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New Realm Features and Account Customization.

Posted: Tue Apr 25, 2006 10:35 am
by Nicholai Brocov
This suggestion concerns the following current features in the Main server:

- Relations (Peace/Neutral/War)
- Stat Modification (Bonuses)
- Realm Security

I look at it like this, whats the point of having Peace with someone but never be able to become allies, unless through your own intervention and actions?

I’ve seen a lot of suggestions that concern improving upon the (Relations) system.
That’s kind of what this is for, but also to improve customization and affectiveness of your account.

What if you had.. Lets call them Realm Commanders.. These could be very expensive and very highly trained AI add-on’s. What makes this suggestion truly stand out is you can customize this unit’s training and affectiveness in your realm.

Here is how it could work like:

(Buy Realm Commander 650,000,000) +5% Realm Affectiveness
As your Realm Commander this unit will take charge of training your units and managing your forces. He may be trained in (3) areas of specialty including: Ally Assistance, Inovation and Moral.

You have (6) Training Slots left.

(Diplomatic Training 1 - 250,000,000) +5% Ally Assistance
(Diplomatic Training 2 - 500,000,000) +5% Ally Assistance
(Diplomatic Training 3 - 750,000,000) +5% Ally Assistance
This allows your Realm Commander to assist your (Allies), should they request it.
Your Ally Assistant percentage determines how many of your forces you can send to assist your allies.
Current Ally Assistance: 0%
Diplomatic Training Level: 0
(This training unlocks the Allies Menu.)


(Scientific Training 1 - 250,000,000) +5% Inovation
(Scientific Training 2 - 500,000,000) +5% Inovation
(Scientific Training 3 - 750,000,000) +5% Inovation
This allows your Realm Commander to determine key technologies which may be of some use to your scientists.
Current Inovation: 0%
Scientific Training Level: 0
(This training unlocks the Inovation Menu.)


(Strategic Training 1 - 250,000,000) +5% Moral
(Strategic Training 2 - 500,000,000) +5% Moral
(Strategic Training 3 - 750,000,000) +5% Moral
This allows your Realm Commander to contribute affective battle strategies to your most trusted battle commanders.
Current Moral: 0%
Strategic Training Level: 0
(This training unlocks the Moral Menu.)

Now let me elaborate on the specifics of each training method and how they work with the Training Slot system.

The Training Slot system determines what (6) methods you would like your Realm Commander to be most proficient in. There are nine levels of training all together however it is you who must decide what your Realm Commander will use to strengthen your realm.

Once you train even (1) level in any of the following methods, it unlocks the feature on your account. But be warned – ultimately you will only be able to train your Realm Commander in just (6) levels of training. Once a slot is used, it can not be takin back.
(This will help people to be sure that they know what they want. Before just buying a Realm Commander because they can.)

Once all (6) Training Slots are used, your Realm Commander is no longer a Realm Commander. He is now a faithful Prodigy which gives him a 1% (Bonus) to all his training levels SO FAR. This does not mean in all methods of training – including methods he is unfamiliar with. Just the ones your Realm Commander is familiar in.

Lastly there is the feature menus.

Allies Menu:
1.) Empty
2.) Empty
3.) Empty
4.) Empty
5.) Empty
All together you can have upto (5) Allies. These are people who have declared you as an ally and you too have declared them as an ally. Which allows you to support them in defending their realm with upto 15% of your forces. An once you’ve helped one ally, you can not help that ally again for another 8 turns. That means 4 hours - this is to give people a chance to repair their forces and get ready to go again. Please note – to prevent exploitation people will not be able to change this list until 8 hours after their last Ally Assistance. Also a person already on your list, cannot be added again.


Inovation Menu:
1.) Shield Enhancements.
2.) Weapon Enhancements.
3.) Unit Production Enhancements.
4.) Income Enhancements.
5.) Covert Enhancements.
All together you have the option of upto (5) Inovations to choose from. These allow you to have as much of an enhancement on the affected stat, as your Realm Commander is efficient in Scientific Training. This means if your Realm Commander has Level 3 Scientific Training the chosen stat gets a boost of 15% for 8 hours. Unlike the Allies Menu, you are able to re-use the same Inovation on the same stat right after the 8 hours is up. As these Enhancements become obsolete they fade away and no longer affect your current technology or stats. Only one Enhancement may be in use at any given time.


