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Should commanders be able to transfer down to officers?
Posted: Fri Mar 10, 2006 11:35 am
by Phoenix of Skycon
With the new changes on the horizon, I'm going to miss the weekly contests my commander had to see which of us could upgrade our UP the most. no longer will he be able to give us prizes or help us.
Would is be possible for commanders to transfer to officers? I'm working with the idea in my head and I don't see how it would be abusable by multies. It might even help detect multies if you had low ranking commanders with high ranking officers. What do you think? Good idea, bad idea, abusable in some way?
Posted: Fri Mar 10, 2006 11:40 am
by Chris M
Id like to see the entire commander abilities revamped.
Mercs - allow us to send more than 999 at a time...
UU, Turns, Naq - allow us to send them, they're our officers. maybe a minimum commitment time before this feature is available and/or a limit on quantities sent a week/month...
First Prime tag (or simular dependant on race) given meaning. Maybe gets a extra pecentage of naq per turn or something. just something...
Sorry to hijack your thread Phoenix of Skycon, my rant was a little off topic
Posted: Fri Mar 10, 2006 12:38 pm
by Wolf359
I don't agree with commander being able to send UU/naq/turns - that would deem SS obsolete.
But - another old suggestion could be implemented in which the commander can individually set the % of naq he gives to each officer - up to the maximum of 30% of course.
http://www.stargatewars.com/phpBB2/viewtopic.php?t=2510
Posted: Fri Mar 10, 2006 12:46 pm
by Radium
Wolf359 wrote:I don't agree with commander being able to send UU/naq/turns - that would deem SS obsolete.
But - another old suggestion could be implemented in which the commander can individually set the % of naq he gives to each officer - up to the maximum of 30% of course.
http://www.stargatewars.com/phpBB2/viewtopic.php?t=2510
/nods in agreement.
Posted: Fri Mar 10, 2006 1:26 pm
by ~Phoenix~
Wolf359 wrote:I don't agree with commander being able to send UU/naq/turns - that would deem SS obsolete.
But - another old suggestion could be implemented in which the commander can individually set the % of naq he gives to each officer - up to the maximum of 30% of course.
http://www.stargatewars.com/phpBB2/viewtopic.php?t=2510
Yes but with most people having 5 - 10 officers (probly wrong but meh.. dont quote me on that) It would make an awefull lto more data for the game to remember. If everyone had a desent setting for each officer..
+ it would mean like... 30% of your income.. then even if you set 1 of your officers on 30% on their own.. that menas they'll get very little if other's are on 30%.
This would be almost impossible im put in.. i just cant see it eva happening..
You could always make the option to transfer naq to officers after them being under you for atleast 24h.. aslong as u cant transfer UU u'd be alright.
Posted: Fri Mar 10, 2006 1:37 pm
by Wolf359
How is it impossible? Seems pretty simple to me?
You have 10 officers and 30% of your income to give to them:
You set 1 guy on 4%
you set 8 to 3%
and the last one gets 2%
Pretty straight forward to me - and you wouldn't need to remember anything as it would be highlighted how much you give them on your officers page. Don't know if it shouldt affect the UP bonus the commander gets though - this way he can give a higher amount of naq to those he gets most UP off - if he so wishes.
I concede that it might take a bit of coding to get it done - but I don't know.
Alternatively, it could be set so that the officer designated as Colonel etc gets a higher share of the naq.
Posted: Fri Mar 10, 2006 1:56 pm
by ~Phoenix~
Wolf359 wrote:How is it impossible? Seems pretty simple to me?
You have 10 officers and 30% of your income to give to them:
You set 1 guy on 4%
you set 8 to 3%
and the last one gets 2%
Pretty straight forward to me - and you wouldn't need to remember anything as it would be highlighted how much you give them on your officers page. Don't know if it shouldt affect the UP bonus the commander gets though - this way he can give a higher amount of naq to those he gets most UP off - if he so wishes.
I concede that it might take a bit of coding to get it done - but I don't know.
Alternatively, it could be set so that the officer designated as Colonel etc gets a higher share of the naq.
Yah but you still have to consider if you set 1 guy to 20%. You have 10% left to all other officer's. Meaning a selection box probably wouldn't be appopriate..
