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Realm alert on the spy logs

Posted: Tue Mar 28, 2006 2:33 pm
by vinny d
I think it would be cool, if you can see what the persons realm alert is when you recon them.

Posted: Tue Mar 28, 2006 2:36 pm
by PikaChu
Yea thad be cool

Posted: Tue Mar 28, 2006 3:06 pm
by Rukia
no...some things rn't meant to be seen

Posted: Tue Mar 28, 2006 6:24 pm
by KnightValor
...

But some things could be seen...

This would be way easier than counting weapons or troops... All men would know it... a spy could simply ask a friend... If he wasn't told by his superior already.

As for the way spying now works, I am sure there would be some light somewhere announcing the current realm alert level.

I agree with this idea, and with it should include:

Mothership (yes or no?)
Whether or not the mothership is majority offensive/defensive (based on wep:shield ratio)
A link to see recent battle logs (with lots of wrong information, of course)

Another question... When you are viewing a sabotage mission on your realm, why do you see ???s... I mean, you'd think they could reallize the other 900 weps they lost at the same time as being sabbed would be from that sabbing...

Just some ideas, but I like it! :D

Posted: Tue Mar 28, 2006 6:32 pm
by ManiacMan
No.

If you really want to know, it isn't too harrd to figure out.
You just have to be clever, and wait until turn change.

Posted: Tue Mar 28, 2006 11:25 pm
by Wolf359
ManiacMan wrote:No.

If you really want to know, it isn't too harrd to figure out.
You just have to be clever, and wait until turn change.


I agree completely!

Posted: Wed Mar 29, 2006 2:56 am
by JIX
aahhhhhh you idiots


spy on them count their uu and miners calc how much that should make per turn add abit for commander income subbtract abit for officers and wait a turn

Posted: Wed Mar 29, 2006 4:42 am
by Wolf359
JIX wrote:aahhhhhh you idiots


spy on them count their uu and miners calc how much that should make per turn add abit for commander income subbtract abit for officers and wait a turn


Aw, JIX! I was hoping they could figure it out for themselves!! :lol:

Posted: Wed Mar 29, 2006 11:55 am
by vinny d
Thanks for all insulting my mathmatical skills. I know how to calculate it already, i said it would be cool, and not a waste of time.

Posted: Wed Mar 29, 2006 12:47 pm
by PikaChu
I'm makin' a list of suporters!!!
#1 Vinny D <MY co>
#2 subzerowins
#3 Knighty-Sai

Re: Some things just r not 2 be seen

Posted: Sat Apr 01, 2006 9:43 am
by JIX
Barnes Of Glasgow wrote:tho u cant c it u can work it out depending on their def.
no you cant

FYI nobody fills out the subject text

~JIX~

Re: Some things just r not 2 be seen

Posted: Sat Apr 01, 2006 10:34 am
by Wolf359
JIX wrote:
Barnes Of Glasgow wrote:tho u cant c it u can work it out depending on their def.
no you cant

FYI nobody fills out the subject text

~JIX~


JIX is right - you can't work it out depending on their defence - but you can depending on their naq income compared to their UU/miners.

Barnes of Glasgow - please reduce the length of your avatar to 200 pixels or below.

Thanks.

Posted: Sat Apr 01, 2006 12:31 pm
by Lord Dougy
actually there is a easier way to finding out..:

lets say the person u are spying on has 100K spies and lvl 20

and u have lvl 21.

send 51K spies to recon him lets say. If u see all his stats then he has no realm alert. If u see ??? then he is on critical

and if u have lvl 22 then send 26K
and if lvl 19, then send 210K.... etc.

if u dont understand that, then u dont deserve to use it.
just means that u dont have to make calculations and dont ahve wait till the end of a turn

Re: Some things just r not 2 be seen

Posted: Sun Apr 02, 2006 8:34 am
by Wolf359
Barnes Of Glasgow wrote:tho u cant c it u can work it out depending on their def.


So a Mod asks you to reduce the size of your avatar because it is too big - and you respond by putting in an avatar that fills the screen??

What a clever little boy you are!!

Consider yourself warned.

Message removed - all your other messages will also be removed if you do not change your avatar to one which is a maximum of 200x200 pixels.