laisse faire market (prices set themselves)
Posted: Wed Sep 13, 2006 1:15 pm
hi,
after much work on the market, and turns, and and and .... i have decided to try a true 'open market' in that prices set themself.
Each resource will have a 'base' value. now it is:
turns: 800
units: 20,000
naq: 2,000,000,000
the way it works now, is each can range from 66% to 166% of its base, depending on what else and how much of it, is on the market.
if one resource heavily dominates, the lesser two goto 66% each, and the 'excess' one to 166%...
while this was 'ok' and ensured certain resources were not super expensive, or cheap, it is clear that trying to control the market is not ideal, as it inevitably creates the need for manual adjustments in quantity or prices..... this is not what a true market should do
so -- the proposal. remove the limits. keep the base.
so each will go from -100% to +200% of its base value. the total will always be 100%. where this will make a difference is when one resources is REALLY in small supply. using existing bases, and with the current reserves on market as i write, teh 'new' values would be:
3,660,000,000 Naquadah for 896 Turns for 1,400 Mining Drone/Lifers for 5USD.
as you can see, it would never get to this point, as people would have long before unloaded untrained in favor of naq or turns....
i would 'reset' the market so all resources are equal at the start, then let the market decide prices 100% from then on....
this may create 'market traders' who buy low, sell high, but that is ok - it will just add a dimension (or increase that dimension) within the game.
the end results *should* be a market that is always reflecting what the 'true' exchange rates should be, based on overall supply&demand.
will wait till next market turn reset on monday to implement, unless there is a good reason not to
admin jason.
after much work on the market, and turns, and and and .... i have decided to try a true 'open market' in that prices set themself.
Each resource will have a 'base' value. now it is:
turns: 800
units: 20,000
naq: 2,000,000,000
the way it works now, is each can range from 66% to 166% of its base, depending on what else and how much of it, is on the market.
if one resource heavily dominates, the lesser two goto 66% each, and the 'excess' one to 166%...
while this was 'ok' and ensured certain resources were not super expensive, or cheap, it is clear that trying to control the market is not ideal, as it inevitably creates the need for manual adjustments in quantity or prices..... this is not what a true market should do
so -- the proposal. remove the limits. keep the base.
so each will go from -100% to +200% of its base value. the total will always be 100%. where this will make a difference is when one resources is REALLY in small supply. using existing bases, and with the current reserves on market as i write, teh 'new' values would be:
3,660,000,000 Naquadah for 896 Turns for 1,400 Mining Drone/Lifers for 5USD.
as you can see, it would never get to this point, as people would have long before unloaded untrained in favor of naq or turns....
i would 'reset' the market so all resources are equal at the start, then let the market decide prices 100% from then on....
this may create 'market traders' who buy low, sell high, but that is ok - it will just add a dimension (or increase that dimension) within the game.
the end results *should* be a market that is always reflecting what the 'true' exchange rates should be, based on overall supply&demand.
will wait till next market turn reset on monday to implement, unless there is a good reason not to
admin jason.