Moral Menu:
1.) Basic Unit Moral Boost
2.) Super Soldier Moral Boost
3.) Mercinary Moral Boost
4.) Assassin Moral Boost
5.) Spy Moral Boost
All together you have the option of upto (5) different kinds of Morals that your Realm Commander is capable of passing on to other units. Unlike Inovations, Morals are unit specific and because they are unit specific (depending on your Realm Commanders training) this can give upto a 15% boost to each specific unit. This affect ends after 16 hours, and can not be used again on those units for another 4 hours.


As you can see, other then the Ally Assistance system – this feature could be implemented almost totally seamlessly into the core system on the main server. The main advantage of these systems is they are all on a timer and can not be bipassed. This is to prevent cheating and keep people from exploiting this entire feature. An don’t think I’ve forgotten about the Ascended folks either…


They would have an equivalent reward system called: Dynasty/Imperialism/Grace
Slots left (6)

(Dynasty Level 1 – 250,000,000) +5% Unit Production
(Dynasty Level 2 – 500,000,000) +7% Unit Production
(Dynasty Level 3 – 750,000,000) +8% Unit Production
Dynasty allows your realm to expand at a much greater rate than you ever thought possible. Dynasty give your realm a luster unlike any other, allowing people within your domain to stare in aw at the might of your realm and all it has to offer. This increases your pull on the people in your galaxy, as they will want to be apart of your realm.
Current Dynasty Level: 0


(Imperialism Level 1 - 250,000,000) +5% Attack & Defense
(Imperialism Level 2 - 500,000,000) +7% Attack & Defense
(Imperialism Level 3 - 750,000,000) +8% Attack & Defense
Imperialism allows you to throw people into battle dispite your losses. Your realm quivers at your might and will do anything to not fail you. They easily find devotion much more rewarding then death and will follow you to whatever end. This increases your Attack & Defense affectiveness in battle.
Current Imperialism Level: 0


(Grace Level 1 – 250,000,000) +5% Covert Action
(Grace Level 2 – 500,000,000) +7% Covert Action
(Grace Level 3 – 750,000,000) +8% Covert Action
Grace gives you the ability to seem almost all-knowing. You know all of your enemies secrets, this also gives you an almost awinspiring impression on your followers. You have the ability to foresee betrayal before it even occurs. You have ears and eyes everywhere, your people look to you and those close to you as untouchable.
Current Grace Level: 0

All of these, including the ascended features all stack. An of course the most appealing thing about this all is that it gives people an ability to customize their accounts the way THEY want. Nothing about this system is preset, based on your race or path of ascension, except the bonuses themselves and how they may be used. But which ones you decide to learn an how proficient you want to be in them is always up to the user.

I've only been working on this idea for roughly 10 hours and I know it's not flawless. But should you feel the need to express whether you like this idea or not, please do so constructively, by mentioning whatever you don't like and actually adding some useful comments and/or suggestions to improve upon this idea.

Now with that having been said. I'd appreciate any support or questions you may have on this idea.

Posted: Tue Apr 25, 2006 10:47 am
by JIX
could be kool in a new game....but i dont think it would fit in main

Posted: Tue Apr 25, 2006 11:15 am
by Grand Admiral Martin
I really like this idea, main is getting boring, same thing all the time, new ideas need to be pumped into it, not old ones made smoother.

Posted: Tue Apr 25, 2006 11:49 am
by [SGC_ReplicÅtors]
i No wwhen theirs a good idea but DAMMMM this is awesome! good read!! too

Posted: Tue Apr 25, 2006 7:57 pm
by Eternal Usul
Very well thought out Brocov!


It would be a wonderous addition to the game. Though, I don't see many ideas from here make it into the game... :(

Posted: Tue Apr 25, 2006 9:52 pm
by Nicholai Brocov
Thanks, it's not perfect and by no means simple. But I tried to think of a new feature that would tackle those critical current features, which I know people are confused as to their purpose. Especially the relations feature.

