Glory points
Posted: Thu Jul 06, 2006 1:37 am
dont worry this is not an other "use of GP" thread!
suggestion:
rise the amount of GP a player need to reascend related to the current total reascensions he has done.
something like
normal player : 1000 GP needed
prior : 2000 GP needed
prophet : 3000 GP needed
messiah : 4000 GP needed
Incarnate : 5000 GP needed
Living God : 6000 GP needed
LG +1 : 7000 GP needed
etc.
why?
i know the required ressources to reascend are raising continuously but shouldnt someone also need more glory to reascend? glory points symbolize the fame of a player he archieved in main and it would be more realistic if its harder to get the possibility to reascend to LG+1 then from normal to prior
effects:
people have to survive longer in GP ranks in main to gather the required GP. and its getting harder, the more often you have ascended.
balances the game a lil more in my opinion by making it harder for living gods to reascend!
ingame example:
currently:
all player get 1GP/turn in normal ranks (~1100) -> max. 1001 turns =>21 days
all player get 5GP/turn in top ranks (~110) -> max. 200 turns =>4 days
with this alteration:
normal: 21 normal rank/4 in top ranks days
prior: 42/8 day
.
.
.
LG+1: 146/29 day
a month for a LG to reascend to LG+2 if he wants to sounds pretty resonable in my opinion.
so what you think bout it?
suggestion:
rise the amount of GP a player need to reascend related to the current total reascensions he has done.
something like
normal player : 1000 GP needed
prior : 2000 GP needed
prophet : 3000 GP needed
messiah : 4000 GP needed
Incarnate : 5000 GP needed
Living God : 6000 GP needed
LG +1 : 7000 GP needed
etc.
why?
i know the required ressources to reascend are raising continuously but shouldnt someone also need more glory to reascend? glory points symbolize the fame of a player he archieved in main and it would be more realistic if its harder to get the possibility to reascend to LG+1 then from normal to prior
effects:
people have to survive longer in GP ranks in main to gather the required GP. and its getting harder, the more often you have ascended.
balances the game a lil more in my opinion by making it harder for living gods to reascend!
ingame example:
currently:
all player get 1GP/turn in normal ranks (~1100) -> max. 1001 turns =>21 days
all player get 5GP/turn in top ranks (~110) -> max. 200 turns =>4 days
with this alteration:
normal: 21 normal rank/4 in top ranks days
prior: 42/8 day
.
.
.
LG+1: 146/29 day
a month for a LG to reascend to LG+2 if he wants to sounds pretty resonable in my opinion.
so what you think bout it?