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All races should have a science unit / research unit

Posted: Sat Jul 15, 2006 3:59 pm
by Bricks
All races should have a new unit which allows for scientific improvement or research.

The result can be improved wepons / defence / spy / naq production / UU

Races to get the best scientific bounous should be 1) Reps 2) Asgard 3) Tauri 4) Gauld

Posted: Sun Jul 16, 2006 12:29 am
by Wolf359
Again - suggested many times before and never implemented. Besides - this is like Technology - increasing your technology stast already gives you bonuses.

Posted: Sun Jul 16, 2006 1:17 am
by [SGC_ReplicĂ…tors]

Posted: Sun Jul 16, 2006 2:21 am
by Neimenljivi
i wrote that idea last day aswell...

Posted: Sun Jul 16, 2006 2:08 pm
by [SGC_ReplicĂ…tors]
cuase if u looked around and did some searching u will find some instead of making new ones up

Posted: Sun Jul 16, 2006 4:18 pm
by DarkAnubis
SGC reps that must have taken you a long time to write all that........ And oneill whats up with you saying "I SUGGESTED THAT" all the time? I mean hell you said it in my game suggestion and in this one aswell??? what are you crazy?

Posted: Sun Jul 16, 2006 9:52 pm
by gooseman the first
DarkAnubis wrote:SGC reps that must have taken you a long time to write all that........ And oneill whats up with you saying "I SUGGESTED THAT" all the time? I mean hell you said it in my game suggestion and in this one aswell??? what are you crazy?

actually, i looked at his posts, he did about 14 hours before this guy did

Posted: Mon Jul 17, 2006 7:26 pm
by obrecht
About about straight up reseachers. They randomly find some way to enhance a certain aspect. it cost naq per turn.

Every advancement causes a 1-3% increase in overall stat. One researcher in any field can get an advancement at a .000001% per/turn, cumulative. For example, one researcher working for 20 turns (10 hours) has a .00002% chance to discover something on turn 20. Then turn 21 has a .000021% chance. Once they make an advancement, it sets back to zero. It might not seem like that big of a deal, but pour enough money into research and you don't need to ascend. It can off set the aristocracy thats seems to have developed, since that requires being up there in rank to ascend.

There are six different kind of researchers:
-Anti/Covert: Obvious.
-Defense: Develop armor and shields, increases defensive bonuses for ships and ground units.
-Offensive: Develop Weapons, offensive bonus for ships, fleets and ground forces.
-Economic: Increases naq/turn
-Industrial: Increases UP
-Philospohical: Every advancement gives you 1-10 GR points, or an overall .5% increase to the whole empire

Any bonus in covert, offense, or defense, it only effects one sub area. Say you get an advancement in Offense, it will randomly effect the mothership offense, the fleet offense, or the ground offense. Or maybe you could choose when your spending money.

Every advance has a chance to be a major discovery. It increase by 5-10% instead of the little one.

Like I said this could be a way for little guys to fight.

Posted: Mon Jul 17, 2006 8:47 pm
by Rukia
and if they dun ascend then that defeats the purpose of ascension. to free up the top spots so new ppl can gain rank/power...

Posted: Tue Jul 18, 2006 12:28 am
by obrecht
The power loss assciocated with ascension is very temporary. People who ascend have major alliances helping them.

Posted: Tue Jul 18, 2006 12:29 am
by Tyber Zann
i dont like the suggestion :-D

Posted: Tue Jul 18, 2006 1:55 am
by Neimenljivi
DarkAnubis wrote:SGC reps that must have taken you a long time to write all that........ And oneill whats up with you saying "I SUGGESTED THAT" all the time? I mean hell you said it in my game suggestion and in this one aswell??? what are you crazy?


I did suggest u can look at my topic and I suggested it BE4 you have suggested or this guy, goose thx cause u look be4 posting that I didn't and I that "I say for every suggestion that I've suggested it"

Posted: Tue Jul 18, 2006 8:34 am
by obrecht
Of course you wouldn't like the suggestion, you might lose a little power.

Posted: Tue Jul 18, 2006 12:37 pm
by KDY
I like this idea. With some discussion and fine tuning it could add an interesting new element to gameplay.

Posted: Tue Jul 18, 2006 4:46 pm
by Rukia
i think its horrible...its not needed. asc does free up the top spots for new ppl for a while...