my guide to spying and Sabbatageing
Posted: Wed Apr 26, 2006 11:26 am
ok first things first when you spy or sabb someone make sure YOU CAN see how much Naq and Armies he has othor wise you lost some men also when you spy send the full amount of spies also here is an exampal of someon spying on other ppl
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3 of these(?)you'll have to spy again to see it may take more than 5 times
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Under the cover of night, your (so maney spies) Undercover Agents sneak into the realm of the ( name with held) .
Your Undercover Agents move stealthily through the lands of the ( name with held). They are able to gather many documents recording the status of weapons, army size and preparedness, and fortifications. Unfortunately, in order to avoid detection, they are not able to provide complete information. Your Chief of Intelligence provides you with the information gathered:
Army Size:
Unit Type
-------------Attackers------Defenders------Untrained
Mercenaries--0-----------------0-------------30
Drones--------0-----------------0-------------82
Clones-------???----------------20----------4789
(untraind Clones= miners)
Military Stats
Strike Action: 1,088,340
Defensive Action 2,457,000 (if your Strike Action is beter than this go ahead and attack)
Covert Skill: 16
Covert Operatives:200
Anti-Covert Skill: 0
Anti-Covert Operatives: 0
Attack Turns: 6
Unit Production: 1309
Technology Stats
Siege Tech: The Jack Oneill Model Mothership
Fortification Tech: Asgard 8 Symbol Gate Dial Planet
Covert Tech: Mind-Computer Integration
Anti-Covert Tech: None
Race Unique Tech: Holographic Planet Duplication ( if you see this \ attack is a 1 in 3 chance of geting a failing)
Weapons
Name Type Quantity Strength
Time Dilation Field Generator Defense 20 2700/2700 these are
DNA Targeted Multispectrum Disintegration Weapon Attack 20 1940/2000
Ill post later
____________________________________________________________
3 of these(?)you'll have to spy again to see it may take more than 5 times
_____________________________________________________________
Under the cover of night, your (so maney spies) Undercover Agents sneak into the realm of the ( name with held) .
Your Undercover Agents move stealthily through the lands of the ( name with held). They are able to gather many documents recording the status of weapons, army size and preparedness, and fortifications. Unfortunately, in order to avoid detection, they are not able to provide complete information. Your Chief of Intelligence provides you with the information gathered:
Army Size:
Unit Type
-------------Attackers------Defenders------Untrained
Mercenaries--0-----------------0-------------30
Drones--------0-----------------0-------------82
Clones-------???----------------20----------4789
(untraind Clones= miners)
Military Stats
Strike Action: 1,088,340
Defensive Action 2,457,000 (if your Strike Action is beter than this go ahead and attack)
Covert Skill: 16
Covert Operatives:200
Anti-Covert Skill: 0
Anti-Covert Operatives: 0
Attack Turns: 6
Unit Production: 1309
Technology Stats
Siege Tech: The Jack Oneill Model Mothership
Fortification Tech: Asgard 8 Symbol Gate Dial Planet
Covert Tech: Mind-Computer Integration
Anti-Covert Tech: None
Race Unique Tech: Holographic Planet Duplication ( if you see this \ attack is a 1 in 3 chance of geting a failing)
Weapons
Name Type Quantity Strength
Time Dilation Field Generator Defense 20 2700/2700 these are
DNA Targeted Multispectrum Disintegration Weapon Attack 20 1940/2000
Ill post later