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General questions
Posted: Fri Sep 29, 2006 7:12 am
by Kurosakii
Hello guys,
This is ma first post so here goes, now i was wondering does gatewars have rounds, like a round last a certain period of time. If this is the case when is the round coming to an end and how long do they last for?
I introduced my friend to this game he has already posted here QuistixXXx, i used to log on at his house whenever i was around and now he is playing, sometimes i want to send him UU and Naq when i have that spare, i was wondering who do i PM or email to advise them of this and ask to be allowed to send him stuff?
Thanks for any replies,
Unholyshadow.
Posted: Fri Sep 29, 2006 7:58 am
by Spacey
The game has a 'round' that lasts 30 min. At the start of each cycle you get turns, naq, and untrained units. Cycle starts from the hour lasting 30 min. respective from the in game clock. The in game clock can be seen on the main page, after you login, above your turns, naq, and rank.
For your second question:
Main Page wrote:Please note: If you have supporter status (ability to transfer goods between players) you will LOSE the ability to transfer between accounts who have shared the same IP/computer. This means that if player A logs into player Bs account, player A can no longer transfer to player B and visa versa.
If player A and player B log into the same computer, they cannot transfer to each other either (again not without an exception granted by emailing mailto:support@stargatewars.com with your ID/playernames, and legitimate reason why you would be sharing the same internet location).
Hope that helps.
Posted: Fri Sep 29, 2006 8:29 am
by Hells__Angel
Those thing u talked about are turns... I dont think this is what he wants to know...
I think you want to know if there are resets, there are NO resets in main. Chaos and Quantum have resets but main has NONE.
Hope that helped, and hope I explained the right thing
Posted: Fri Sep 29, 2006 11:08 am
by The Xeno
Aye, I believe he was talking about resets.
In which case Hells__Angel is quite correct. Main has zip resets.
Offtopic; Nice to see you again Spacey

Posted: Fri Sep 29, 2006 4:52 pm
by Spacey
My bad. Looking at it from that point of view it makes more sense.
Hola King
K
Posted: Sat Sep 30, 2006 1:25 am
by Kurosakii
cheers guys thats just what i needed thanks everyone.

Posted: Sat Sep 30, 2006 2:13 am
by Hells__Angel
Glad to help

Posted: Sat Oct 07, 2006 9:55 am
by Dr_D_jackson
The Xeno wrote:Aye, I believe he was talking about resets.
In which case Hells__Angel is quite correct. Main has zip resets.
Offtopic; Nice to see you again Spacey

thats why I only play the main. I dont see the point in resets.
Posted: Sat Oct 07, 2006 3:46 pm
by Angelus Errare
Dr_D_jackson wrote:thats why I only play the main. I dont see the point in resets.
1. resets give chances to the weaker players to catch up with the bigger players (since the accounts get wiped).
2. topic ressurection, don't do it.
Posted: Sat Oct 07, 2006 3:55 pm
by Reeb
Angelus Errare wrote:Dr_D_jackson wrote:thats why I only play the main. I dont see the point in resets.
1. resets give chances to the weaker players to catch up with the bigger players (since the accounts get wiped).
2. topic ressurection, don't do it.
Too bad Q is nothing but a semi-multi playground anyway. Even though you can't trade this round, people have already found ways of getting around it.
Posted: Sat Oct 07, 2006 3:56 pm
by Angelus Errare
Reeb wrote:Angelus Errare wrote:Dr_D_jackson wrote:thats why I only play the main. I dont see the point in resets.
1. resets give chances to the weaker players to catch up with the bigger players (since the accounts get wiped).
2. topic ressurection, don't do it.
Too bad Q is nothing but a semi-multi playground anyway. Even though you can't trade this round, people have already found ways of getting around it.
true. cross-server trades ruin the resets too, seeing as the big players can use their main accounts to help their quantum/chaos accounts.