But i'd prefer the second thing u said, about colonel.
Posted: Fri Mar 10, 2006 2:31 pm
by Don Lewis
If you set your officers income to 30%, then split that into a further 100%.
If you had 5 officers:
1 officer could get 50% of the 30%
1 could get 20% of the 30%
And the rest could get 10% of the 30%
Very simple.
Posted: Fri Mar 10, 2006 3:34 pm
by Phoenix of Skycon
How would my suggestion make SS obsolete? I'm suggesting that a commander can send units naq and turns (maybe just units and naq?) to a pool of 25 people tops where as SS allows you to send stuff to 35k people, or whatever we're at.
Further, and let me stress this, I didn't mean for commanders to be able to do this without SS already. I'm suggesting that the market SS have a tad bit more functionality than Forum was proposing, but still not as much as full SS.
I just want to be helped by my commander and to be able to help any officers I might one day get.
Please consider my post but feel free to continue the discussion you started. I like the idea of adjustable income per officer.
Posted: Fri Mar 10, 2006 9:05 pm
by KnightValor
"it will ruin all of SS" ~Wolf
Umm... not if there is a minimum relationship time of 72 hours (we should really up that) and officers can't send to commanders.
With a minimum relationship of 72 hours, not many people would abuse this system for trading/giving stuff to players you like. How would you feel if your officer left you for 72+ hours to abuse this system?
Not to mention, you can't make someone your officer, so there couldn't be any trading that way.
And of course there would always be the IP restrictions.
Posted: Sat Mar 11, 2006 3:07 am
by Wolf359
KnightValor wrote:"it will ruin all of SS" ~Wolf
Umm... not if there is a minimum relationship time of 72 hours (we should really up that) and officers can't send to commanders.
With a minimum relationship of 72 hours, not many people would abuse this system for trading/giving stuff to players you like. How would you feel if your officer left you for 72+ hours to abuse this system?
Not to mention, you can't make someone your officer, so there couldn't be any trading that way.
And of course there would always be the IP restrictions.
Officers not being able to send to commanders can easily be overcome:
i.e. 3 players, A, B and C
Player A is player B's commander
Player B is player C's comander
Player C is player A's commander
therefore anyone of them can send stuff to any of the others.
Phoenix of Skycon - if you meantthis as an 'upgrade' of market SS - then okay - wan't clear from your first post.
Posted: Sat Mar 11, 2006 2:07 pm
by KnightValor
Wolf359 wrote:KnightValor wrote:"it will ruin all of SS" ~Wolf
Umm... not if there is a minimum relationship time of 72 hours (we should really up that) and officers can't send to commanders.
With a minimum relationship of 72 hours, not many people would abuse this system for trading/giving stuff to players you like. How would you feel if your officer left you for 72+ hours to abuse this system?
Not to mention, you can't make someone your officer, so there couldn't be any trading that way.
And of course there would always be the IP restrictions.
Officers not being able to send to commanders can easily be overcome:
i.e. 3 players, A, B and C
Player A is player B's commander
Player B is player C's comander
Player C is player A's commander
therefore anyone of them can send stuff to any of the others.
Phoenix of Skycon - if you meantthis as an 'upgrade' of market SS - then okay - wan't clear from your first post.
Ah.... didn't think of that.
Maybe people with market status can trade to their officers?
Posted: Sat Mar 11, 2006 4:35 pm
by Phoenix of Skycon
I swear I posted... Must have hit the wrong button.
Yes, I mean this as an addition to the new Market SS.
If commanders could transfer down to officers 74 hours old or older then cheating could be minimized and cheaters should be obvious. I think.
Posted: Sat Mar 11, 2006 8:41 pm
by Commander Karath
I like the idea of still being able to transfer to officers. A lot of people only have commanders because of the bonuses they give. If they could no longer get these bonuses then many offciers may decide to just pack up and leave and no one wants that now do they.
Posted: Sun Mar 12, 2006 2:09 am
by Wolf359
But again - market SS is still a relatively recent thing - and did not exist beforehand. If people would truly leave over this, then it would only mean we'd be getting rid of bad players or players who are unwilling to put in the effort to build their account themselves.
They'll still get a % of naq per turn.