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BIG Change to ms's/planets/ system plus also a new thing :P

Posted: Sat Aug 12, 2006 5:00 pm
by 12agnar0k
( Please take thetime to read my psot people its a good one i think)

Fleets
Fleets having massive strength will by default be the last weapons to be sbaotaged because they are in essence just big weapons. And can easily be sabotaged.
They Should also be destroyed in ship battles because when 2 motherships fight one would assume theyd pull otu the fast mobile fighters to do some damage as well as shootign big rockets :P
Again big a$$ planet guns and satalite defenses are gonna be taking otu some fleets :P ....

Hangers
These are inside the mothership and are nto gonna be able to be sabotaged or anytihng silly (how do you sabotage a big room) that being said they are going to be deciseivly hard to destroy.
Theyd take damage from any large guns because they are gonna be hitting the ship on a larger impact areas and thus killing ship decks.
The big guns would be MS weapons and planet defenses

Now why stop with just the new MS things if these can be killed so can other things.

Guns
The normal MS guns atm only get destroyed by other MS guns after they get trough sheilds...

well these are only gun turrets these should also be damaged by Fleets and Planet defenses

Sheilds

These again are only damaged by MS guns, this is again unrealistic they should be damaged by Fleets and Planet Defenses, Sheilds will continue to work in there normal way , havign be attack through before anything else on the MS gets damaged

Gun Capacity / Sheild Capacity
These are assumably places where guns and sheilds are put to make the ms workj these such as hangers should also be destroyable by large HEAVY gun fire if your gonna go down the route of "what was permebal no longer is"
I.e MS Guns and Planet Defenses
....

Slots and Hangers
Now not only do i propose that what can damage these be limited but i also propose that the damage they can take be limitied aswell , i.e it takes alot of effort to destroy these "permenants" because if you think abotu it, destroying large sections of a ship is goign to be hard. Expecially seemign as a ship can never be destroyed.

Maybe a certain % of what is destroyed affects the slots and hangers.
take forumns rate for example.

25% of Sheilds Destroyed in an attack will be the loss of SheildSlots/Capacity
25% of Guns Destroyed in an attack will be the loss of Gun Slots/Capacity
25% of the Fleets Destroyed in a BATLLE (not this is not a sabotage that only affects the fleets) is the loss of Hangers

Altho this mean capacities will be destroyed by the small weapons to perhaps the loss could be the % less small wepaons fire

I.e.
100 sheilds are destroyed in the battle, Ms Gun and Planet Def (if applicable) Power is 10,000,000 , Fleet Power = 3,000,000 , thus the large weapons (the ones that damage capacities = 76.9% of the total damage , thus the capacities lost will be , (sheilds destroyed x 25%)x76.9%
so..
100x25% = 25, 25 x 76.9% = 19.2 (round to nearest whoel number) = 19


Now this could obviously be abused by simply having NO or hardly any Guns/Sheilds/Fleets...
SO i propose sometihng else to stop this

Where Damage Goes

Like normal , the Damage from MS guns goes through sheilds then into guns then into boosting Strike/Defense

Altho what will be different is this.

Damage done to everything is not just MS guns power anymore, it is also the power derived from fleets and plaent defenses (when applicable)

Either at the same time of after damage is dealt to weapons, it is then dealt to fleets. *Some may argue that fleets engage outside the sheilds, in that case we cna assume these fleets somehow harness the ms powers supply to make there own sheilds , one hit on any fleet or ms depelete the sheilds left over power in all ships, crazy btu simple*

Then remainign power is boosted into Strike/Def until it can no longer boost it further. Maximum to doubling the original value.

Instead of wasting leftover power it is then somehow :P directed back into the MS's hull, destroying the hangers and slots, thus if someone has no fleets/guns/sheilds they can still loose what was before permenant.