Just this morning, before I posted this - I just threw in the Ascension features, no offense but I've heard the Ascended server is pretty boring.

I'm glad this suggestion has so many good reactions already. Hopefully we'll get more support and perhaps even Wolf's. :D

Until then, if you feel anything could be improved about this suggestion - please post your ideas.

Posted: Wed Apr 26, 2006 6:12 am
by Ripsaw
Just a thought...

A good place to test out suggestions might be the Quantum server. It would definitely fit with the "new reality every time" theme, and would be good for detecting balance issues. This idea looks good, but there are probably some hidden issues that would only come out in gameplay. I'd say go for it in the next Q wave and see how it looks!

Posted: Wed Apr 26, 2006 9:03 am
by Wolf359
Well thought out.......but.....

It is too big of a change for MAIN. I agree with JIX - it would be great in a new game - possibly, as also suggested - introduced in Quantum - could be tried out there, and if people like it, Admin can think of starting up yet another server!!

The part I really don't like is the Realm Commander - to me this is appears to be someone that would train your units while you are offline - so effectively it would mean that there would be no UU out to raid - ever(if this was implemented in MAIN - which I don't think it should be)!.

I love every other idea - but my comment still stands - even implementing part of it would be too big of a change to MAIN - but it is an excellent idea for a new game!

THE GATE WARS ADVANCED?

Posted: Wed Apr 26, 2006 10:32 am
by Nicholai Brocov
I accept that this may not be used in Main. An I also agree - Main is crazy enough as it is with Motherships and Assassins. But I'm glad to see that for the moment, this idea is being considered.

Posted: Wed Apr 26, 2006 12:17 pm
by Ripsaw
Wolf,

Just looked at it again. Read the Realm Commander stuff carefully--it doesn't do any actual UU-to-specialized unit training. The "training" that Nicholai mentions in the description would be more along the lines of special drills for the soldiers, development of new infiltration and sabotage techniques, etc., NOT actual unit 'basic training'. At least, that's how I read it.

Posted: Wed Apr 26, 2006 1:42 pm
by Wolf359
Ripsaw wrote:Wolf,

Just looked at it again. Read the Realm Commander stuff carefully--it doesn't do any actual UU-to-specialized unit training. The "training" that Nicholai mentions in the description would be more along the lines of special drills for the soldiers, development of new infiltration and sabotage techniques, etc., NOT actual unit 'basic training'. At least, that's how I read it.


I did say 'to me this appears to be...' - i.e. 'as i read it' and I got that from this statement:

As your Realm Commander this unit will take charge of training your units and managing your forces.

I know it goes on to say other things, but it's not specific to say one way or the other.

Posted: Wed Apr 26, 2006 2:24 pm
by Nicholai Brocov
Please, guys don't bicker - the discripiton is a mix between RPG and what the AI would actually be capable of doing to your account on a technical scale.

What I meant was that it (could) do that, none of this is set in stone so if you disagree with something leave it at that and don't feel you need to prove your point. Your view is duely noted Wolf. As for this possibly being a suggestion for Quantum - I would rather not see happen as I don't play on Quantum, and this is exactly why.. Because it changes all the time and is more like a Beta server then anything else. A testing ground if you will..

Now although the Realm Commander is the main reason for introducing these new features, that doesn't mean the features themselves are not able to be implimented into the game.

Posted: Wed Apr 26, 2006 3:27 pm
by Grand Admiral Martin
Wolf359 wrote:Well thought out.......but.....

It is too big of a change for MAIN.


main needs some big changes to make it fresh again

Posted: Wed Apr 26, 2006 5:22 pm
by JIX
Emperor Martin wrote:
Wolf359 wrote:Well thought out.......but.....

It is too big of a change for MAIN.


main needs some big changes to make it fresh again
http://www.stargatewars.com/stats.php?id=54765

if thats you ingame then you've only been around alittle while how can you be bored so fast

i've been here for nearly a year and wolf even longer and were still around after all this time i dont find this game boring

maybe you should mass a few people get involed in a war then you would'nt find the game so boring