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Mercs
Posted: Tue Apr 11, 2006 7:20 am
by Guest
THeir is 1 or 2 threads on mercs already but my question wasnt asked..
what is the advantage of attack and defence mercs? are they stronger? do they no require wepons from the armory? i dont understand??? all i hav gathered so far about mercs is if u buy alot of untrained ones u can sell them and get alot back lol
Prendii ) ps i will get around to signing up to this forum eventually!
Posted: Tue Apr 11, 2006 7:23 am
by LBWMTE- D4rk S1de
Well, instead of training your untrained units, you can just buy attack and defence mercs, this way, if you dont have enough units, you just buy some mercs.
Posted: Tue Apr 11, 2006 7:38 am
by Phyre
howvever these are not as good as super trained units. If you tjust have normal units ur better off going with spies
Posted: Tue Apr 11, 2006 8:13 am
by Flavar
they have a search button that goes along with their fighting skills.
really you never give them a weapon you only use them as meat shields
Re: Mercs
Posted: Tue Apr 11, 2006 8:20 am
by *Crowley
Anonymous wrote:THeir is 1 or 2 threads on mercs already but my question wasnt asked..
it is just the point not to stop after reading the first 2 threads about mercs but check them all...
those questions are verry often asked
Posted: Tue Apr 11, 2006 12:47 pm
by The Xeno
Mercs are the same in strength as 'normal' trained units, but much weaker than 'super' trained units. They require weapons in order to deal damage, and their only benifit is that they are cheap for the short term.
In the long run, Super Soldiers are a much better deal.
Prendii(?) wrote:all i hav gathered so far about mercs is if u buy alot of untrained ones u can sell them and get alot back lol
Lol, that is funny because in every single UM thread
i've ever read we say the exact opposite.
Buying an selling mercs (Untrained mercs incl.) gives you a loss of 50%. Hardly a bonus

Posted: Tue Apr 11, 2006 1:46 pm
by Kaizoku_Vaizard
you buy mercs so you can put more Untrained into miners.
Posted: Tue Apr 11, 2006 2:17 pm
by ZS Agent281
Flavar wrote:they have a search button that goes along with their fighting skills.
really you never give them a weapon you only use them as meat shields
Actually a good idea may be to equip them with the weakest weapon possible so that they may deal marginal extra damage, but more importantly serve as sab and attack shields.
Posted: Tue Apr 11, 2006 2:33 pm
by The Xeno
Weak weps used to be good for anti-sab protection, but I don't believe that works anymore.
Personally, I equip my mercs anyway. Since i lack the upgrades to make them an effective meat-shield, I figure the couple extra mill of damage they do is worth it. But Supers come first.

Posted: Tue Apr 11, 2006 3:14 pm
by Reeb
I use a bunch of mercs because they are cheap and easy to replace. I also make sure to keep a couple thousand extra mercs just in case they start getting killed off.
One dies, another one steps in his place. That way my stat's don't taper off as much if I get the random probe hit.
Posted: Tue Apr 11, 2006 5:20 pm
by *~Starry~*
welll it also helps if you don't have that much uu and have good amouts of naq... and the market doesn't trade for uu anymore... they are good subs.... I dun mind losing them... and they're cheap