Now i dont thikn this rate should be very high at all, maybe 1-3% of total capacities *just use the raiding figures* or maybe less due to this actually being quite easy to mass soemone away. hmm lets just say 1% im sure that'd work yea. All remaining power after adding to def/strike is used to kill capacities to a max of 1% of total capacities , these can all be hit at the same time respective of total capacity , i.e 100 Sheilds , 200 Guns , 300 Hangers in the last section of the damage a max of 1 sheild capacity , 2 gun capacities and 3 hangers can be killed if the power left over is enough . ... infact maybe the same rate as raiding would be ok...who knows..

How much damage is needed to kill a capacity can maybe be worked out like this. assume they were full, take the loss that would incur from gun/sheild/hanger destruction in capacities...................my brain went dead...

ok enough on the damage topic.

Where does the MS fight

before it only ever fought in defense or attacks if it was around.

i propose that it now fights in Planet defesnes and attacks if it is around (itll obviosuly be around for the planet attack) , why ? , well it just makes sense does it not.

Quick Planet Talk

Now atm only fleets can attack planets, well , it is good like that i guess only the fleets can land on the gorund and take control of the planet or get clsoe enoguh to find and destroy guns.

Altho i have suggested that planets are going to hurt ms's, now its not sensible that planet guns can hurt ms's but not ms's hurt planet guns,

Solar System Satalite Defenses

so maybe a new kind of gun could be made not per planet nessicarly, but maybe one for your "solar system" where all your planets are held, your main planet and the 10 small ones ,

yes this is a totally new and also unlooked at idea i think .

Its purpose will not only defend your small planets from ms assaults but maybe all battles with a ms in it against your system .

theses defenses would be Satalites there purpose to destroy ms's or damage them to be oprecise, these can be the planet guns i mentioned earlier in my mentions of howa MS takes damage, sorry for cahnging my mind so late in the post but oh well nvm ,

basically itll be like loads of tiny ms's all coem with standard guns and sheilds (you cant liek improove them liek a ms) and thye are stationary (well they orbit but thats aobut it) thus they are satalites

Basically another means of hurtign a enemy ms, and more stuff for your ms to destroy whilst attacking someone. They do nothign but attack enemy ms's the damage an enemy ms does to your ms and your planets arent affected by these satalites (just to keep the idea simpler) they just damage each other. In a defense these satalites add to the damage doen to an enemy mothership as detailed above in the damage section but to simplify damage doen to them being included in your normal ms battle, the damage doen to satalites can be put into a seperate log above the current one an example below. All edits are shown in italics

In a fury, the two opposing forces clash!

12agnar0k [TheGodFather], personally commanding d0g, their MotherShip, enters the solar system from hyper space,
As d0g exits hysperspace it is fired apon by 30 Satalites, not to be deterred from its mission , d0g Blasts its way through the satalite arrays , sustaining damages and destroying 5 satalites in the process (- not in log- assume 5% of satalites are destroyed in an attack -not in log-)
12agnar0k [TheGodFather] arrives at his final destination ,
d0g intiates the battle
ph30nix was was commanding ahhh crap, thier MotherShip.
d0g hovers above the battle!
ahhh crap meets it head on!
d0g inflict's 40,795,000,000 damage, destroying 8 Energy Shields on ahhh crap!
Blowing through the defenses, it also destroyed 23 Energy Volley!
list all other losses here (not includign the satalite losses) i.e Fleet and capacities
12agnar0k [TheGodFather]'s d0g adds 8,289,472,217 additional attack onto their ground troops!

d0g sustains 3,487,694,800 damage, destroying 3 Energy Shields.
The damage done to d0g is exhausted, Ahh crap's offensive power has been exhausted.


...

Instead of

d0g inflict's 40,795,000,000 damage, destroying 8 Energy Shields on ahhh crap!
Blowing through the defenses, it also destroyed 23 Energy Volley!
list all other losses here (not includign the satalite losses) i.e Fleet and capacities

perhaps this would be more organised;

d0g inflict's 40,795,000,000 damage, destroying the following on ah crap ;
8 Energy Shields
23 Energy Volley
5 Fleets
3 Sheild bays
e.t.c

a list instead of lots of words :P

.........

