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Zero Point Module Shield!

Posted: Fri Jul 07, 2006 6:08 pm
by [Arbiter]
It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.

Posted: Fri Jul 07, 2006 6:35 pm
by [BERSERKER]
Creative idea but it really isn't really needed in the game. It completely distorts the attack, defense, and spy levels. Consider somebody with a 4 bil attack beating somebody with a 19 bil defense with one of thse just because they randomly got a 500% modifier.

Re: Zero Point Module Shield!

Posted: Sat Jul 08, 2006 3:48 am
by {AE} Zhang Wei
captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.



lol you sure u did not steal the idea of atw???

Posted: Sat Jul 08, 2006 4:32 am
by FusionX
if you could only use it once then maybe it would be a good idea. so you would have to pick your target wisely.

Posted: Sat Jul 08, 2006 6:04 am
by Lord_Grant
I love teh idea,
And AW,s thing is a lot differant.
This SHOULDNT be buyable. Otherwise people with $$$ will rule the game.

Posted: Sat Jul 08, 2006 10:57 am
by KDY
So are you guys talking about something similar to searching for planets? Like a search for ZPM button.

Posted: Sun Jul 09, 2006 6:30 am
by *Darker*
I think ZPM would ruin the balance of the game

Posted: Sun Jul 09, 2006 6:59 am
by KDY
Bartucdark wrote:I think ZPM would ruin the balance of the game


I think you should elaborate .

Re: Zero Point Module Shield!

Posted: Sun Jul 09, 2006 10:14 am
by #?#
captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.


If it's like a PPT that can be turned on and off at will then it's obviously not a good idea.. Player A goes on a attack spree, let's say he blows up a whole alliance [He's a tough one], then, to evade retaliation, he turns on ZPM, giving him a "PPT" as you said. Then it is infinitely exploitable.. People could sit on it 24/7 forever..

Re: Zero Point Module Shield!

Posted: Sun Jul 09, 2006 11:36 am
by gooseman the first
captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.


not forever, read what he said, but i really dont like this idea, its kinda pointless

Re: Zero Point Module Shield!

Posted: Sun Jul 09, 2006 11:38 am
by sgtpepper
Emma Thurman wrote:
captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.


If it's like a PPT that can be turned on and off at will then it's obviously not a good idea.. Player A goes on a attack spree, let's say he blows up a whole alliance [He's a tough one], then, to evade retaliation, he turns on ZPM, giving him a "PPT" as you said. Then it is infinitely exploitable.. People could sit on it 24/7 forever..


I think that is where the " until the power runs out" comes in... If you find one it has say 24 hours worth of energy in it. You can turn it on for a set amount of time say you want it on for the next 6 turns, You set it and you are shielded for the next 6 turns. Then you only have21 hours of energy left. Or you want to sleep so you put it for 16 turns and get a good nights sleep.

I am not saying that this is a good idea but i think it could work if you think it through... The exploit will be in how many you can gain... lets say you send out your mothership for 72 hours to search for a ZPM and you ahve 1 5% chance of getting one at half power :p That makes it so you will only waste resources if you feel lucky :D My numers are purposly off because to make it work you would have to think about it for more than the 5 minutes it took for me to type this response.

So i dont want to here any of this infinately exploitably BS... If thought through properly then we will have no issue of it being exploitable. However i do not believe this will add anything to the game, nor do i believe it would detract from the game. So we will see what admin/forum thinks of the idea and if it gets implemented i am sure he will try his best to make it the least exploitable possible.

Posted: Sun Jul 09, 2006 1:28 pm
by KDY
My thoughts exactly. Well said.

Posted: Sun Jul 09, 2006 3:01 pm
by Katahu
In my opinion, I think it's a good idea to have a ZPM. However, I believe some the ZPM should be used in a different manner.

As a recommendation the ZPM should:

1. ...first be searched only by a ship and the ships must search for a set amount of days or hours. The larger the number of ships, the greater the chance. However, it should cost the user a significant number of turns and weapons power [depending on the number of ships sent to do the search] due to the possibility of running into some enemy forces along the way.

2. ...only be used once [pretty much like a disposable camera] and it should be drained significantly quick by certain races like the Wraith [remember that episode "the seige: part 3"?], be disabled easily by the Re'tu, or blow up on the owner's face if rigged or maintained "improperly".

3. ...difficult to obtain even if the ZPM was found [ex: the player might have to pass certain defenses]. And if it can't be obtained, the user could have the option to rig it to explode if someone else does manage to obtain it.

4. ...only be used properly, otherwise it would explode. For examle, the user must avoid things like feedback loops [which could cause an overload] during use.

5. ...do some severe damage to the user if it was rigged or improperly used.

Again, just a suggestion. After all, a ZPM in this manner can add a little twist to the chaos server. ;D

ZPM

Posted: Sun Jul 09, 2006 3:15 pm
by [Arbiter]
Or it as a power boost in defence might be better.

Posted: Wed Jul 12, 2006 11:42 am
by Osi
this idea is stolen from atw who has a zpm planetary shield rather then vacation mode