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planet power is way too low
Posted: Mon Jun 05, 2006 11:04 am
by JUAN
first i didnt see a topic only about this, and it needs its own badly
the planets are way too weak how they are currently
the UP planet is perfect almost i think so no need to change that one, but the others are worthless
if you were to do the math at upgrading them:
1). for an attack planet starting at 15mil attack, and you were to upgrade it to 300mil attack power, it would cost you 150bil naq after that it keeps getting way more expensive too
if you were just to buy weapons it would be worth the cost so many times over and over
2). for the covert ones they are good if your super small, to get from 300mil covert to 1bil covert would cost you about 120bil naq. now once you get to the better levels say anything over 25, then that is yet again worthless
3). on the income planets, well first off they are per day. at the low level income of 700k per day. you do 1 upgrade and that upgrade would take you about 250 days to generate the cost for that one small upgrade, not talking about when they start to get really expensive. at that time the number of days to pay back would increase more and more
4). just to talk about the UP ones: the return time frame on those are very short. you get about 3k UP on one with 3bil defence(40bil naq on defence) and the return time farme is a mere 58 ish days. this is rather good in my eyes as i didnt even calc a defence with the other othes
5). and the defence ones i didnt do any calc on but im sure they are similar to the attack ones
well thats how i see the planets, so they are either going to be worthless or there needs to be some major changes in the cost/power of them
Posted: Mon Jun 05, 2006 12:35 pm
by urogard
sorry to say this but there are loads of threads like this.
people even make loads of suggestions
Posted: Mon Jun 05, 2006 5:48 pm
by JUAN
halamala wrote:sorry to say this but there are loads of threads like this.
people even make loads of suggestions
at the time i posted this there wernt any in this board

Posted: Mon Jun 05, 2006 5:55 pm
by Fenrir Oorgata
JUAN wrote:halamala wrote:sorry to say this but there are loads of threads like this.
people even make loads of suggestions
at the time i posted this there wernt any in this board

well there were... just under names like INCOME PLANETS SUCK
lol then people trashed all of the planets in there... but this thread is good because it solidly bashes all of them
Posted: Wed Jun 07, 2006 5:56 am
by ????
lol juan cant agree more
Posted: Fri Jun 09, 2006 3:09 am
by Cole
It is a REAL waste for naq especially the income ones...You spend billions for sth that is even not your income/turn

...
I cant agree more that planets are good to have, but often useless

Posted: Sat Jun 10, 2006 1:33 pm
by Maulwurf05
__Apophis___ wrote:It is a REAL waste for naq especially the income ones...You spend billions for sth that is even not your income/turn

...
I cant agree more that planets are good to have, but often useless

I love them ... not that I spent naq on them (and I have yet to find an UP-one

) BUT naming them can be so much fun

Posted: Sun Jun 11, 2006 9:45 am
by JediMasterX
I agree totally. UP planets are the only decent ones and covert ones too depending on how good they are.
Posted: Tue Jun 13, 2006 10:25 pm
by god
JediMasterX[NJO] wrote:I agree totally. UP planets are the only decent ones and covert ones too depending on how good they are.
and how crappy your spy level is... if you have a good spy level, you are better off just training another couple spies
Posted: Fri Jun 16, 2006 4:48 am
by Ripsaw
god wrote:JediMasterX[NJO] wrote:I agree totally. UP planets are the only decent ones and covert ones too depending on how good they are.
and how crappy your spy level is... if you have a good spy level, you are better off just training another couple spies
The major advantage of the stat-boosting (Attack, Defense, Covert) planets is that they add to your stats
without taking units (which is important if you're trying to save UU for a friend or as a sign-on bonus to new officers).
Posted: Sat Jun 17, 2006 8:50 pm
by undead21
The major advantage of the stat-boosting (Attack, Defense, Covert) planets is that they add to your stats without taking units (which is important if you're trying to save UU for a friend or as a sign-on bonus to new officers).
you are rite, it would be effective if you are doing that, but honestly doing thouse things are NOT worth the hundreds of billions you put into a planet so that their ues is even nominal with the normal stats. second, who untrains their normal att/def units, ime thinkin that most players have them as supers, so they cant be trained/untrained.
I would also agree with Juan, the cost of a planet greatly outweighs what you could possble be getting back. and if you spend the hundreds of billions on a planet, what is the point, somone with a better MS would come along and just take it from you.
i would sugest a resizing of a 5- 10 factor increase (all stats X 5 - 10) while keeping the costs the same. for both the attack and defence planets.
the UP planets i would sugest that whenever you pay for a stat increse it would increase by 3 (like normal UP increase through your main account).
and finaly the Income planets need to be compleetly revamped. such that maybe they decrease the income by 1/10 but make the income per turn rather than per day.
just some food for though if any one is intrested.
Posted: Fri Jun 23, 2006 11:35 pm
by Ston
i think the real issue is:
if attack/def planets are too powerful people will rather spend naq for em instead of the rest of his stats.
there are multiple guys that get more then 1 bil a turn, now imagine they get a attack planet and raise its attack capabitlity to 5-10 bil or even more. No supers or attack weapons would be needed anylonger. all people will rely on the planets since they dont get destroyed in an attack, you dont loose uu/supers and have no repair costs.
Posted: Sat Jun 24, 2006 5:44 am
by Pizza Boy
i think the real issue is:
if attack/def planets are too powerful people will rather spend naq for em instead of the rest of his stats.
there are multiple guys that get more then 1 bil a turn, now imagine they get a attack planet and raise its attack capabitlity to 5-10 bil or even more. No supers or attack weapons would be needed anylonger. all people will rely on the planets since they dont get destroyed in an attack, you dont loose uu/supers and have no repair costs.
Good point. Just came to me there.Attack planet is probably best for a raider.No repairs and if you were to upgrade the attack you could raid anybody and it's all profit.
Posted: Sat Jun 24, 2006 3:49 pm
by Master System Lord Ra
I agree with ston, but to do that, you would alot of naq. Some of us can only get online once a week and people will attack before buy anything. So they need to increase amount of stats for the same price.
Posted: Sun Jun 25, 2006 4:51 am
by BenjaminMS
I have got 4 different types of planets... but only the UP- and covert-planets are worth it. Covert is helpfull for the anti-covertbonus. Since I don't want to risk UU just to be taken down in battle, my anti-covert bonus does quite some damage. People who are ranked lower then 3k, often get the problem that I eliminate their spies

I even took out 641 spies of someone today, LOL. (BTW: it doesn't get the 300% bonus, only the units get that if they are trained as Counter-Intelligence units and are not taken down

)