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Digits - just a quicky

Posted: Mon Jun 26, 2006 10:50 am
by Sleipnir
All right, it's taken its time, but I'm pretty sure I'm not the only one getting tired of being limited to 999 of anything. Ascension is getting bigger, time for the input boxes to follow. Can we have 4 digits, or maybe 5 to make sure we're out of this mess for a while? Maybe then I could spend more time on the forums, and less developing my planets ;)

Posted: Mon Jun 26, 2006 11:58 am
by Hensenshi
This has been mentioned before, and it is still seriously needed.

Posted: Fri Jun 30, 2006 3:18 am
by Nuto vixen
I was thinking the same thing.

Quite annoying to keep having to trade 999 only.


Also we should have a multiple UP upgrade option. (really needs a seperate thread, but I'm lazy).

Posted: Sat Jul 01, 2006 2:00 pm
by Unre4L aka |Spartan|
Yea. 5 Digits will keep us busy for a little While

Posted: Mon Jul 03, 2006 7:29 am
by Jack_White
Go 5 digit addition for planet development and capabilities for multiple UP upgrades all at once like we have in main :D

Posted: Mon Jul 03, 2006 2:34 pm
by chunkysoup
yes yes yes yes YES

also, maybe a multiple box for converting dmu to life force? i spent an easy 45 min the other day converting dmu to life force, and its beginning to affect my gameplay... sometimes i just dont have time to spend 45 min doing that so i buy weapons instead or something, when i dont really want them, just cause it takes less time

Posted: Mon Jul 03, 2006 5:40 pm
by Hensenshi
chunkysoup wrote:yes yes yes yes YES

also, maybe a multiple box for converting dmu to life force? i spent an easy 45 min the other day converting dmu to life force, and its beginning to affect my gameplay... sometimes i just dont have time to spend 45 min doing that so i buy weapons instead or something, when i dont really want them, just cause it takes less time


multiple boxes on all the powerups and fleets. As well as 5 digit boxes for developing planets. EVER SO NEEDED IT IS!

Posted: Fri Jul 07, 2006 4:20 am
by darkness5723
i dont think the powerups multiples are really needed unless you have one thats lagging way behind, but really when are you going to upgrade those more than once or twice?

oh and yessss 5 digit boxes and multiples on UP!

Posted: Fri Jul 07, 2006 9:27 am
by Hensenshi
insanity5723 wrote:i dont think the powerups multiples are really needed unless you have one thats lagging way behind, but really when are you going to upgrade those more than once or twice?

oh and yessss 5 digit boxes and multiples on UP!


Since I just upgraded some of my personal stats 3-5 times on each stat, I think that it's needed.

And as well, putting 500-600mill DMU into ALF takes a lot of time.

Posted: Fri Jul 14, 2006 6:46 am
by Chris M
*prays*
admin, please address this

Posted: Fri Jul 14, 2006 8:38 am
by urogard
then just putting input boxes near ALF=>DMU and DMU=> ALF instead of whole powerup page
and UP and command star. obviously

Posted: Mon Jul 24, 2006 12:08 pm
by Hensenshi
As I just trained up 9999 resource planets, I'm happy! :-D

Posted: Mon Jul 24, 2006 3:47 pm
by chunkysoup
Hensenshi wrote:As I just trained up 9999 resource planets, I'm happy! :-D


JUST WENT TO TRAIN AND NOTICED IT!

caps was not an accident, just an expression of my joy. life is good again.

-chunky

Posted: Tue Jul 25, 2006 8:02 am
by Jora Sjacka
Captain Crap! This is great :D

-Jora-

Posted: Tue Jul 25, 2006 11:58 am
by Hensenshi
chunkysoup wrote:
Hensenshi wrote:As I just trained up 9999 resource planets, I'm happy! :-D


JUST WENT TO TRAIN AND NOTICED IT!

caps was not an accident, just an expression of my joy. life is good again.

-chunky


Still sucked for me to have to train up 30k resource planets and spend over 1billion DMU on fleets. Stupid router wouldn't let me log into ascension. Oh well, unless it happens again, I doubt I'll have to train up that many again.