Page 1 of 1

Realm Alert Level bug

Posted: Thu Aug 03, 2006 11:29 am
by Nadrew
If you click the button to update your alert level without changing the level to something other than the current alert level still takes three of your turns. There should be a simple if($alert_level == $old_level) do_nothing(); type deal in there.

Posted: Thu Aug 03, 2006 2:56 pm
by raistlin majere
it takes it because you are changing it from none to none, want a tip? don't click it.

Posted: Thu Aug 03, 2006 5:13 pm
by Nadrew
Then they should update the production values shown on the base page properly, you HAVE to click it to see your new production values if you changed your commander. Changing it from 'none' to 'none' does nothing so it shouldn't take any turns -- it's really a rather simple fix for a rather silly issue; it's like saying you shouldn't fix a flaw in a building design because people should know better than to walk in that area.