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G&R Score using for Physical Endurance and Strength
Posted: Mon Apr 03, 2006 9:57 am
by hookah
Hy all who read this:) ( I hope some game admin read it)
ok well I have a idea:
We could use the Glory and Reputation Score to upgrade our Physical Endurance and Strength like in chaos. The system would be similar like covert levels:
first u pay 50 glory point for 10% better endurance than u always pay the duable of it.
it would work like: current percent * 110% (1.1)
50 GR = 10% better endurance
100 GR = 21% better
200 GR = 33% better
400 GR = 46% better
and so on ...
It would cause: -less naq for repairs
-harder to mass
-less lost if u are sabbed
Other idea that Medical Skill like in chaos should be able to buy for GR points which would decrease ur unit losses if u are attacked or if u attacked somebody this would be a other leveling or it would level up with the endurence level.
it would work like:
current percent * 90% (0.9)
50GP = 10% less unit loss
100GP = 19% less unit loss
200GP = 27% less unit loss
and so on...
it cause less unit loss at battles
in addition I think ascended ones should harder to upgrade this upgrades.
In bonus mother ships would loose as well less weapons at battle becouse of new upgrade or it level up with the other upgrades:)
I think the best would be if 1 upgrade upgrades all percents amd ascended ones cost 3x more the next upgrade like: 50GP , 150GP , 450GPand so on or at least -2level : 200GP would be the first level than 400, 800, 1600 and so on.
(I think Bahmut idea about GP using for not ascended ones should be made if this upgrades didnt cost more for ascended ones)
for noobs it wont make ur damages higher.
ascended ones plz think about other players and that u could be harder sabbed or massed.
OK now lets vote guys:)
Posted: Mon Apr 03, 2006 10:00 am
by hookah
I am waiting for ur posts:)
some information about me...
I am AEON king member.
And I voted for the first option.
ingame name: hookah
Posted: Mon Apr 03, 2006 10:09 am
by hookah
addition idea from me:)
each upgrade would cost not yust GP for example first upgrade would cost 50GP 200 mill naq 1000 uu and all of it doubles at next upgrade like: 100Gp 400mill 2000 uu but I dont know how much naq or uu should be it this is yust a example
Posted: Mon Apr 03, 2006 10:23 am
by jaden juki
nice idea pal needs to be something for them dont it
monkeyboy
Posted: Mon Apr 03, 2006 10:27 am
by KnightValor
Hmm...
NO.
What is with people coming onto the forums to post ideas that further increase exponential growth? In the past week or two they keep coming up...
Basically, if we implement thousands of ideas like this, even good players that are noobs (as in new, not as in immature) will have no chance to get any better, and the rank 1 guy will hold there.
That would ruin the game... so we don't want this.
Posted: Mon Apr 03, 2006 10:33 am
by Tyrant
great idea pal i soport it fully
Posted: Mon Apr 03, 2006 1:39 pm
by hookah
KnightValor wrote:Hmm...
NO.
What is with people coming onto the forums to post ideas that further increase exponential growth? In the past week or two they keep coming up...
Basically, if we implement thousands of ideas like this, even good players that are noobs (as in new, not as in immature) will have no chance to get any better, and the rank 1 guy will hold there.
That would ruin the game... so we don't want this.
thats true that is why there is so low percents.. but in time high ranked players will need this upgrades cos they will have to pay lots of naq for repair and they can be massed easily.
Posted: Mon Apr 03, 2006 1:42 pm
by KnightValor
Low percents????
Look at ascending... You get a 5% bonus and it requires 1000 G&R points!!!
This way you can spend 50 and get a 10% bonus to attacks, plus a 10% decrease in lost units... I mean, THINK ABOUT IT>
The guys in the top ranks that get g&r 10x as fast will soon have something like 3000% bonuses!!!
Posted: Mon Apr 03, 2006 8:52 pm
by hookah
ehh lol
read it carefully man its not 10% percent bonus for damage ehhh
it 10 percent bonus for endurance u dont get higher damage only the weapons get stronger harder to be massed or sabb and less repair cost as I said Repair Naquadah Per Point will decrease becouse points get stronger
Posted: Tue Apr 04, 2006 6:43 am
by Psi Kiya Trist
topic title wrote:physical endurance and strength
it does increase your attack capabilities, if you use units to man your weapons.
realistically speaking, this idea isn't feasable as a exponential infinite curve.
it should be capped, and at a relatively low level. like, maybe 1% per 1000 G&R on chaos, for a cap of 10%.
that is, if i understand this topic...
~_+Psi Kiya Trist+_~[/b]
Posted: Tue Apr 04, 2006 7:03 am
by Unre4L aka |Spartan|
It would make more sense to be able to use GR points for ascension stuff. Like 10000 Glory points for some Ascension points. or 10000 Glory Points for a 5% increase in main stats. (unless you have ascended 6 times before, in that case only a 1% increase).
Posted: Tue Apr 04, 2006 8:17 am
by 311 [TA]
......having like more then 10,000 g&r i think I would love this idea, lol
but i seriously think people dont understand anything that makes medium players stronger, makes the top players unstopable even more.......
cuz whatever a rank 1000 player can spend on this....... a rank 1-100 player can spend much more and get even stronger
Posted: Tue Apr 04, 2006 8:25 am
by Ripsaw
This is another "Make the strong stronger" idea...I couldn't tell which one of the options meant "NO", so I didn't vote.
Posted: Tue Apr 04, 2006 8:29 am
by Wolf359
When will it be understood that G&R are for ascension!!! That is why they are introduced and that is the only thing they sould be used for - why people feel the need to keep suggesting more uses for them is beyond me!! Besides - they can now already be used to buy full SS as well.
The line has to be drawn somewhere - and I say it is drawn here!!
If you want it like chaos - then play chaos!!!! - personally I don't want it like chaos because I don't like chaos and I can not understand why people want to turn main into chaos - leave it alone!!! The point is that they are different games and I do not want to see them become the same.
And why should it be harder for ascended players - meaning they have to ascend, rebuild heir account and then pay more for an upgrade than everyone else!? I don't think so - remember ascension is a choice and you should not be penalised on another aspect of the game because you choose to ascend - nor should you be rewarded because you choose not to!!!
Also - as stated by Ripsaw - it is a 'make the strong stonger' suggestion.
My opinion - let's not implement this one eh!!!
In the interset of completeness I added a G&R should be used for Ascension and SS only - i.e. what it is already for. I apologise if this option is already included as I couldn't really understand what most of the options were for!
Posted: Tue Apr 04, 2006 8:38 am
by Kjarkur
This idea itself isn't bad. How ever, we need some new feature that help new users more then the powerful ones.