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Massing after new update

Posted: Tue Jun 06, 2006 2:34 pm
by Wolf359
Well a handful of EPA members did their first mini-mass since the new update - nothing too hectic! :-D

The 14 second delay was a bit of a pain at first - but not too much.

Sure enough - after so many attacks (approx 75 - assume someone else was attacking him too - lol) his realm 'withdrew' and we could no longer attack it!

:(

But we found that when the next turn started, we could get a couple more attacks in - it tooka bit longer - but eventually the job was done.

:smt071

A couple of the guys involved hated the way the update worked - but I kind of like it - from what I understand, while the realm is withdrawn, no naq can be produced except by lowering the realm alert? (Correct me if I'm wrong) - therefore the guy can't get naq to rebuild until he lowers his realm alert - at which point he can be atatcked again? (again - correct me if I'm wrong).

Also - it means that it takes longer to mass someone - but this, in my opinion, combined with the above, adds to the game as it means that maasings can still be achieved - but more patience is needed, and - in the case of very powerful players - more allaince/player co-operation for round the clock attacking is required.

Posted: Tue Jun 06, 2006 2:48 pm
by Hensenshi
Bill and I massed SGM Slade and Dyneasty both were on Critical. Dyneasty was a hard one, his def wouldn't die. But SGM Slade was an easy hit. We killed his spies and def before he retreated to the corporal plane. Dyneasty retreated before we could finish his defense, but his weapons were unrepaired when we started back up the next day, so it was easy to finish him.

Posted: Wed Jun 07, 2006 9:58 am
by Sleeper
At first i really hated this part of update but after messing around and experimenting with it I realized massing is just as possible as it was before its just now sometimes your tactics has to be a bit different.

Posted: Sat Jun 10, 2006 6:42 am
by craven
Now with massing taking longer they need to build in to the game where you get emailed if you are set to full def con :)

Posted: Tue Jun 13, 2006 12:54 pm
by Wolf359
Okay - I've changed my mind about massing after the update. I've been sat here pondering (I'm away from home - not much else to do - lol). The limit on attacks per turn is SEVERELY unfair!

Let me explain:

2 alliances go to war...

Alliance A has 20 members and 10 billion total power

Alliance B has 140 members and 30 billion total power

(assume all members are active)

On the face of it - in a war - Alliance B should win - they have 7 times the members and 3 times the overall power - and, under the old system, they would win, unless the person co-ordinating their effort is a complete gimboid!

However - under the new system - the advantage now lies (wrongly) with Alliance A. This is because any attack against alliance A will soon come to a halt, because of the attack limitations. However - because Alliance B is so much bigger than Alliance A - they can be attacked almost constantly as there are much more targets.

(I know that individually Alliance A has stronger members - but that is not relevant in this case - even if Alliance B had 7 times the power - the advantage would still lie with the smaller alliance).

To sum up - the update has WRONGLY placed the overall advantage to smaller alliances - who do not even have to be as powerful as a larger alliance they are attacking, but who can now inflict more damage upon any larger alliance they are attacking than that other alliance can inflict on them.

Seems like it is wrongly balanced to me.

Posted: Tue Jun 13, 2006 5:26 pm
by Rukia
i kinda agree...but the attack limits were intended to balance things out. maybe to limit the big bad players from eliminating the lower players?

Posted: Tue Jun 13, 2006 7:32 pm
by Stricken
Wolf359 wrote:Okay - I've changed my mind about massing after the update. I've been sat here pondering (I'm away from home - not much else to do - lol). The limit on attacks per turn is SEVERELY unfair!

Let me explain:

2 alliances go to war...

Alliance A has 20 members and 10 billion total power

Alliance B has 140 members and 30 billion total power

(assume all members are active)

On the face of it - in a war - Alliance B should win - they have 7 times the members and 3 times the overall power - and, under the old system, they would win, unless the person co-ordinating their effort is a complete gimboid!

However - under the new system - the advantage now lies (wrongly) with Alliance A. This is because any attack against alliance A will soon come to a halt, because of the attack limitations. However - because Alliance B is so much bigger than Alliance A - they can be attacked almost constantly as there are much more targets.

(I know that individually Alliance A has stronger members - but that is not relevant in this case - even if Alliance B had 7 times the power - the advantage would still lie with the smaller alliance).

To sum up - the update has WRONGLY placed the overall advantage to smaller alliances - who do not even have to be as powerful as a larger alliance they are attacking, but who can now inflict more damage upon any larger alliance they are attacking than that other alliance can inflict on them.

Seems like it is wrongly balanced to me.



omg Wofl359, cmon this is just the thing that smaller alliances need to compete, think about it from a different perspective(example below), this is actually one of the best updates i've seen, it balances this game finally, well almost, but it is a step in the right direction


example:(i'm using EPA for example purposes only)

ok the EPA gets into a war with lets say a smally allaince which i'll call n00b Kingdom, now EPA under the old system would have wiped n00b kingdom in about what 1 hour?, anyway n00b kingdom now has a chance to inflict more damage to EPA than it ever would have b4, they now have a fighting chance, it will also make a big allaince think a little harder before just starting a war because they now have more to lose

so therefore i think this update will be very benificial towards newer allainces being able to better compete in todays wars

~Stricken

Posted: Tue Jun 13, 2006 10:39 pm
by Wolf359
Yes - but in your example - should n00b alliance be able to inflict more damage on the EPA than the EPA can inflict on them? Because this is what the update means - and it is totally unbalanced and unrealistic - a small, less powerful alliance being able to cause more damage to a larger, more powerful alliance than the larger alliance can cause to them.

Under the old system their was an element of realism - if a small alliance messed with a bigger one, they were slapped - if they did it again they were massed. This meant that an alliance had to grow and EARN its right to compete with bigger alliances - but now it has swung completely the other way and the smaller alliances have the advantage. And, to be honest - from my experience - the smaller alliances are generally left alone by the bigger ones until they (or their members) did something annoying

- the point being that generally the smaller alliances should compete with each other, and subsequently grow before they can compete with bigger alliances - i.e. competition - something to aim for and achieve - rather than just being handed something.

Posted: Wed Jun 14, 2006 12:36 am
by Inferno™
Dont forget that when 2 people have warset on each other, there are no limit's to attacking.

So that's probably what Alliance War's will be, as posted by Wolf in the "coming up" section :-D

Posted: Wed Jun 14, 2006 7:47 am
by Wolf359
Triple ]-[ wrote:Dont forget that when 2 people have warset on each other, there are no limit's to attacking.

So that's probably what Alliance War's will be, as posted by Wolf in the "coming up" section :-D


Good point - would also perhaps make people think twice about declaring war when attacking for naq (good or bad?).

As for the alliance wars thing - I'd hope that a declaration of war between alliances would be imposed for longer than the current 24 hour period (starting from when both sides have issued a war declaration) - otherwise it could be open to being exploited.

Posted: Wed Jun 14, 2006 9:27 am
by Radium
Without quoting a massive amount of what Wolf said I would like to comment on this :D

One small thing could change this, and keep it a good update. If you have retreated so you can no longer be attacked you should not be able to attack. If you attack then you once again become 100% vulnerable and the amount of attacks being able to be done to you resets.

If this is not done, even with the possibility of "alliance wars" kicking in this update will be totally abused. All you have to do is get a weak newbie buddy to attack you and do minimum damage to you. Then you are protected and you can attack away.

I do not think that is what any of us intended with this update.