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Out rageous PPT costs
Posted: Sat Jul 08, 2006 7:42 am
by System Lord Heruur
it currentlly costs about 6 bill to go on PPT which is outrageuos for some people goin on PPT is point less because they dont gain anything actually sometimes they lose naq the prices should stay around 4 bill per PPT and then people would be able to actually make some naq off of goin on PPT these current prices are insane to most people because sometimes their better off not goin on PPT
Posted: Sat Jul 08, 2006 7:49 am
by Mujo
its still too cheap in my opinion

Posted: Sat Jul 08, 2006 9:08 am
by Munchy
Well you make how much per turn Mujo?
For newer people I can see how impossible it would be to afford them though

Posted: Sat Jul 08, 2006 9:45 am
by god
those people can just pay $10 and support the game
Posted: Sat Jul 08, 2006 10:49 am
by KDY
I think PPT's should be as expensive as they are now. They arn't prohibitively expensive yet they are expensive enough that they arn't a trifle.
Re: Out rageous PPT costs
Posted: Sat Jul 08, 2006 12:06 pm
by Wolf359
System Lord Heruur wrote:it currentlly costs about 6 bill to go on PPT which is outrageuos for some people goin on PPT is point less because they dont gain anything actually sometimes they lose naq the prices should stay around 4 bill per PPT and then people would be able to actually make some naq off of goin on PPT these current prices are insane to most people because sometimes their better off not goin on PPT
People donl't just use PPT to make naq - and you have to remember that the market prices can fluctuate.
I noticed nobody complained when there was a fluctuation a while ago when you could get a PPT for just over 2 billion!
The point is - take the rough with the smooth.
Re: Out rageous PPT costs
Posted: Sat Jul 08, 2006 12:17 pm
by Nephite
Wolf359 wrote:System Lord Heruur wrote:it currentlly costs about 6 bill to go on PPT which is outrageuos for some people goin on PPT is point less because they dont gain anything actually sometimes they lose naq the prices should stay around 4 bill per PPT and then people would be able to actually make some naq off of goin on PPT these current prices are insane to most people because sometimes their better off not goin on PPT
People donl't just use PPT to make naq - and you have to remember that the market prices can fluctuate.
I noticed nobody complained when there was a fluctuation a while ago when you could get a PPT for just over 2 billion!
The point is - take the rough with the smooth.
well said wolf

Posted: Mon Jul 10, 2006 2:27 pm
by Dean_S
i think ppt should b a tenth of ur incum per day or somethin like dat
Posted: Mon Jul 10, 2006 5:27 pm
by Rukia
thats a bad idea...1/10 of ur income for the day is way too low a price
Posted: Mon Jul 10, 2006 5:51 pm
by raistlin majere
a tenth? lol, funny, noobs get PPT for a few hundredk then?
Posted: Tue Jul 11, 2006 12:56 am
by Wolf359
Refresher wrote:i think PPT prices were much lower one year ago when everyone
who now has huge income was a n00b and was scrapping the ground
for a few mill.
so this whole question is about fair-play , do we allow new players to grow
or do we impose them the prices that are now?
I'm not sure that the market even existed one year ago (Did it?)?
Posted: Tue Jul 11, 2006 1:25 am
by D3str0y3r
GAME UPDATE wrote:Oct 31, 2005
Cosmic MarketPlace
Due to the difficulty in 'policing' the player to player trades, the number of people reporting being scammed, and the increasing time the game administration had to spend chasing these reports of being scammed, an official trading marketplace has been introducted.
The marketplace provides the ability for supporter status players (those previously able to trade resources) to exchange Naquadah for untrained units for turns for currency.
It also allows non-supporter status players to acquire supporter status with only ingame goods.
The market gets its goods from other players, and is initially funded with goods from accounts that have been suspended or deleted due to rule violations.
If one good becomes far more in demand than others (ie everybody wants turns, for example, and trades other goods for turns) the exchange rates will be adjusted to make the other resources more attractive.
Posted: Tue Jul 11, 2006 12:03 pm
by gooseman the first
D3str0y3r wrote:GAME UPDATE wrote:Oct 31, 2005
Cosmic MarketPlace
Due to the difficulty in 'policing' the player to player trades, the number of people reporting being scammed, and the increasing time the game administration had to spend chasing these reports of being scammed, an official trading marketplace has been introducted.
The marketplace provides the ability for supporter status players (those previously able to trade resources) to exchange Naquadah for untrained units for turns for currency.
It also allows non-supporter status players to acquire supporter status with only ingame goods.
The market gets its goods from other players, and is initially funded with goods from accounts that have been suspended or deleted due to rule violations.
If one good becomes far more in demand than others (ie everybody wants turns, for example, and trades other goods for turns) the exchange rates will be adjusted to make the other resources more attractive.
yup, yurns have gone down by a couple hundread and naq has gone up, so has uu, so heres what we do to try and make them more accessable, catch as many cheaters as possible, susspend or delete their accounts and thatll push down the prices

Posted: Sun Jul 16, 2006 9:15 am
by Wolf359
Refresher wrote:a fair solution to PPT prices would be that PPT would cost the player
a percentage of what they make during ppt .. say 20% per turn
the naq/uu/turns will go to supply the market.
this way a small player will have the same an opportunity to use PPT to grow
and rich players will pay more and supply the market with more.
also a good thing would be a 1% tax on turns traded or sent and that tax
used to suppy market as well.
But then all a player would have to do is untrain, say 2 million miners and train them into covert, then his PPt cost reduces. once on PPT he untrains the covert spies and retrains them into miners.
Posted: Sun Jul 16, 2006 10:35 am
by The Oncoming Storm
So you mean that he would be covered up to a maximum of 96 turns, but would have his income per turn reduced by 20%???? (Would work just the same as the officer equivilent so would be easy to code).
But maybe 20% is too low. Make it 50%!!!!!!!!!!!!!!!
It would also be good for smaller players who must have a hard time getting together the six billion it costs for a PPT.