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laisse faire market (prices set themselves)

Posted: Wed Sep 13, 2006 1:15 pm
by Forum
hi,
after much work on the market, and turns, and and and .... i have decided to try a true 'open market' in that prices set themself.

Each resource will have a 'base' value. now it is:
turns: 800
units: 20,000
naq: 2,000,000,000

the way it works now, is each can range from 66% to 166% of its base, depending on what else and how much of it, is on the market.

if one resource heavily dominates, the lesser two goto 66% each, and the 'excess' one to 166%...

while this was 'ok' and ensured certain resources were not super expensive, or cheap, it is clear that trying to control the market is not ideal, as it inevitably creates the need for manual adjustments in quantity or prices..... this is not what a true market should do :)

so -- the proposal. remove the limits. keep the base.

so each will go from -100% to +200% of its base value. the total will always be 100%. where this will make a difference is when one resources is REALLY in small supply. using existing bases, and with the current reserves on market as i write, teh 'new' values would be:

3,660,000,000 Naquadah for 896 Turns for 1,400 Mining Drone/Lifers for 5USD.

as you can see, it would never get to this point, as people would have long before unloaded untrained in favor of naq or turns....
i would 'reset' the market so all resources are equal at the start, then let the market decide prices 100% from then on....

this may create 'market traders' who buy low, sell high, but that is ok - it will just add a dimension (or increase that dimension) within the game.

the end results *should* be a market that is always reflecting what the 'true' exchange rates should be, based on overall supply&demand.

will wait till next market turn reset on monday to implement, unless there is a good reason not to :)

admin jason.

Posted: Wed Sep 13, 2006 1:22 pm
by Presario
I like this idea, dont see why it shouldnt be implemented!

Posted: Wed Sep 13, 2006 1:23 pm
by Anubisstargate
As far as i can tell, please go ahead with this on monday :-D

Posted: Wed Sep 13, 2006 1:27 pm
by D E M I
I believe you should up the turns to 1000 to keep everything even. but if making it as a base screws the other bases, than nevermind this post, it was just a suggestion.

Posted: Wed Sep 13, 2006 1:29 pm
by High Empty
Well it's ADDED A new change but do you think you could add in the 10X option, just so we can get some real value.

Posted: Wed Sep 13, 2006 1:30 pm
by Forum
i will likely make turn base higher (1000 to start) - it was lowered since turns kept getting bought up in no time so were obviously underpriced :)
now they'll price themself and the only time the base will make a real difference, is when there is a ton of them on the market - it in effect simply sets a max amount you can get in one trade, when there are no other resources on the market.....

Hashla wrote:I believe you should up the turns to 1000 to keep everything even. but if making it as a base screws the other bases, than nevermind this post, it was just a suggestion.

Posted: Wed Sep 13, 2006 1:31 pm
by Forum
maybe. and by "we" you mean "the few, the large" - right? :)
high empty wrote:Well it's ADDED A new change but do you think you could add in the 10X option, just so we can get some real value.

Posted: Wed Sep 13, 2006 1:31 pm
by smooshable
hallelujah!!!! I posted this a few months back and everyone got stroppy with me. Long live laissez fair!!!!

Posted: Wed Sep 13, 2006 1:32 pm
by jack434
i don't like the amount of units o think it should be 12000 units to 2 bil naq not 20000

Posted: Wed Sep 13, 2006 1:34 pm
by GAT-X207
sounds interesting, like the base value for AT

Posted: Wed Sep 13, 2006 1:36 pm
by gordash
looks good. Lately everyone was just waiting for you to put more turns on the market and then there was a mad scrabble to get to them. this should change that, although i think that turns will still get quite short in supply

Posted: Wed Sep 13, 2006 1:38 pm
by wmd9999
i think this is a great idea. i also think max turn capacity should be over 10K and you should be able to make turns not matter how many you have.

just a thought

wmd999

Posted: Wed Sep 13, 2006 1:39 pm
by Ishtar66
I like it. the suggestion for a x10 option i like as well

Posted: Wed Sep 13, 2006 1:42 pm
by Encore
Dont understand it to be honest but sure why not :D

Posted: Wed Sep 13, 2006 1:43 pm
by Dannis
Its got my vote. :D

Great thinking.