to say that is a good idea, it sticks with sg1's story line fully, if u cant do anythin else nuke it, if that doesnt work naq enhanced nuke it, if that doesnt work ure screwed

Try a Naquadria Nuke. If that doesn't work, blow the sun.
Posted: Tue May 03, 2005 11:30 pm
by Sleipnir
And if that doesn't work, you can always call the Asgard

Posted: Wed May 04, 2005 4:26 am
by ~Phoenix~
Sleipnir wrote:And if that doesn't work, you can always call the Asgard

even better
NUKE EVERYTHING
nuke them
nuke u
nuke ur best friend
nuke ur enemy
nuke the sun
nuke a black whole
NUKE THE CENTER OF THE FLIPPIN UNIVERSE
and if that does not work then u r completaly truly screwed
(i need anger managment)