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Naq production

Posted: Mon Jun 13, 2005 8:58 am
by underdog
I was thinking that we could have a sort of "over time" sort of thing where you pay so much naq for your untrained ppl to work overtime producing double your normal naq and lasts for about 6ish hours and would cost about 5million+. What you all think the numbers will be changed cos I dont know how it will work best

Posted: Mon Jun 13, 2005 8:59 am
by Owen
what do you mean it would alst 6 hours but would cost 5 mil?

Posted: Mon Jun 13, 2005 9:00 am
by underdog
yeah

Posted: Mon Jun 13, 2005 9:01 am
by Lord Dougy
but wat about people like me? if that was implimented then i would be making 5 mil per turn as i would definitely do that. lol...

but maybe if u do that u lose some of ur weapons strength or covert capacity....

personally i say no to this idea.

Posted: Mon Jun 13, 2005 9:03 am
by underdog
well like i said the numbers are not final and maybe put a limit on how many times you can use it

Posted: Mon Jun 13, 2005 8:04 pm
by Lord_Core
actually something like this would work... you can double your naq production... at a cost of your untrained units due to death

#hour % lost
1 hour 1%
2 hours 2%
3 hours 3%
4 hours 4%
5 hours 6%
6 hours 7%
7 hours 8%
8 hours 9%
9 hours 10%
10 hours 12%
11 hours 13%
12 hours 15%

the loss dont come till after the time chosen is up...

you can only set this once per 24 hours...

Posted: Tue Jun 14, 2005 5:35 am
by Chris M
the idea sounds good.
you obviously have most active points of game play per player and it would be cool to have that idea said by under dog.

the cost of it should be decided by potential profits - a suitable cost
not a fixed cost as new palyers who nake like 20k a turn would be screwed.

Lord_Core's idea was good too!

Posted: Tue Jun 14, 2005 5:41 am
by Lord Dougy
i wouldn't use it coz 15% is 7500 men lost for me approx :(

Posted: Tue Jun 14, 2005 5:46 am
by Owen
yeah....i'd rather one steady income and keep all people than and income that will shoot up for a day or whatever and then go down to a lot less

Re: Naq production

Posted: Fri Jun 17, 2005 3:16 am
by oceania02
[quote="under dog"]I was thinking that we could have a sort of "over time" sort of thing where you pay so much naq for your untrained ppl to work overtime producing double your normal naq and lasts for about 6ish hours and would cost about 5million+. What you all think the numbers will be changed cos I dont know how it will work best[/quote]


[color=red][/color][size=24][/size]this is crap!!! :twisted:

Posted: Fri Jun 17, 2005 7:41 am
by Owen
oceania, you're not to good with the wouting and such, are you :wink: