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(outdated)Possible Solution for Fleets and Planet Hunters

Posted: Thu Aug 10, 2006 4:25 pm
by Your Planet Is Gone
In the current state of the game, fleets cannot be attacked, in any way shape or form. The only way to effectively beat fleets is to have more defense than the attacker can mass. A victim of planet theft cannot retaliate if the thief has their account built the way I do (which is essentially...nothing). This "immunity" for fleets has created a new group of players, sometimes known as Planet Hunters.

I would like to propose a possible solution to this predicament, and I hope to be able to elaborate on why I think this is a viable solution to the "problem".


First of all, I got this idea from how the planet stats are currently affecting the player. A player has to have at least double (in base power) for the same stat as the planet gives a bonus to in order to receive the full bonus. For example, if a player has a planet that adds to their strike action (SA) by exactly 1 billion, and they have a base SA of 2 billion, that player would get the full bonus of the planet. However, if their SA was only 1 billion, the bonus given from the same planet would only be 500 million.

Now as to my suggestion itself, I would like to propose that fleet power can only be used at its full potential if the player’s mothership (MS) has at least double the fleet strength in its offensive weaponry (or shields, or both, I just picked one that made sense to me). A player’s MS that has an offensive strength of 1 billion can only use fleets at a maximum power of 500 million, for example.

Why I think this is a viable solution to being able to “destroy” fleets (or rather, Planet Hunters):
1. It requires Planet Hunters to build a bit more than just hangars and fleets. This means they have to spend more naq on maintaining and upgrading their MS than before. More money spent elsewhere means less money goes into increasing fleet strength, and hindering Planet Hunters somewhat. To keep their MS offensive weapons safe they would also need to install MS shields. The naq keeps dwindling away ;)

2. MS weapons can be massed. When the attack power of the MS drops below 200% of the fleet strength, the fleets begin to lose power. The weapons would then have to be replaced if the Planet Hunter wishes to perform at full capacity again, which of course drains more naq.

3. MS weapons cannot be sold. Because shields and weapons cannot be sold, a Planet Hunter would have to sit and suffer the losses, take a PPT, or go on vacation (which is very limiting now, I hear).


Things that would need to change if this was implemented, however:
1. Players would not be able to send out their MS to search for planets for 24 hours after a successful planet capture. This would prevent Planet Hunters from keeping their MS “immune” for 24 hours after a capture.

2. Some numbers. Basically fleet strength would need to be scaled upwards significantly so that the numbers are comparable with the rest of your MS weapons. If kept the way it is currently, it wouldn’t take many weapons at all to stay at full power with your fleets. Of course defense for planets would have to be scaled upwards at the same rate that fleets are.


On another note, this does allow Planet Hunters such as myself to go about what they have been doing for awhile now, albeit with much more risk. I personally love this game-style much more than general stat-building and raiding that the majority of players have been sucked into (as I had been as well, for far too long), and would hate to see it removed entirely. But I also feel that the current set-up is not acceptable. Fleets should not be immune from the wrath of an enemy.


Please correct me if my facts are skewed or even out-right wrong.

Posted: Fri Aug 11, 2006 5:13 am
by hfown
how about get rid of planetary defenses completely, and make just your mothership defend ALL of your planets from attack, if your mother ship is stronger than theirs, you defend the planet if theirs is stronger, they disable yours and they are free to take a planet.

that way, you can easily attack motherships making a chance to steal peoples planets, forcing everyone to build up their motherships, in all the stats, not just 1.

this would also help the people who do not have loads of naq needed to defend a planet, only to have it stolen by people with invincible 2or 3k fleets

Posted: Fri Aug 11, 2006 5:55 am
by Your Planet Is Gone
I don't see how that deals with the current issue where fleets cannot be attacked, however. Perhaps you could elaborate more? I just woke up so I may have missed it as well :?

Posted: Fri Aug 11, 2006 6:59 am
by Centurion
Your Planet Is Gone wrote:I don't see how that deals with the current issue where fleets cannot be attacked, however. Perhaps you could elaborate more? I just woke up so I may have missed it as well :?


I don't quite get it either. You'd still be stuck on the defensive when it comes to fleets.

Posted: Fri Aug 11, 2006 8:31 am
by Kaizoku_Vaizard
What he's saying is:

FLeet Hunter Currently: 6 billion Power in fleets.
0 power in everything else.

Untouchable.

If we make it so fleets are the same as planets, in that your mothership has to have twice the power of your fleets in order to use the fleets, they'd have to have stuff in their Mothership.

A mothership can be massed, and in massing, you eliminate the effectiveness of the fleets, so they can't use them.

Posted: Fri Aug 11, 2006 9:04 am
by hfown
actually,in what i posted, you would have to get rid of planetary defenses and fleets, making only ms weapons and shields be the planet stealers and planet defenders.

which would help people keep their planets, if their ms automatically defends it.

Posted: Fri Aug 11, 2006 10:07 am
by Inferno™
That wont solve anything.

Posted: Fri Aug 11, 2006 10:16 am
by Your Planet Is Gone
hfown wrote:actually,in what i posted, you would have to get rid of planetary defenses and fleets, making only ms weapons and shields be the planet stealers and planet defenders.

which would help people keep their planets, if their ms automatically defends it.

Are you suggesting that fleets are just removed from the game then? If that isn't what you are suggesting, then I must apologize because I'm still not following you :? In going with your method, players with planets would not be able to scout for more planets with their mothership for fear of losing the planets they currently have, on top of fleets having to be removed from the game entirely.


Triple ]-[ wrote:That wont solve anything.

Could you please be more specific? Are you referring to the initial post or to something else?

Posted: Fri Aug 11, 2006 11:23 am
by BenjaminMS
My thoughts...
The original idea seems OK.
However, the suggestion that came AFTER it only benefits stronger players, who can uphold a big MS... which we don't want to have, do we?

Posted: Fri Aug 11, 2006 11:28 am
by *~Starry~*
:? well.. we should just make fleet like ms, attackable... not easily thought... but neverthe less attackable

cause the whole entire half mothership this would be too easy. A mothership is easy enought to build I might say. And the bigger players already have the natural MS stats.

also, some players already spent billions on planets and have no fleets, and you just wanna destroy that?

and what happens during ascension? no mothership= easy target



~starry

Posted: Fri Aug 11, 2006 11:39 am
by Wolf359
Like the original idea a lot - a well thought out suggestion!

Posted: Fri Aug 11, 2006 4:06 pm
by Your Planet Is Gone

Posted: Fri Aug 11, 2006 6:42 pm
by hfown
just threw out a random suggestion but i can see that would probably mean billions of naq wasted :)

Re: Possible Solution for Fleets and Planet Hunters

Posted: Fri Aug 11, 2006 7:41 pm
by Arashi
Your Planet Is Gone wrote:In the current state of the game, fleets cannot be attacked, in any way shape or form. The only way to effectively beat fleets is to have more defense than the attacker can mass. A victim of planet theft cannot retaliate if the thief has their account built the way I do (which is essentially...nothing). This "immunity" for fleets has created a new group of players, sometimes known as Planet Hunters.

I would like to propose a possible solution to this predicament, and I hope to be able to elaborate on why I think this is a viable solution to the "problem".


First of all, I got this idea from how the planet stats are currently affecting the player. A player has to have at least double (in base power) for the same stat as the planet gives a bonus to in order to receive the full bonus. For example, if a player has a planet that adds to their strike action (SA) by exactly 1 billion, and they have a base SA of 2 billion, that player would get the full bonus of the planet. However, if their SA was only 1 billion, the bonus given from the same planet would only be 500 million.

Now as to my suggestion itself, I would like to propose that fleet power can only be used at its full potential if the player’s mothership (MS) has at least double the fleet strength in its offensive weaponry (or shields, or both, I just picked one that made sense to me). A player’s MS that has an offensive strength of 1 billion can only use fleets at a maximum power of 500 million, for example.

Why I think this is a viable solution to being able to “destroy” fleets (or rather, Planet Hunters):
1. It requires Planet Hunters to build a bit more than just hangars and fleets. This means they have to spend more naq on maintaining and upgrading their MS than before. More money spent elsewhere means less money goes into increasing fleet strength, and hindering Planet Hunters somewhat. To keep their MS offensive weapons safe they would also need to install MS shields. The naq keeps dwindling away ;)

2. MS weapons can be massed. When the attack power of the MS drops below 200% of the fleet strength, the fleets begin to lose power. The weapons would then have to be replaced if the Planet Hunter wishes to perform at full capacity again, which of course drains more naq.

3. MS weapons cannot be sold. Because shields and weapons cannot be sold, a Planet Hunter would have to sit and suffer the losses, take a PPT, or go on vacation (which is very limiting now, I hear).


Things that would need to change if this was implemented, however:
1. Players would not be able to send out their MS to search for planets for 24 hours after a successful planet capture. This would prevent Planet Hunters from keeping their MS “immune” for 24 hours after a capture.

2. Some numbers. Basically fleet strength would need to be scaled upwards significantly so that the numbers are comparable with the rest of your MS weapons. If kept the way it is currently, it wouldn’t take many weapons at all to stay at full power with your fleets. Of course defense for planets would have to be scaled upwards at the same rate that fleets are.


On another note, this does allow Planet Hunters such as myself to go about what they have been doing for awhile now, albeit with much more risk. I personally love this game-style much more than general stat-building and raiding that the majority of players have been sucked into (as I had been as well, for far too long), and would hate to see it removed entirely. But I also feel that the current set-up is not acceptable. Fleets should not be immune from the wrath of an enemy.


Please correct me if my facts are skewed or even out-right wrong.


I think this along with fleets being destroyable (like weapons and shields) would be a good idea, but fleets being mobile and maneuverable would take less losses than the rest of the weapons...

Also, instead of making fleets stronger, why not make it a larger ratio.. instead of double weapons/shields power to fleets, why not 4:1

copying and pasting this in the other forum along with my vote

Posted: Fri Aug 11, 2006 9:04 pm
by Your Planet Is Gone
Thanks for those of you who supported this at least. It was only about a week late, however ;)

EDIT: Lock this please?