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New big overall changes

Posted: Sun Jun 19, 2005 3:20 am
by ZPM
Had some new ideas....

Have all ppl in alliance automatically set to total peace, and whatever alliance a commander is in a officer is automatically in.
A new class of both attack and defense weapons, i.e. offense: Tauri - Prometheus; Asgard - The Daniel Jackson; Goa'uld - Motherships; Replicators - see defense as it's both defensive and offensive... defense: Tauri - Ancient outposts; Asgard - Anti-Replicator cannon (the one designed by O'Neill in SG1-801-802...); Goa'uld - a new class of defense-only ship...; Replicators - Mind manipulation devices (a gadget I just made up that allows the Human-form replicators to get into someone's mind - defensive as it can only be used on attacking forces and covert operatives and allows the user to find out the details of another player, and hence is offensive).
Untrained mercenaries assigned to naquadah production but only make 1/2 as much as an untrained peon.... (a temporary idea to implement until a better idea is made for these).
Mercenary spies/covert operatives.
Losing mercenaries who defect to an attacing army prior to your own army receiving casualties (i.e. If normally you lose 5 Offensive teams to an enemy as casualties, the 5 teams stay alive but you lose 5 mercenaries as they defect to the enemy). The same applies to defensive and covert mercenaries.
Ability for a commander to be able to bank an officer's naquadah (without requiring a password) and to repair defensive weapons only. NO other new abilities for a commander, such as being able to spend an officer's naquadah or play for them.
New covert weaponry, i.e. Tauri Silenced Pistols, Asgard Advanced scanners, Goa'uld "Informants" - units of the enemy who tell the operatives information about the player being spied upon.


That's about it... tell me what you think and anything else you'd like to see in SgW!

Posted: Sun Jun 19, 2005 3:35 am
by Lord Dougy
one idea that jumps out that is definitely a no no, is the merc making naq at any level. if that happens i'm buying as many mercs as possible coz it'll help my production alot

Posted: Sun Jun 19, 2005 3:39 am
by ZPM
Lord Dougy wrote:one idea that jumps out that is definitely a no no, is the merc making naq at any level. if that happens i'm buying as many mercs as possible coz it'll help my production alot


hmmm fair enough.

Posted: Sun Jun 19, 2005 3:42 am
by TheoX
but the rest are good ideas and you deserve a round of applause
keep up the good work

Posted: Sun Jun 19, 2005 4:00 am
by Lord Dougy
I don't think a commander should be able to bank others naq as its hard enough for me finding enough naq out in the open to attack them.

The new covert weapons, well in QW they are trying out covert upgrades atm so we should see how those get on.

I agree with the joining alliance there is total peace.

i don't think mercs can be spies, i just don't like that idea, its just a preference so others might like it.

i think that is about it, but keep thinking of ideas :P

Posted: Sun Jun 19, 2005 4:30 am
by TheoX
yeah he be handy later on

Posted: Sun Jun 19, 2005 6:32 am
by Psi Kiya Trist
for the record, practically all of those things were already suggested on their own over the last month.

there may have been one new one, but with it all in one big box i can't isolate it...

so for future referance, try to use paragraphs to seperate idea's.

thank you
~_+Psi Kiya Trist+_~

Posted: Sun Jun 19, 2005 11:11 pm
by ZPM
Psi Kiya Trist wrote:for the record, practically all of those things were already suggested on their own over the last month.

there may have been one new one, but with it all in one big box i can't isolate it...

so for future referance, try to use paragraphs to seperate idea's.

thank you
~_+Psi Kiya Trist+_~


I have used paragraphs...

TheoX wrote: ...you deserve a round of applause...


Why thank you *bows*

Posted: Mon Jun 20, 2005 6:51 am
by TheoX
well we always need more fresh new ideas sopmetimes the old ones get boaring

Whhhaaaatt!?!?!?!

Posted: Tue Jun 21, 2005 1:35 am
by ZPM
hey did anyone realise we can add subjects to our posts!?!?!?!!?!??!?!?!!?? (see right of the time this was posted, above). I never did.

Re: Whhhaaaatt!?!?!?!

Posted: Thu Jun 23, 2005 12:06 am
by ZPM
ZPMMaker wrote:hey did anyone realise we can add subjects to our posts!?!?!?!!?!??!?!?!!?? (see right of the time this was posted, above). I never did.


I take it that's a "no".

behold the almighty red 'X'... (see my avatar)

Posted: Sun Jun 26, 2005 1:22 am
by ZPM
Well there you go, it would appear my Covert weaponry idea has been implemented...