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stealing turns........

Posted: Mon Aug 14, 2006 5:09 pm
by JIX
plenty of accounts out there with 4k+ turns and they aint doing anything but providing naq and uu for us farmers so.......

why not allow us to steal turns


discuss :P you flame you better hide your name :twisted:

Posted: Mon Aug 14, 2006 8:05 pm
by Rukia
its been suggested b4 but its interesting...

Posted: Mon Aug 14, 2006 9:53 pm
by raistlin majere
and what would you do? pay 15 AT to steal 200? how would you suggest the confiscation of turns be done?

Posted: Mon Aug 14, 2006 11:40 pm
by hidden
lucky i'v always hid my name lol

ok anyway its a good idea but the problem is it could also be used in massings to make sure the perosn they are massing has nothing left and nothing to get back their stats

there would have to be something so the strong players cant just take from anyone

Posted: Tue Aug 15, 2006 2:41 am
by Quina Quen
hidden wrote:lucky i'v always hid my name lol


Too scared to come out and play that's why.

If you're talking about 'raiding' them Jix, you still have to use your turns to get more which is strange. You could use one of the other two currencies to retreive them (naq/uu) that could be interesting.

7,499 untrained units stormed the enemy stronghold to gather as many turns as they could. It was reported that 2,304 were killed in some sort of time delay caused by a nearby vortex. 5195 untrained units returned, hoarding 129 turns! :-D

Posted: Tue Aug 15, 2006 6:03 am
by BenjaminMS
:shock: Wow, I didn't know UU could actually be killed by turns ;)

Posted: Tue Aug 15, 2006 6:46 am
by Stricken
BenjaminMS wrote::shock: Wow, I didn't know UU could actually be killed by turns ;)


lmao..funny :D

Posted: Tue Aug 15, 2006 7:49 am
by unumosh
BenjaminMS wrote::shock: Wow, I didn't know UU could actually be killed by turns ;)


they get killed due to a time delay in some sort of vortex 8)

Re: stealing turns........

Posted: Tue Aug 15, 2006 9:18 am
by Spacey
JIX wrote:plenty of accounts out there with...turns...aint doing anything but providing naq and uu for us farmers...

I don't know. I think there should be something that is each players own. Everything else can pretty much be damaged or taken away. I could see this working out if there was a bank for turns, like there is for naq.

Spacey

edits: for spelling and use of the space bar

Posted: Tue Aug 15, 2006 9:19 am
by [BERSERKER]
How about making untrained mercenaries able to steal turns? :)

Posted: Tue Aug 15, 2006 9:21 am
by Spacey
Nefrayu wrote:How about making untrained mercenaries able to steal turns?

What would the purpose be to just take turns though? You'd just be taking it to use yourself like naq. I don't have anywhere near 4K turns, but I feel there need to be some sort of bank for turns if this happens, like naq.

Posted: Tue Aug 15, 2006 9:25 am
by Don Lewis
yeah, bank for turns would have to be implemented if this update comes out, this would also apply new strategy to the game.

I like it,

10/10.

Posted: Tue Aug 15, 2006 10:32 am
by Wolf359
Sorry JIX, but I hate this idea completely - people are getting obsessed with wanting more of everything and being able to attack/raid/steal more of everything - and it has got to stop as it is all stemming form impatience and greed.

They are called turns for a reason - because you get 1 of them every turn.