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Latest market change

Posted: Wed May 03, 2006 4:37 pm
by Reeb
<poll option edit by forum>
May 2, 2006
With the quantity and availability of goods being higher with time, and the market limit of 3 trades per week staying, and fractions of packages able to be traded, the value of the 'packages' has increased so that you get more (and trade more) per market trade.


Personally, I don't like it. What exactly was the point of making the fractions for smaller guys then turning around and doing this? That's right, there was no point.

Posted: Wed May 03, 2006 5:00 pm
by JIX
i like it.

Posted: Wed May 03, 2006 5:34 pm
by vinny d
I could care less, more lifers to buy in one shot then.

Posted: Wed May 03, 2006 5:55 pm
by Radium
I do wish people could make polls that kept there own prejudice out of them.

The only ones who really will feel the change are the small accounts using market goods to buy PPT's.

If 4X the market gives you as many units as 5X used to do then there was no change in the number of goods you trade for. So smaller accounts can still get the same amount of goods traded as before. In addition to this as their account grows there is room for even more units to be traded of all items.

Overall I like it, but small accounts struggling to go on PPT are going to be hurt.

Posted: Wed May 03, 2006 6:11 pm
by Angelus Errare
i agree with everyone else. it would just cost the bigger players a little more. plus the little players will still be able to get ppt, just that they would have a little harder time. and that's when they should have a caring commander who will loan them resources to get them ppt. i have no problems with the market change, watch, someone is going to find a way to use the market (but not exploit it) so that everyone can use it effectively.

Posted: Wed May 03, 2006 7:54 pm
by ZS Agent281
Crap... I just remembered that I only make 4 billion a PPT when I have my officers...

Other then that I like it. I only need 1 billion more bank space for a 5x trade and I will only need a few 100K more miners to make PPT profitable again. The only reason I didn't have them before is because I am ascending and keeping my defense low, but I guess this is going to force me to go higher... Still worth it though. :P

Posted: Wed May 03, 2006 7:54 pm
by Elemental_FIRE
i don't like it. ppts are now 2 times as expensive

Posted: Wed May 03, 2006 8:10 pm
by Reeb
ZS Agent281 ~Prior~ wrote:Crap... I just remembered that I only make 4 billion a PPT when I have my officers...

Other then that I like it. I only need 1 billion more bank space for a 5x trade and I will only need a few 100K more miners to make PPT profitable again. The only reason I didn't have them before is because I am ascending and keeping my defense low, but I guess this is going to force me to go higher... Still worth it though. :P


What the.... you only make 4 bil a ppt and you almost have enough bank space for a 5x trade? I make more than you on a PPT and my bank isn't big enough for a PPT. Oh, that's right, I've only taken 2 ppts so far... so people like me get bent over while everybody that was on endless PPT before reaps the benefits. :smt017

Lovely.

Posted: Wed May 03, 2006 8:55 pm
by JIX
firstly reeb your starting to sound like a little brat

secondly he said with his officers he only makes 4billion per ppt
now if his officer % was always at 30% he could be making 5.7bil per ppt

and if you make more then him on ppt your bank should be big enough to hold the naq to buy a ppt

Posted: Wed May 03, 2006 11:18 pm
by Reeb
Ok, I'm not trying to be disrespectful here. I'm sorry, I'm not a people person and I tend to be a little harsh with my wording.

My beef with this change is that I feel that it is only going to widen the gap between the smaller players and the big players. That's the reason I'm so against it. Big players are going to love it since they can buy more. Littler players that don't already have a big bank are going to have a harder time getting the PPT's to increase their bank size.

I know one thing, I'm not selling any MT's for anything less than 2 bil now. Big guys can afford it, that's for sure. Other than the PPT costing a little more, it's not going to effect me much since the rates are about the same. People with < 1 mil army size are going to be the hardest hit.

Posted: Thu May 04, 2006 12:43 am
by JIX
Reeb wrote:Ok, I'm not trying to be disrespectful here. I'm sorry, I'm not a people person and I tend to be a little harsh with my wording.

