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Replicators should get 2 coverts turns every turn.
Posted: Mon Jun 12, 2006 10:45 am
by Balladbird
Seeing as replicators advantage is spying, it would be a cool added bonus to give replicators 2 covert turns every turn. This would help them replenish their spy capacity faster, and allow them to become even more covert based (if thats possible). And yes, I am a replicator, but its still a good idea.
Posted: Mon Jun 12, 2006 11:32 am
by Vulcurum
You're forgetting that most of players are racing to become ascended players, so your update suggestion would affect only quite new players and just few big replicator players (I think my left hand fingers can count them).
An update with no real bonuses.
Posted: Mon Jun 12, 2006 11:47 am
by gooseman the first
Posted: Mon Jun 12, 2006 11:58 am
by Sleipnir
While we're at it, let's give the tauri 2 attack turns per turn, the goa'uld double naq (instead of 25% bonus) and the asgard, well, they've got it easy enough, so lets forget about them.

Posted: Mon Jun 12, 2006 12:14 pm
by gooseman the first
Sleipnir wrote:While we're at it, let's give the tauri 2 attack turns per turn, the goa'uld double naq (instead of 25% bonus) and the asgard, well, they've got it easy enough, so lets forget about them.

maby the tauri should get two turns

, but forget about the goa'uld and asguard, nobody cares about them really
Posted: Mon Jun 12, 2006 8:29 pm
by Balladbird
Giving two attack turns to the tauri would help to balance things out. Still, replicators are often overlooked by every other race and giving them two covert turns would help out alot.
Posted: Tue Jun 13, 2006 1:33 am
by gooseman the first
exactly, replicators rock but not many people know that so theres barely any of them and 2 covert turns per turn makes sense. making sense is sometimes hard to comeby in this section
Posted: Tue Jun 13, 2006 1:41 am
by Squeaky
these ideas about gettin extra stuff would be cool so 2 attack turns for tauri, 2 spy for reps, 2x income for the snakes and the asgard man they get it good so buggar them that stuff might set the balance to get some of the other races up in the top 1000 coz its mostly asgard they get it to good at the mo as u can see so i say giv the others the extra stuff
Posted: Tue Jun 13, 2006 8:43 am
by Wolf359
2 covert turns for replicators - covert is still extremely powerful and giving extra turns to reps - already the most powerful in covert - would overpower it.
2 attack turns for tauri - a strong attack is not all it is cracked up to be when it also means more expenses in using that attack. The higher your atatck becomes, the more expensive your costs become, therefore there become fewer accounts worth hitting that will cover your costs and give you a profit.
2x income for Goa'uld - that's just ridiculous - first off they already get an income bonus - second, it would mean that they would become farms, and third - because of their increased naq they would have to spend the extra amount on defense so as to prevent attack - or would have to remain on critical realm alert to avoid being attacked.
Asgard - yeah - they have the best bonus anyway.
Conclusion - it isn't broken - so don't fix it.
Posted: Tue Jun 13, 2006 3:12 pm
by Balladbird
2 covert turns a turn for replicators would suit their nature of self-evolution, always working to perfection. The little gray ET's can hide behind insane defenses, and if they get sabbed a bit more cause of replicators having additional covert turns, I dont think anyones gonna care. Except the little gray E.T. looking things. And since their defenses are so high, noone will be able to see them crying behind them.
Posted: Tue Jun 13, 2006 5:20 pm
by The Xeno
Ah... the proper place.
I personally don't think it's over balanced. We are still limited in the amount of sabbs on a single account, and because our covert turn 'bank' is not increased, cannot realistically sab more than the normal number of accounts from a cold start.
----------------
It does provide a few advantages; we can regenerate covert turns while sabbing an account once every turn, thus letting us sabb them once a turn unto eternity. (though again, we will never be able to do 'more' damage since we are still limited to 10(?) sabs/1 sab a turn)....
And yes, we will be able to faster recharge and thus sab... but only if we are facing off against multiple enemies: Against individuals it won't increase our damage potential.
If anything, my only complaint is that this is nerfed

but i certainly don't think it's overpowered.
In short, i'm in favor. A little bit of an advantage in an alliance war is always good.

Posted: Mon Jun 19, 2006 10:55 am
by Sleipnir
Wolf359 wrote:2 covert turns for replicators - covert is still extremely powerful and giving extra turns to reps - already the most powerful in covert - would overpower it.
2 attack turns for tauri - a strong attack is not all it is cracked up to be when it also means more expenses in using that attack. The higher your atatck becomes, the more expensive your costs become, therefore there become fewer accounts worth hitting that will cover your costs and give you a profit.
2x income for Goa'uld - that's just ridiculous - first off they already get an income bonus - second, it would mean that they would become farms, and third - because of their increased naq they would have to spend the extra amount on defense so as to prevent attack - or would have to remain on critical realm alert to avoid being attacked.
Asgard - yeah - they have the best bonus anyway.
Conclusion - it isn't broken - so don't fix it.
Sorry. Apparently the [sarcasm] [/sarcasm] tags didn't coe out as planned. Though I thought it fairly obvious.
Posted: Mon Jun 19, 2006 12:12 pm
by Wolf359
Nah Sleip - I got your sarcasm!! I was referring to squeaky's post:
Squeaky wrote:these ideas about gettin extra stuff would be cool so 2 attack turns for tauri, 2 spy for reps, 2x income for the snakes and the asgard man they get it good so buggar them that stuff might set the balance to get some of the other races up in the top 1000 coz its mostly asgard they get it to good at the mo as u can see so i say giv the others the extra stuff
Posted: Mon Jun 19, 2006 9:51 pm
by thunder
you know i dont know where people get there information (refering to wolfs quote from that guys who says that the 1000 ranks are mostly asgaurd)
i mean i dont know which top one thou hes loking at but mine is full of mostly acended people
speaking of i think that wulf i think you should think of everyone in your wonderful ideas above in order to be fair, since you all have bounuses for the races (save the overpowered ones themselves) i think that acneded people should each get 2at 2 covert turns and 2*the naq. except for ancients casue they had it to easy as asgaurds for so long
i swear if anyone takes this seriously i will feel so very very ashamed of them
Posted: Tue Jun 20, 2006 5:30 am
by Squeaky
hmm this is a hard one there are very good reasons not to but at the same time it would be good as it would help heaps and i got the stats from the first page of the rankings it dont show the ascended players and there was more asgard in the top 1000