Idea for new kind of covert action
Posted: Wed May 03, 2006 9:30 am
OK, at the moment you can Recon your enemy or Sabotage him. Both of those (at least the way the logs appear) are based on quick actions (i.e. sneak in, gather info/plant bombs, sneak out) over a very brief period of time.
My idea is to have a new way to use covert: infiltration missions. This would be a long-term use of some of your spies, and would result in neither information nor destruction of enemy assets, but rather in theft of enemy assets (For instance, in the report: Your infiltrator stole a cargo ship full of {Naq or weapons} and has returned to you with the goods!) or could cause an uprising in your enemy's realm (Your infitration team caused such popular dissatisfaction in {enemy name}'s realm that the populace rose up against {enemy}! Although the revolt was swiftly put down, it still caused significant damage to the realm of {enemy}! (would cause damage to weapons, dead troops, and dead UU))
I'd think that you could only send in a few infiltrators per enemy realm, and they should stay there for at least a full day. In the "Theft" scenario, the infiltrator would (obviously) return alive, whereas in the "Revolt" scenario, maybe they should be killed in the fighting.
Going a bit deeper, maybe there should be a spy "super-unit" for this (an "Infiltrator"). When sending in an infiltration mission, you would need to specify number of infiltrators (I'd say max of 10 per realm), number of days in the enemy realm, and which type of mission they're on (Theft or Propoganda(revolt)). The defense against this type of mission would be the same as against a Recon or a Sabotage mission now (although catching a few infiltrators that take a lot longer to do their thing should be harder than catching a quick recon party or a person carrying a bomb...)
What does everyone think?
<edit to answer Emperor Martin's question>Leave the Covert levels alone, I think, but make a new unit (similar to the "Super" military units) that carries its own modifier on top of that (I think the super military is x2?). I would think that that would make this much easier to code in, as it wouldn't completely overhaul the covert system (again).
So, short answer, yes, based on current spy levels, not a new system</edit>
My idea is to have a new way to use covert: infiltration missions. This would be a long-term use of some of your spies, and would result in neither information nor destruction of enemy assets, but rather in theft of enemy assets (For instance, in the report: Your infiltrator stole a cargo ship full of {Naq or weapons} and has returned to you with the goods!) or could cause an uprising in your enemy's realm (Your infitration team caused such popular dissatisfaction in {enemy name}'s realm that the populace rose up against {enemy}! Although the revolt was swiftly put down, it still caused significant damage to the realm of {enemy}! (would cause damage to weapons, dead troops, and dead UU))
I'd think that you could only send in a few infiltrators per enemy realm, and they should stay there for at least a full day. In the "Theft" scenario, the infiltrator would (obviously) return alive, whereas in the "Revolt" scenario, maybe they should be killed in the fighting.
Going a bit deeper, maybe there should be a spy "super-unit" for this (an "Infiltrator"). When sending in an infiltration mission, you would need to specify number of infiltrators (I'd say max of 10 per realm), number of days in the enemy realm, and which type of mission they're on (Theft or Propoganda(revolt)). The defense against this type of mission would be the same as against a Recon or a Sabotage mission now (although catching a few infiltrators that take a lot longer to do their thing should be harder than catching a quick recon party or a person carrying a bomb...)
What does everyone think?
<edit to answer Emperor Martin's question>Leave the Covert levels alone, I think, but make a new unit (similar to the "Super" military units) that carries its own modifier on top of that (I think the super military is x2?). I would think that that would make this much easier to code in, as it wouldn't completely overhaul the covert system (again).
So, short answer, yes, based on current spy levels, not a new system</edit>