My beef with this change is that I feel that it is only going to widen the gap between the smaller players and the big players. That's the reason I'm so against it. Big players are going to love it since they can buy more. Littler players that don't already have a big bank are going to have a harder time getting the PPT's to increase their bank size.

I know one thing, I'm not selling any MT's for anything less than 2 bil now. Big guys can afford it, that's for sure. Other than the PPT costing a little more, it's not going to effect me much since the rates are about the same. People with < 1 mil army size are going to be the hardest hit.
firstly ppt is'nt the best way to increase your bank size to start with,its only a 10% increase of your natral bank space

if my bank held 80billion buying a ppt/mt ss gives a 10% increase now you'd think that would increase it by 8bil but it does'nt it only increases by 10% of your natral bank space (not including your past 10% bonuses)

best way to increase your bank size if your new ( and increase army) is to sell about 50-80k uu on the black market and buy lifers with the naq which would give you a good boost

Posted: Thu May 04, 2006 1:20 am
by Reeb
I know what the bank size is... you're talking to the person that knew it was 1.5x (+10% for every PPT you've been on) your natrual income when everybody else said it was 2 days flat. Of course you are going to like it, you have 3.7 mill miners.

I actually like the "it would be ok if market ppt was based on realm size or power" idea though. That would serve to even the playing field in my opinion.

Posted: Thu May 04, 2006 9:15 am
by Radium
Many of the changes in the game that were supposed to "even the playing field" turned out to be crap, and have been done away with.

There are some basic things that take place with any game that does not reset. The first players into the game do have a great advantage over those who come later, IF they are skilled and work their account. With that in mind I accept the fact I am not going to catch the top end accounts in the game, unless I wanted to through a ton of cash at the game.

This update does cause problems for the smaller accounts with PPT right now. But in the long term this update is going to do more to help them then it is going to do to help an account like Juan's. For Juan to get a handful of extra lifers per week it is nothing for him. Where a smaller account gets a nice boost from those extra lifers.

Also the market price does seem to be shifting a bit as well. Lifers are becoming more expensive. For some of the smaller accounts who sell units to the market this is going to help them.

So if a change was needing to be made I think this is about as balanced of one as you could get. Trying to get into dynamic rates for the price of PPT is going to open up a ton of problems that I do not believe we want or need to see.

Posted: Thu May 04, 2006 6:05 pm
by Pizza Boy
I got one of my friends to sign up yesterday and be my officer.He has a different market rate to me. His is like 400mil Naq /2700 UU etc(can't remember the turns.) Is this right?

Posted: Sat May 06, 2006 12:46 am
by goldenh
i'm ok with it, but i can afford it.

I think it's an interesting suggestion to have a floating bank size. but I would really like to see a disconnect between what you can buy with $$, and what you can buy with resources.

it makes no sense to me for $10 to be worth 700 ATs one day and 1200 ATs the next. There should be two markets. One where $ is directly related to advancement in the game (like quantum, but ATs & UU getting cheaper as time goes on also). And one where resources are totally determined by supply & demand, so if there is a huge demand of ATs, then the game will add more ATs to the market and the price will go up, etc.

I talk about ATs alot because I believe they are the #1 resource in SGW at this time, I think that both powerful accounts and weak accounts benefit the moth from buying ATs. The problem with having different prices for different accounts is that it will be easy for me to give all my stuff to a friend and then use my naq to buy tons of stuff on the market for a great price.

Therefore there are two ways to base the "size" of an account: the first is lifers, though people with 1 mil lifers aren't necessarily more powerful than people with 100k lifers, since you can retrain your lifers over and over again.

The second would be bank size. Since sharing uu for PPTs is pretty much dead due to miners, it might be a good idea to make bank size increase when your naq production goes up, but not decrease when it goes down. This would give a pretty accurate size of power imho.

The problem with this though is that many poweful accounts don't have big bank size, having focused instead on strike and covert and get thier naq that way. I think these players should have a big bank as well, so perhaps bank size could be based on the number of super units you have trained. I think people will have either a lot of supers, or a lot of miners. Maybe both, but never neither.


Finally , please up the production rate of the mercs. At least 100k/turn. or maybe have them show up twice a turn. Whatever it is, we need more of them. Thanks!