Planting operatives
Posted: Mon Mar 13, 2006 2:18 am
I'm suggesting a new type of covert mission. I'm sure a lot of you agree that it's really frustrating that you can't see enemy dmu and planets on the rankings. This new covert mission will be like a normal spy mission, but upon success, 5% of your operatives are left behind. They will have to keep a low profile so they will only be able to send you general intel. On the ranks you will be able to see the infiltrated player's dmu and planets, for as long as the spies remain undetected.
In addition, every player will get a button that lets them search their ranks for infiltrators. This will cost 15 turns and will root out and kill any infiltrators regardless of their skill. Or maybe it will match your covert to the power of the 5% that remained. If it's greater, they die. If not, you will not know they are there. (Problem with this may be infiltration by multiple players) If there are no infiltrators, you lose the 15 turns anyway.
This mission will let you keep track of certain players for a longer time without having to resend your spies all the time. Hopefully, that will make it easier to attack more frequently.
In addition, every player will get a button that lets them search their ranks for infiltrators. This will cost 15 turns and will root out and kill any infiltrators regardless of their skill. Or maybe it will match your covert to the power of the 5% that remained. If it's greater, they die. If not, you will not know they are there. (Problem with this may be infiltration by multiple players) If there are no infiltrators, you lose the 15 turns anyway.
This mission will let you keep track of certain players for a longer time without having to resend your spies all the time. Hopefully, that will make it easier to attack more frequently.