med tech
Posted: Thu Apr 27, 2006 7:54 pm
This suggestion right now I can only see it for 2 possibly 3 of the four nonascended races (tauri and gould possibly asgard {can't remember seeing anything like it in the show} and replis I can't think of anything [ideas?]). It is something like the merc tech. In fact the way I am going to suggest it it works like the med tech.
In RL some of the battle causalities die but some make it. Fine. Now implement something like the merc tech only it is medics instead of merc. They could reduce the causalities by a fixed percentage. You can upgrade it to a max of say like 10% of the causalities you suffered get healed and return to duty.
Some would say that it would benifit only the rich and strong. That is where the merc tech levels come in. The higher your up the costlier it is to get the next level. And to limit the strong people build in a rehab time (as in RL). Each level that you go up the rehab time is cut by a fixed or proportional %. But I would limit the shortest rehab time to just a week. So one week for the rehab to be complete if you have the max med tech levels.
Also to help the limits of the strong people I would suggest you make it into a merc type but instead of being limited by the number of trained troops limit it by the number of mercs (trained?).
so in summary it is
1) have a specialized merc that heals your troops
2) limit the number of medics to a % of the number of mercs (trained?)
3) make it like the merc levels where the higher your up the more expensive it is to get
4) have a rehab time instead of instaneous healing
5) if someone can point out the asgard version of the medics (or the med tech in use by the aliens) or have an idea for the replie verison please suggest
In RL some of the battle causalities die but some make it. Fine. Now implement something like the merc tech only it is medics instead of merc. They could reduce the causalities by a fixed percentage. You can upgrade it to a max of say like 10% of the causalities you suffered get healed and return to duty.
Some would say that it would benifit only the rich and strong. That is where the merc tech levels come in. The higher your up the costlier it is to get the next level. And to limit the strong people build in a rehab time (as in RL). Each level that you go up the rehab time is cut by a fixed or proportional %. But I would limit the shortest rehab time to just a week. So one week for the rehab to be complete if you have the max med tech levels.
Also to help the limits of the strong people I would suggest you make it into a merc type but instead of being limited by the number of trained troops limit it by the number of mercs (trained?).
so in summary it is
1) have a specialized merc that heals your troops
2) limit the number of medics to a % of the number of mercs (trained?)
3) make it like the merc levels where the higher your up the more expensive it is to get
4) have a rehab time instead of instaneous healing
5) if someone can point out the asgard version of the medics (or the med tech in use by the aliens) or have an idea for the replie verison please suggest
