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The Killing of Anti-covert

Posted: Thu Aug 24, 2006 4:29 am
by Mr GoodKat
The title says it all. You can destroy anything else, why not AC? Do like a new attack option or something. Dunno how it would be implemented, but i think it'd be a good idea?

Posted: Thu Aug 24, 2006 4:35 am
by hidden
well anti covert dies when you attack

maybe it should work the other way around it dies when you get attacked

Posted: Thu Aug 24, 2006 8:51 am
by Mr GoodKat
It only dies when the target has no defense.

But yeah, i'd be happy if it died along with everything else.

Posted: Thu Aug 24, 2006 9:32 am
by Raven
Zipacna wrote:It only dies when the target has no defense.

But yeah, i'd be happy if it died along with everything else.



It does die even if the defender has def but you would loose quite some spies yourself :-D

Posted: Thu Aug 24, 2006 9:59 am
by Wolf359
Zipacna wrote:It only dies when the target has no defense.


You sure? - I believe it dies when the target HAS defence.

How would you propose they should die? By normal attacks? If so, why? - because normal spies don't.

Posted: Thu Aug 24, 2006 10:21 am
by unumosh
How about anti covert troops get killed during sabotaging? or creating a whole new option in which covert are sent to kill anti covert. but that might be a bit silly cause anti-covert is stronger than covert (i think). anyways, thats just me thinking out loud :-)

Posted: Thu Aug 24, 2006 10:34 am
by hidden
how about anti covert gets hurt when you get normal attacked

Posted: Thu Aug 24, 2006 11:28 am
by BenjaminMS
That some ac are getting hurt by beams going around on the planet from the war?

Posted: Thu Aug 24, 2006 2:04 pm
by Mujo
maybe covert agents could destroy anti-covert? when def is gone only tho, and as a new kind of attack perhaps?

or maybe normal attackers - but since anti-spies are sneaky, maybe spies would do better, or even anti-spies - ie anti-spies being able to kill enemy anti-spies in specialised attack type

only thing what im sure shouldnt happen, is another type of units "anti-antispies" since it would create kind of infinite loop

P.S. Wolfy, i couldve sworn there was another suggestion on this topic :-D

Posted: Thu Aug 24, 2006 4:36 pm
by buck
So what your saying is Ips custos Custodus or whatever it is..basically we should have an anti - anti - covert unit...

This could get very confuseing, they should just put anti covert into a seperate attack and anti-anti-covert come on as anouther attack..but then..would that go off your spy...or anouther spy level..3 lots of spy levels would get expensive....

Posted: Thu Aug 24, 2006 7:44 pm
by Rukia
how about just an normal attack option that kills anti-spy units?

Posted: Thu Aug 24, 2006 10:03 pm
by Jack_White
Shizune wrote:how about just an normal attack option that kills anti-spy units?


Like the one in ascension? "Hunt Assasins" option perhaps?

Posted: Fri Aug 25, 2006 2:02 am
by Wolf359
hidden wrote:how about anti covert gets hurt when you get normal attacked


Like I said before you posted - why? Covert Agents don'r get killed in normal atatcks, so why should Anti-Covert?

I think that maybe Anti-Covert should kill Anti-Covert - not suire how to weave it in with what already occurs though.

Posted: Fri Aug 25, 2006 3:24 am
by hidden
Wolf359 wrote:
hidden wrote:how about anti covert gets hurt when you get normal attacked


Like I said before you posted - why? Covert Agents don'r get killed in normal atatcks, so why should Anti-Covert?

I think that maybe Anti-Covert should kill Anti-Covert - not suire how to weave it in with what already occurs though.



because anti covert units are not covert units

instead of losing anti when you attack im saying make it so anti dies when we get attacked

what is wrong with that?

Posted: Fri Aug 25, 2006 4:50 am
by Wolf359
hidden wrote:
Wolf359 wrote:
hidden wrote:how about anti covert gets hurt when you get normal attacked


Like I said before you posted - why? Covert Agents don'r get killed in normal atatcks, so why should Anti-Covert?

I think that maybe Anti-Covert should kill Anti-Covert - not suire how to weave it in with what already occurs though.



because anti covert units are not covert units

instead of losing anti when you attack im saying make it so anti dies when we get attacked

what is wrong with that?


I didn't say there was anything wrong with it, simply asked why it should be like that?

Covert units are not killed when you are attacked because they are not involved in defending an attack (unless AC are being used against them - in which case they are killed), so why should AC units be killed when you are attacked, because similarly they are not used to defend an attack.

Perhaps if they are to be killed when attacked, as I suggsted previously, they are killed by attacking AC. It sems that it is the ACs job to be assassins, therefore they sem the logical choice.

But one main point being missed is that people only tend to train up AC when they are intentionally going after someones spies - as soon as the job is done they are untrained again.