Thanks very much for reading , i hope forumn takes a gander at this. ill make a new thread aswell so peopel can comment on this idea becasue it is a massive change. And surely needs improving. [/b]

Re: BIG Change to ms's/planets/ system plus also a new thing

Posted: Sun Aug 13, 2006 1:54 am
by Inferno™
12agnar0k wrote:Fleets
Fleets having massive strength will by default be the last weapons to be sbaotaged because they are in essence just big weapons. And can easily be sabotaged.
They Should also be destroyed in ship battles because when 2 motherships fight one would assume theyd pull otu the fast mobile fighters to do some damage as well as shootign big rockets :P
Again big a$$ planet guns and satalite defenses are gonna be taking otu some fleets :P ....



If sabotage works the way I think it does, then theres a problem there, that nobody has thoguht of.

Sabbing kills a certain % of weapons right.. unless you include fleets in the overall sabbing total, you wont ever be able to sab all the weapons, you'd be stuck sabbing them 1 by 1.

IF you do include them in the total, then weapons will be sabbed ALOT easier.

Re: BIG Change to ms's/planets/ system plus also a new thing

Posted: Tue Aug 15, 2006 2:20 pm
by 12agnar0k
Triple ]-[ wrote:
12agnar0k wrote:Fleets
Fleets having massive strength will by default be the last weapons to be sbaotaged because they are in essence just big weapons. And can easily be sabotaged.
They Should also be destroyed in ship battles because when 2 motherships fight one would assume theyd pull otu the fast mobile fighters to do some damage as well as shootign big rockets :P
Again big a$$ planet guns and satalite defenses are gonna be taking otu some fleets :P ....



If sabotage works the way I think it does, then theres a problem there, that nobody has thoguht of.

Sabbing kills a certain % of weapons right.. unless you include fleets in the overall sabbing total, you wont ever be able to sab all the weapons, you'd be stuck sabbing them 1 by 1.

IF you do include them in the total, then weapons will be sabbed ALOT easier.


perhaps there power could be lowered in sabotages to somethign like twice the biggest weapons this would solve the problem, or on the other hand just make a seperate sabotage for fleets would make fleets easier to target i.e someoen couldnt just pprotect there fleets with millions of small weapons, so is promising. :)

Posted: Tue Aug 15, 2006 9:45 pm
by Dark Phoenix
i like the first idea, as to do with the sabbing, PLZ DONT PUT IN AN OPTION TO SAB FLEETS! it'd kill! perhaps if we just divided the sabing done, like, 75% of the power sabbed is in small weps, 25% of the power sabbed is in fleets (and if your satelites get put in (which i think they should) they should also take some of this sabbing).

Posted: Wed Aug 16, 2006 9:05 pm
by 12agnar0k
World Eater wrote:i like the first idea, as to do with the sabbing, PLZ DONT PUT IN AN OPTION TO SAB FLEETS! it'd kill! perhaps if we just divided the sabing done, like, 75% of the power sabbed is in small weps, 25% of the power sabbed is in fleets (and if your satelites get put in (which i think they should) they should also take some of this sabbing).


Fleets are easy to sab they sit in hangers but how the hell you gonna walk up to a satalite (IN SPACE) and sabotge it... :)

Posted: Wed Aug 16, 2006 11:17 pm
by Dark Phoenix
tachnically, these hangers should be sealable, as the whole ms can be airtight, but the space sabbing is simple, as the sattelites are Computer run (or an alien form of computer)(im assuming) simply either send a very high tech virus or, use a small cargo ship, use cloak, fly up to it, plant a bomb on it, fly to the next satelite, till you either feel threatened by the enimies covert of are out of bombs :D pretty much the same as the sab limit on weps, cept this would be MUCH lower, as they would (hopefully) cost more than bout 160K each!!! :shock:

Posted: Sun Aug 20, 2006 9:40 pm
by 12agnar0k
:shock: