What's so great about making someone your comander?
Posted: Sat Feb 19, 2005 3:17 pm
What do you get for it??? ![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
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Ascended_Azgard wrote:What do you get for it???
Game Updates wrote:Officer Screen
If you have officers, you will see the officer heading underlined, and clickable. Clicking it takes you to an officer management page.
Officer / Commander:
You can only make your commander one of your own race. This will not cancel existing officer/commander relationships, but going forward all officers must be the same race as the commander.
Commanders can give mercenaries (or racial equivalents - any being who fights for currency and not honor of the realm) to officers.
Commanders can dismiss officers.
Commanders can set a '% Income to Officers' rate. It varies from 10 to 30 percent. This does three things:
1)For every unique click that an officer gets, the commander gets a portion of an untrained military unit as well.
2)Every turn that the officer earns untrained military units,the commander will earn a portion of a unit as well, adjusted by the '% Income to Officers' setting (the higher the setting, the more untrained military the commander will get).
3)This percent of income per turn is held back from the commander, and divided equally amongst all officers.
Commanderless Warriors:
If you have no commander, you have 2 alternatives:
1)Keep no commander. You will get a 10% bonus on income, and a 10% bonus on military unit generation when you have no commander. This is the lone wolf stamina kicking in.
2)Make yourself your own commander. This will earn you a 20% bonus on military unit generation (including unique clicks)as your self-inflated ego will draw additional troops to you.