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Market Bug
Posted: Wed Jun 28, 2006 3:43 pm
by smooshable
The market has been playing up on quantum for ages now and main appears to be doing it now. Lots of people seem to have noticed but nobody seems to be recognising that this is infact a bug.
A Market works on the supply vs. demand principle. With turns atm their is very low supply and very high demand. They should be coming in very small lots. So small that people would be encouraged to sel them again. Naquedah on the other hand there's HEAPS of, it's supply is huge however people don't really want it as much so it should be selling in huge lots to make it more appealing to buy and less appealing to sell.
The game should be compensating for low turns by making other things cheaper and turns very expensive. It's just not doing it.
Posted: Wed Jun 28, 2006 3:55 pm
by Munchy
It is hardly a bug though. Perhaps you should read this thread:
http://herebegames.com/StarGateWars/viewtopic.php?t=32890
Posted: Wed Jun 28, 2006 6:49 pm
by smooshable
Perhaps you should read my post as clearly you havn't.
Posted: Wed Jun 28, 2006 7:24 pm
by Piranha
I think what smooshable is saying is that the ingame market is not adjusting its rate according to supply and demand. The black market is the one that is changing its rates.
Re: Market Bug
Posted: Wed Jun 28, 2006 7:39 pm
by Munchy
Ok, fine then, lets go through this...
smooshable wrote:The market has been playing up on quantum for ages now and main appears to be doing it now. Lots of people seem to have noticed but nobody seems to be recognising that this is infact a bug.
How is it a bug when the game was designed to act in such a way? The only 'true' market is on chaos, where the players set the rates. Main is not designed in such a way. It doesn't make it a bug, just causes some problems when we are in a situation like we are today.
smooshable wrote:A Market works on the supply vs. demand principle. With turns atm their is very low supply and very high demand. They should be coming in very small lots. So small that people would be encouraged to sel them again. Naquedah on the other hand there's HEAPS of, it's supply is huge however people don't really want it as much so it should be selling in huge lots to make it more appealing to buy and less appealing to sell.
Currently the market prices are set up based upon how much we attack people for. Forum set it up so the price of attack turns is about 1/2 of the average amount that a person would again using the turns on an average person. Currently the value of attack turns is about 2,240,000 per attack turn, or 33600000 for 15 turns. According to that the average person makes about 67,200,000 per 15 turn attack. That seems abit low to me, but I guess if you are a big farmer that could be an average.
Now that is how things have always been, and it is set up that way so people can make a nice profit(notice that he didn't design this to be a 'true' value market, so it is thus not a bug.)
Now if it was just people attacking for naq, this system wouldn't be a bad, but that isn't the case. The majority of the attack turns that get used are by raiders. I am not sure if the sytem that forum has up for naq attacks works the same for raids, but it wouldn't matter anyway, because the uu gained from raids goes to people on the black market usually, which can then be turned into abundant amounts of naq, and thus buy more attack turns.
This throws the market for a loop. Now here is the thing, if you were to have a true market sytem then their would be little to no profit from attacking people for naq, as the price for attack turns would be too much, but raiding wouldn't be so much a problem because the buyers of uu on the black market would just be forced to raise the price they are paying for it. So in turn the raiders would continue to use all the attack turns, regardless of the price, because their return would always be possible after they sold it to high ranking members.
smooshable wrote:The game should be compensating for low turns by making other things cheaper and turns very expensive. It's just not doing it.
Yeah, that was explained in the previous paragraphs. Now please read the thread I showed you, as it goes over this topic, and how you feel about it in excess, as this is clearly not a bug, but simply how the market is set up on purpose.
Posted: Thu Jun 29, 2006 5:22 pm
by smooshable
*Sigh* Well after having read granted only 4 pages of that thread BEFORE I made this one I realised people were completely missing the point of what a market is.
A market where prices are modified so that there'll always be a profit for everyone isn't a market at all, it's socialism, and what do we know about socialist markets? They fall apart. Like what has happened here.
Rave on all you like about making sure there's cheap enough turns that people can attack but at the end of the day this market just will not work until this supply and demand issue is fixed. If turns are very expensive, sure it'll be hard to buy them but it will be very appealing to sell them, then things will change.
If you still really don't understand markets well enough from my rather crude explination (any ecconomists here that can help please feel free) then please go back to your other thread and stop cloging mine up with your utopian ideals.
Posted: Thu Jun 29, 2006 6:16 pm
by Munchy
This is a game, and that is how the designer of the game set the market up on purpose. If he wanted it to to function as a true economy he would have designed it in the way that you just described, but then other problems would have to dealt with. Admittidly it needs to be revamped and fixed so people can use it again, nobody is dening that, but if the market did function as a true market then the game would be incredibly slow.
In order to get the ingame market to function as you desire you would have to remove the ability of players to trade resources with each other, due to reasons explained by me and the person prior to me. Sorry to 'clog' up your thread, but it isn't a bug, simply put, sorry to tell you...and this will be my last post, just trying to get my point across

Posted: Thu Jun 29, 2006 7:35 pm
by Piranha
But its screwing everything up. Whenever turns appear on the market, people will flock to buy them at the low rate. If the price was increased then we would get a better equilibrium.
Posted: Fri Jun 30, 2006 2:42 am
by S T I
because turns are being used to raid more than naq, this may affect the price. however because there are very few turns the black market has died as well because no one can raid. catch 22
ps. i don't think it is so much a bug, but it does need looking into as the game is grinding to a very slow pace.
Posted: Fri Jun 30, 2006 3:14 am
by Bazsy
Nice:) There will be good raid targets for the ones who has ATs:D
Posted: Fri Jun 30, 2006 6:17 am
by Tethula
Yes this "problem" could be fixed very quickly.
But if you think about maybe Forum doesn't want this to be a "true" market.
There are many times when the game is blitzing along and people are gaining ranks like gang busters. But once the turns go out for a while, the game comes to a crawl (naturally).
It's my theory that this is done on purpose. Rather than trying to simulate real life, see what would happen when a "depression" occurs at given intervals.
No one can really think what Fourm is thinking, but I think some people need to get a life and learn to have a little fun. So what if something isn't working perfectly? Be glad that you have something to kill time with and enjoy it.
Posted: Fri Jun 30, 2006 5:23 pm
by smooshable
Yea, let's listen to furion and close down the whole bugs forum - just be glad we have a game at all!
*shakes head* honestly, if you don't have something useful to say start your own thread.
Posted: Fri Jun 30, 2006 6:04 pm
by [addict]
You are missing a key point though Smoosh, you claim the Quantum market is BUGGED, but it is not. Forum has specifically designed the market in quantum so turns cost about half the average for the previous 100 attacks. Supply and demand has precisely zero impact now, in the past it did, but forum has changed the quantum market as the old supply/demand design was flawed.
Now you may not LIKE what forum has done with the Q market, but it isn't bugged.