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Sending different amount of troops into battle

Posted: Sat Aug 19, 2006 9:15 pm
by galahad
Why cat we choose to send the amount of troops and what weapons they take and if we send our mothership depending on the intelligence gathered.

Posted: Sat Aug 19, 2006 10:19 pm
by urogard
I love being the first of getting such ideas. Hmm maybe i'll get linked to common suggestions a second time

and btw. My opinion changed now.
You have a high strike, pay the consequences.

Posted: Sun Aug 20, 2006 3:17 am
by Neimenljivi
many times suggested and wasn't made...

Posted: Sun Aug 20, 2006 3:38 am
by Wolf359
halamala wrote:I love being the first of getting such ideas. Hmm maybe i'll get linked to common suggestions a second time

and btw. My opinion changed now.
You have a high strike, pay the consequences.


What he said

Posted: Sun Aug 20, 2006 7:14 am
by hidden
Wolf359 wrote:
halamala wrote:I love being the first of getting such ideas. Hmm maybe i'll get linked to common suggestions a second time

and btw. My opinion changed now.
You have a high strike, pay the consequences.


What he said



i disagree they already made the rank modifyer if you have a high strike you shouldnt pay consequenses for having your stats high

anyway you shouldnt have to send your whole army into attack thats just unrealistic

Posted: Sun Aug 20, 2006 7:38 am
by urogard
hidden wrote:i disagree they already made the rank modifyer if you have a high strike you shouldnt pay consequenses for having your stats high
anyway you shouldnt have to send your whole army into attack thats just unrealistic

The rank modifier in main is close to non-existent.
I say, you want to have a high strike, pay the price.

Posted: Sun Aug 20, 2006 7:59 am
by hidden
that defeats the point of having a high strike

Posted: Sun Aug 20, 2006 8:19 am
by Don Lewis
it is relaistic to be able to choose how many you send, just like in the show, they send one team, not every team at once.

But i like it as it is.

Posted: Sun Aug 20, 2006 8:26 am
by Wolf359
hidden wrote:that defeats the point of having a high strike


No it doesn't - it means that those who have a powerful account must be more selective in their targets and therefore cannot get away with simply farming smnaller accounts (which would happen if this troop mod was implemented) because it isn't worth while.

As it stands, powerful players will not atatck weaker players because it is not cost effective. If this suggestion is brought in - it means it will become cost effective for strong accounts to attack weak accounts for naq - that is just strengthening the stronger accounts.

Posted: Sun Aug 20, 2006 8:46 am
by hidden
Wolf359 wrote:
hidden wrote:that defeats the point of having a high strike


No it doesn't - it means that those who have a powerful account must be more selective in their targets and therefore cannot get aware with simply farming smnaller accounts (which would happen if this troop mod was implemented) because it isn't worth while.

As it stands, powerful players will not atatck weaker players because it is not cost effective. If this suggestion is brought in - it means it will become cost effective for strong accounts to attack weak accounts for naq - that is just strengthening the stronger accounts.



as it stands i dont like to attack high ranked players because you lose thousands tens of thousands

Posted: Sun Aug 20, 2006 8:58 am
by Wolf359
hidden wrote:
Wolf359 wrote:
hidden wrote:that defeats the point of having a high strike


No it doesn't - it means that those who have a powerful account must be more selective in their targets and therefore cannot get aware with simply farming smnaller accounts (which would happen if this troop mod was implemented) because it isn't worth while.

As it stands, powerful players will not atatck weaker players because it is not cost effective. If this suggestion is brought in - it means it will become cost effective for strong accounts to attack weak accounts for naq - that is just strengthening the stronger accounts.



as it stands i dont like to attack high ranked players because you lose thousands tens of thousands


So you are effectvely saying then that the reason you want this is to be able to attack weaker players - thus further unbalancing the game im favour of the already strong?

[sarcasm]Nice idea![/sarcasm]

I think the point has been made previously - If you have a huge strike it is because you have CHOSEN to have a huge strike - therefore you have to suffer the consequences of large losses and must look for targets that are worthwhile.

You cannot now change the rules because it doesn't happen to be working for you.

If it is that imp[ortant to people, then do not train up so many supers - use normal attack troops and untrain them when you wantto atatck someone smaller. The option is already there for you.

Posted: Sun Aug 20, 2006 9:07 am
by JIX
reasons this should'nt be put into the game

say replijake (using him because i know he has a massive strike) had a 400billion strike you had a 1bil defence

he attacks you for what seems like a low amount compared to what he could get but because of this update it does'nt effect him he orders his troops into battle just enough to beat your defence does'nt take much losses

then replijake goes off to attack juan for 300billion (when juans defence was 350bil) takes all the naq and massive damages but the high amount of naq taken makes up for that

with this idea repli gets the best of both worlds he can farm anyone he wants to whilst controling his losses

you'd all be moaning to high heaven once this update was inplace

as i said used repli as an example dunno his real stike :wink:

Posted: Sun Aug 20, 2006 9:29 am
by hidden
JIX wrote:reasons this should'nt be put into the game

say replijake (using him because i know he has a massive strike) had a 400billion strike you had a 1bil defence

he attacks you for what seems like a low amount compared to what he could get but because of this update it does'nt effect him he orders his troops into battle just enough to beat your defence does'nt take much losses

then replijake goes off to attack juan for 300billion (when juans defence was 350bil) takes all the naq and massive damages but the high amount of naq taken makes up for that

with this idea repli gets the best of both worlds he can farm anyone he wants to whilst controling his losses

you'd all be moaning to high heaven once this update was inplace

as i said used repli as an example dunno his real stike :wink:



actually thats a very good point not about the naq taking but it would make it easyer for them to mass people without taking much damage


wolf and the rest didnt say it well

Posted: Sun Aug 20, 2006 10:22 am
by Wolf359
hidden wrote:
JIX wrote:reasons this should'nt be put into the game

say replijake (using him because i know he has a massive strike) had a 400billion strike you had a 1bil defence

he attacks you for what seems like a low amount compared to what he could get but because of this update it does'nt effect him he orders his troops into battle just enough to beat your defence does'nt take much losses

then replijake goes off to attack juan for 300billion (when juans defence was 350bil) takes all the naq and massive damages but the high amount of naq taken makes up for that

with this idea repli gets the best of both worlds he can farm anyone he wants to whilst controling his losses

you'd all be moaning to high heaven once this update was inplace

as i said used repli as an example dunno his real stike :wink:



actually thats a very good point not about the naq taking but it would make it easyer for them to mass people without taking much damage


wolf and the rest didnt say it well


Or you just failed to understand. :wink:

Posted: Sun Aug 20, 2006 10:25 am
by hidden
no i understood you just didnt say it well

jix pointed out that it could make rank 1 and such be able to mass weak people without losses

well he didnt say that but he way he said it about the naq made me think about that