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Miners Effectiveness - a Slider for Temporary Boosts in Naq
Posted: Sun Mar 12, 2006 1:50 am
by Visentinel
I was thinking about a new thing for the Miners in SGW Main.
A Selector like the Realm Alert level one but for the miners where you can select how effective they mine, how hard they work
Like
Resting
25 %
50 %
100 %
120%
150%
200 %
At 100% the Happiness Level of your Miners doesn't change
If over 100% they become unhappy over time, when they reach a high Anger level you make 0 naq per turn until they get rest... but the time to go from extreme anger to a level where they mine again takes twice the time as normal
Under 100% restore they're happiness
It'd be good for getting temporary boost in naq pro, but where you later haveto pay it back by using less than 100% mining to get Ur happiness back.
Good Idea ?
Itd remind me of Malfador Machinations Space Empires, you can make the miners work harder for a time, but they eventually revolt, lol the whole planet they get so angry they form they're own empire and the planet inst yours anymore... i used to crush em

and re-populate the planet

(coz id forget to set them to 90% production rate later)
Posted: Sun Mar 12, 2006 2:05 am
by Wolf359
Why?
I've spotted a loophole already - you put them at 200% until the point where they stop producing naq - so that you can gauge the number of turns it takes to get top to this point. Then you reduce the % until they are 'back to normal'. The n you put them backt o 200% just until the point where they are unhappy and put them back to 100%. Since at 100% their happiness does not change you will now produce the maximum amount of naq for your miners without gfear of them downing tools and stopping work.
Posted: Sun Mar 12, 2006 3:03 am
by urogard
Wolf359 wrote:Why?
I've spotted a loophole already - you put them at 200% until the point where they stop producing naq - so that you can gauge the number of turns it takes to get top to this point. Then you reduce the % until they are 'back to normal'. The n you put them backt o 200% just until the point where they are unhappy and put them back to 100%. Since at 100% their happiness does not change you will now produce the maximum amount of naq for your miners without gfear of them downing tools and stopping work.
you wouldn't.
if you would set to 100% just before they start making 0 naq production then you would permanently have normal naq production and them being extremely angry.
i don't get your point wolf.
i am 100% for this idea. I would make this alot more interesting. would help in rebuilding after one got massed or sabbed
Posted: Sun Mar 12, 2006 7:35 am
by Wolf359
my mistake - I see what you mean - put it down to a sleepless night!

Posted: Sun Mar 12, 2006 7:42 am
by DaDigi
Intresting concept

Posted: Sun Mar 12, 2006 7:53 am
by Loksorr
the actual "loophole" is: You put them on 200 during the day and to 25 for the night, geting a bonus in Naq and you can rest easily, because noone wil attack during the night.
Posted: Sun Mar 12, 2006 7:54 am
by Loksorr
I like it, because I sleep up to 10h in a row.
Posted: Sun Mar 12, 2006 7:56 am
by urogard
Loksorr wrote:the actual "loophole" is: You put them on 200 during the day and to 25 for the night, geting a bonus in Naq and you can rest easily, because noone wil attack during the night.
i fail to see the problem in that.
I mean it would make farming to difficult but i don't see the problem with telling slaves not to work during a certain time.
you do have a point and since i farm alot i would get affected by this severly. I am still fully supporting this idea
Posted: Sun Mar 12, 2006 9:01 am
by Wolf359
Loksorr wrote:the actual "loophole" is: You put them on 200 during the day and to 25 for the night, geting a bonus in Naq and you can rest easily, because noone wil attack during the night.
LOL! 'Noone will attack during the night." That's funny - ever heard of time zones? i.e. when it's night in one part of the world, it's day time in another.
Posted: Sun Mar 12, 2006 9:18 am
by urogard
Wolf359 wrote:Loksorr wrote:the actual "loophole" is: You put them on 200 during the day and to 25 for the night, geting a bonus in Naq and you can rest easily, because noone wil attack during the night.
LOL! 'Noone will attack during the night." That's funny - ever heard of time zones? i.e. when it's night in one part of the world, it's day time in another.
i am quite sure he is aware of the thing called timezones.
what i suspect is that he referred to the term "night" as something where everyone is at home (or maybe not) but hasn't access to the game for 6-10 hours in a row making him unable to bank or spend the naq.
Posted: Mon Mar 13, 2006 8:43 am
by Visentinel
I didn't think of how it would allow people to use low when they sleep and high when they're a the PC. lol.
i still think its a good idea
i can think of its strategic uses in a war for example ;D
Posted: Mon Mar 13, 2006 9:07 am
by Sleipnir
Loksorr wrote:the actual "loophole" is: You put them on 200 during the day and to 25 for the night, geting a bonus in Naq and you can rest easily, because noone wil attack during the night.
I agree. Lately people are coming up with a lot of suggestions to lower/raise their turn income temporarily. Like 100% officer rates and this one. I don't like it. If you want lower income during the night, set your realm on critical. If you want more naq, farm some. Please, no more settings to reduce income at times you can't bank. These are the times that the rest of the galaxy has its chance to farm you. Either give them reason not to farm you (raise alert, improve defense), or just suck it up and farm back during the day.
Try looking at this from both sides. If this is implemented, lotsa people will lower their income during the night (which might be your day), lowering the amount of farmable naq. This cuts both ways, you can't farm them, they can't farm you. Activity will dry up, people will be back to statbuilding. Instead, we should be thinking of ways to make wars interesting and worthwhile.
Posted: Mon Mar 13, 2006 12:24 pm
by Wolf359
Nice one Sleip.
We want to be promoting more attacks - not limiting them!
Posted: Mon Mar 13, 2006 12:41 pm
by urogard
Sleipnir wrote:Loksorr wrote:the actual "loophole" is: You put them on 200 during the day and to 25 for the night, geting a bonus in Naq and you can rest easily, because noone wil attack during the night.
I agree. Lately people are coming up with a lot of suggestions to lower/raise their turn income temporarily. Like 100% officer rates and this one. I don't like it. If you want lower income during the night, set your realm on critical. If you want more naq, farm some. Please, no more settings to reduce income at times you can't bank. These are the times that the rest of the galaxy has its chance to farm you. Either give them reason not to farm you (raise alert, improve defense), or just suck it up and farm back during the day.
Try looking at this from both sides. If this is implemented, lotsa people will lower their income during the night (which might be your day), lowering the amount of farmable naq. This cuts both ways, you can't farm them, they can't farm you. Activity will dry up, people will be back to statbuilding. Instead, we should be thinking of ways to make wars interesting and worthwhile.
the problem with your argument is that no one (those who have the power to) wants to make it attacking more fruitfull and effective. I posted a suggestion of being able to set a number of soldiers who would attack. someone else had the idea of repair cost being closely related to damage done by enemy.
I would like to see one of your suggestions sleipnir. I appreciate criticism as long as its constructive and not only of the type "I don't like this because of this loophole and that loophole....". I mean criticism of the type "I don't like this because of this or that loophole. One should rather make this or that different which would mean that this and that would get solved".
I hope you get what i mean. Seems so much text to me no one will bother to read.